September 2023

digital sketch of Caleb Widogast from critical role, done in the shades of brown and orange. he is shown from shoulders up, smiling slightly and looking somewhere off screen. he's wearing his long hair in a ponytail and his heavily freckled face is cleanly shaved.ALT

realized i almost never draw caleb without his signature scruff, decided to quickly remedy that just for variety’s sake

+ not very serious bonus essek ‘i haven’t trusted anyone ever’ thelyss looking at that irresistible face (after a persuasion roll so middling and sad it made everyone in exandria cringe) and deciding to reveal his super duper secret magics to a person he’s just met

digital sketch of Essek Thelyss from critical role, styled like a little comic panel. he's looking down with a focused expression on his face, biting his bottom lip, his hands clasped in front of his chest. on each of his shoulders there is a little chibi Essek with devil's horns, wings and tail. one of them is saying "ooh but the cat paw is so cute!" with a mischievous expression on his face; the other is facing away from the viewer (no less mischievous though), his tail curling in a heart shape, and is saying "ooh but he's so pretty, look at his sad puppy eyes!".ALT

i hesitate to call this one shadowgast spice because it’s not sexual, but it does feature rope bondage so i thought that i should probably put it under a read more 💜 enjoy!

i’ve got a certain number of bondage/shibari-related shadowgast headcanons that are super fun to explore in my head, but to my constant disappointment i am not an experienced writer, so what you’re getting is less plot and more pictures of people being soft and in love. over and over and over again. which is also very good if i say so myself

(maybe a little bit plot)

anyway, Caleb’s freckles needed to be kissed yesterday

(tip jar!)

zmeess:

i hesitate to call this one shadowgast spice because it’s not sexual, but it does feature rope bondage so i thought that i should probably put it under a read more 💜 enjoy!

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oh i’m now realizing that this might not be clear because the drawing is posed a certain way for the sake of aesthetically pleasing composition, but especially if you’re not familiar with the practice, so as an addendum: what Essek is doing with his hand is checking for nerve compression. Caleb is squeezing his fingers to let him know/ensure that he can still easily move his hand! this tie can damage both your radial and ulnar nerves if done improperly (and sometimes if you’re simply unlucky), so what i wanted to show was some wizard-to-wizard communication : )

oh i meant indirect reflected light! you have some interesting color choices there

sorry for the confusion ^^'

(in reference to this ask:)

no worries about the confusion!

to me, the most important functions of reflected light are a) the ability to quickly let the viewer’s brain know that two objects in the picture are inhabiting the same space, b) tie the painting together by intermingling different colors and c) create visual metaphor if needed. because of that, more often than not, i simplify and exaggerate reflected light and there isn’t much complex photo-realistic stuff going on in my style. in general, i consider/employ the following:

the two most important aspects of reflected light that i primarily think about are the hue and the strength of it (these are not really technical terms, only what i consider when painting). the hue mainly depends on the hues of the two objects that are casting the reflected light onto each other (e.g., one is purple and the other is red), and the strength depends on more factors, such as the values of the objects (i.e., how dark/light they are), their texture/reflectiveness, the degree of saturation (e.g., neon pink vs muted powder pink) and how far away the objects are from each other.

the hue is the simplest part—a blue object will cast blue reflected light onto another object, an orange one will cast orange light, and so on. the easiest way to depict that is to simply use the local color of the object (the local color is the ‘true’ color of the object, unaffected by light and shadow) to lightly paint on the reflected light (i use paint tool sai and its blending engine is excellent—you can very easily control how much color you want to impart). here you can see the pink backpack reflecting pink light onto the mint hoodie, and vice versa. it’s very straightforward—the reflected light was lightly brushed on using the local color (or something similar) of the backpack and the hoodie respectively:

i don’t always use the local color/hue of the nearest object though. the reason for that is both physical/optical and artistic: the physical is in the fact that very often, your reflected/indirect light will be affected not only by the color of the nearest object, but other objects around it too (unless the two objects that you’re depicting are right up against each other; then they largely block out the reflected light from other sources). the artistic is in the fact that sometimes, changing the color of the reflected light allows you to tie the picture together and/or change/amplify the mood. like here:

the reflected light on the forehead/face on the right is orange-ish/peach—makes sense, the human on the left has a light beige skin tone. but the reflected light on the human is not grayish-purple like the skin tone of the other character would suggest—instead, it’s a pretty bright pink. the reason i chose that color is because i wanted to warm up the color of the reflected light based on the influence of the surroundings (here, it’s brightly lit sand), but still keep the hint of purple to create a visual metaphor of the two characters casting light onto each other in the shadow.

