“The Spire’s library had once been his personal sanctuary—a place of power where he hungrily devoured knowledge, striving to refine himself into the best version of who he could be. Pages, ink, sleepless nights in the quiet company of the anancasts, always in secret, beyond the ever-watchful eye of the Commandant. A harsh time. The best time. Now, it had all faded, frozen over in endless winters and buried beneath a shroud of funeral ash.”
In his youth, Vergill had been one of the few students who managed to earn the respect of the anancasts — an achievement reserved for only the rarest of the fortunate. A meticulous perfectionist, he understood these ever-smiling beings and shared their reverence for knowledge.
And yet… that same perfectionism, that same stubbornness on both sides, often led to spectacular clashes. More than once, Vergill had to flee for his life under a storm of shrieking voices, flying papers, quills, and claws, pursued by furious keepers of the library.
Still, time and time again, he found a way back to peace—and once more, he would return to his books.“
▪️ The deep inhabitants of the anomaly ▪️
Who Inhabits the Edge?
At first glance, the Edge may seem lifeless, but this is far from the truth. Some beings are bound to it, existing as an inseparable part of this anomaly.
Who are Hum?
The Hum are mindless predators, hunting in packs and resembling creatures of the sea—both those known to our time and those long extinct. They cannot be tamed or reasoned with; when faced with them, the only options are to flee or attempt to drive them away.
Hunting parties of Hum move freely through both air and water, making any traveler vulnerable to their pursuit.
Who are Parakant?
Unlike the Hum, the Parakant are intelligent beings, known as soul guides and masters of weaving impassable mazes. Their colossal forms defy logic, and where a face should be, each bears a mirror.
Unlike the Hum, one can bargain with a Parakant—whether one should is another matter entirely. They are notorious tricksters, reveling in deals and agreements, but their warped sense of humor often twists the fulfillment of requests into something chaotic or simply exasperating.
Long ago, even the gods themselves persuaded the Parakant to watch over mortal souls, who were defenseless against the Hum. At the gods’ request, the Parakant also wove the impossible labyrinth surrounding the Worm’s prison.
What’s special about them?
Both the Parakant and the Hum exist outside of time, and their numbers are fixed—they can neither increase nor decrease. Though they can be killed, the moment one perishes, another takes its place. Killing a Hum may grant temporary safety, but slaying a Parakant… is both foolish and futile.
Each newly reborn Parakant inherits the memories of the one that was slain, but not its personality. They do not forgive, and with all the time in existence at their disposal, their vengeance is inescapable.
What is it like to communicate with parakant?
When interacting with travelers from the Mortal Realm, the Parakant follow their own set of rules. They adhere to the timeline of their guests but refuse to reveal the future—after all, where would be the fun in that?
To the Parakant, time is a seamless film that they can rewind, skip through, or view in any order. The concept of waiting is alien to them.
They have no true voice or language. The closest description of their communication is tinnitus—the perception of sound in one’s ears or mind without any external acoustic source. Some describe it simply as a headache.
Through trial and error, experienced hedronautes (Edge explorers) have synthesized sound frequencies that mimic the Parakant’s unique “voices.” These sounds have proven effective in repelling the Hum, offering a rare method of defense in the shifting void of the Edge.