December 2024

Just so you know I'm having an amazing time playing the Magnus Archives TTRPG with my friends.

I've got to ask, how did it feel to put definitive statblocks on all the fun little monsters and artifacts? On one hand their abilities are horrific and devastating enough they remain scary but also reducing them to numbers feels unfittting of such mysterious beings.

So here’s the thing.

I ran Rusty Quill Gaming for years. There, I took start blocks and engineered mysterious monsters out of them.

This time I just had to reverse my thinking and eventually it clicked.

That said, the Monte Cook team did all the real work, I just had to yell “iceberg ahead! ” if they went off course (which I don’t believe they ever did)