as i’ve said before, the strength of the reflected light—i.e., how immediately visible it is—depends on a bunch of stuff. what i keep in mind for this (and in general) is that indirect light is called indirect because it’s, well. not direct. it occurs in shadows and is the light that other objects have reflected. this matters because:

very, very simply put, a red object is red because it absorbs all wavelengths of visible light except for red, which it reflects. the more red it doesn’t absorb, the more red it appears—a red apple will reflect more red than an orange. a black object is the more black the more light it absorbs; a white object is whiter when it reflects more of all wavelengths of visible light. so when a red object casts reflected light, it’s gonna be the red wavelength cause it’s absorbing everything else, and the higher the saturation of the object, the higher the saturation of the reflected light will be. for the same reason, the lighter an object is in value, the stronger the reflected light that it casts will be—because the object reflects a lot of light! if you put two very dark objects next to each other, you won’t see much reflected light between them since they’re absorbing everything. this is also why a reflective object of one color will cast a stronger reflected light onto something than a matte object of the same color would.

see how the nails reflect very bright yellow-ish light in the shadow that the fingers cast? i think this more than anything else imparts how shiny the nail polish is, because the matte by comparison purple-ish skin does not cast reflective light that is just as saturated.

because of the whole wavelength thing, when the two objects that are casting reflected light onto each other are the same or similar color, i make the reflected light more saturated. that bright salmon colored spot between the fingers in the picture below is there partially because the fingers are the same color and they keep bouncing the same wavelengths between each other like an echo chamber, which amplifies the saturation. technically speaking, reflected light can’t be more or just as saturated/bright as the direct light bouncing off an object (makes sense—indirect light comes not from a light source but from an object that doesn’t produce light, hence there’s gonna be less of it). but i am not beholden to the rules of this physical universe. i wanted a saturated salmon spot there because i wanted to achieve a soft soap bubble quality to the color scheme, so i put it there. plus there’s blood underneath the skin and subsurface scattering, but that’s another thing that i’m not gonna touch upon here. the pearls are also casting bright orange light onto the palm all over the place because they’re reflective.

how far the objects are from each other matters too, as well as the angles of their planes in relation to each other. the closer the objects are to each other, the stronger the reflected light will be, because it doesn’t have enough time to disperse before it bounces back off the next object. however, if the angle between the planes of your objects is obtuse, they won’t reflect light onto each other no matter how close they are. you can observe that if you put two brightly colored books next to each other—if their covers are at an acute angle to each other, the reflected light will be more saturated than if they’re at a right angle, and you will hardly see any reflected light at all (from one of the books on the other) if the angle is obtuse.

i also always keep in might the kind of ambient reflected light that doesn’t come from any nearby objects. like here:

tons of blue/periwinkle reflected light from the ambient color of the sky. or here:

there is a lot of green reflected light on the red shirt, even though the next closest thing is a white shirt. why the hell did i do that? mostly it was because there is a lot of greenery surrounding the characters and using tons of green in the reflected light/shadows tied the picture together. the other reason is because the planes of the folds of the red shirt are not parallel to the white shirt, and therefore i decided to make them pick up more green than white light, though you can still see the reflected white light (in the form of peach strokes) on the folds that are more parallel to the white shirt.

this is the gist of what i keep in mind when i do reflected light! it’s not super realistic and i take a lot of liberties and sometimes realize later that i should have painted something differently. as always, i recommend using references whenever possible or needed, as well as observing the world in general to learn what light can do. reading up on reflected light in art and photography has also helped me a lot! i try not to feel too attached to how light would act in real life though—sometimes, artistic exaggeration and discretion helps me more than optics. if a red object casting green light will serve to relay my very important message or whatever, i’m gonna do that. my motto is that you can successfully break any rule as long as you know why the rule exists in the first place; if you know how reflected light works in real life/how to depict it realistically, you will know how to break those rules to achieve something different.

hope this post helps!

(shout out to critical role the show for sponsoring this entire tutorial (they paid me in dopamine). at first i tried to use art of different characters as examples but all of my recent stuff is fanart of the same two cringefail lads. update: oh god i’m rereading this and i hope everyone understood that this was a joke, they didn’t actually sponsor me. i was just using my fanart of the characters that appear on the show because i’ve been drawing them a lot because i enjoy said show. end disclaimer. if any of you found this explanation useful and wanna toss a coin to me in thanks, my tip jar is here)

digital sketch of Fjord and Nott from critical role, a redraw of a scene from an episode of It's Always Sunny in Philadelphia, 'The Gang Dines Out'. it's a two-panel comic; in the first panel Fjord is turning his head to look at Nott, who is behind him, and saying "I'm not going to sit down until you say something nice to me for once in your life". In the second panel Nott says "Your hair looks small" and Fjord is turning away from her with an annoyed expression on his face.ALT

another installment of my critical role x it’s always sunny in philadelphia redraw series because i love fjord and nott’s mutual antagonism

digital sketch of Yasha and Essek from critical role, styled like a little comic panel. they are standing next to each other and looking down at a steaming cake pan. Yasha has her hands on her hips and is saying "I don't think cakes are supposed to be gooey in the center like that...". Essek is touching his face with one hand with a pensive expression, hugging himself with the other arm, and is replying "No, I don't believe they are". Yasha is wearing a belted tunic with the sleeves rolled all the way up to her shoulders, showing off her massive arms; her wild curly hair is at its post-campaign chin length, with a few braids woven into it. Essek is wearing a simple oversized shirt, gloves that look like they were designed for protection and not food handling, and Yasha's apron, which reads 'Zadashian in the streets, Xhorhassian in the sheets' and is way too big for him.ALT

Yasha is convinced their cake is a half gooey half burnt mess because Essek was wearing gloves the entire time they were baking (alchemist habits) and due to that none of his love had transferred from his hands to the ingredients. also she wasn’t sure what baking powder is

(it was actually Essek fucking up the temperature. they did get all the ingredients right down to the gram though)

shout out to @ionomycin for making me think about Yasha and Essek baking cakes together, and @khalliys for giving me an absolutely hilarious mental image of Yasha making Essek wear her apron

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a simple black and white sketch of Beau and Yasha from critical role, drawn from the chest-up. Beau is much shorter than Yasha; she has an undercut with her hair in a high pony and a thin scar running through her eyebrow. Yasha has long curly hair tumbling over her shoulders and is wearing smudged eyeshadow. they're facing each other, linking pinkies between their chests, and Beau is kissing the knuckles of Yasha's hand with closed eyes while Yasha is looking at Beau with a soft expression.ALT

a few people seem to be really enjoying my version of Yasha’s hair so i thought i could upload the picture where i first decided to draw it like that (coincidentally my first Yasha picture in general). i love Yasha with curly hair! this is a sketch i did for a kiss meme in 2021; one of the requests was BeauYasha + hand kiss and i was like HELL YEAH I WILL DRAW THE GIRLIES

it’s super duper simple and rough but i still think it’s very cute *chin hands*

watercolor study of two trees.ALT
watercolor study of a dead tree trunk, with the bark peeling back to reveal light-colored wood with cracks in it and some mushrooms growing on it.ALT
watercolor study of a cluster of green ferns.ALT
watercolor study of a long green pinecone.ALT

some watercolor studies that i posted on boosty last month! every so often i go outside to touch grass and remember what it’s like to paint with my favorite traditional medium 🥲 i need to do it more often

a sheet of digital sketches of Caleb Widogast from Critical Role, based on and referenced from different in-game bits of roleplay. they show him making a variety of expressions, casting spells, petting Frumpkins, reading books and doing many other Caleb things.ALT

you know how i’ve been mentioning an Essek expression sheet i’ve been working on for eight billion years? yeah i accidentally ended up finishing a Caleb one first. these are all either based on or directly referenced from actual in-game roleplay! early Caleb is delightful 😼 (more Caleb expression sketches to come at some point in the future)

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a chest-up sketch of everyone's favorite dirt wizard Caleb Widogast from critical role lounging in a public bath in all of his naked dirt wizard glory and saying "Hey, they're all about to start having sex. You might want to get out of here." ALT

this one had been part of the Caleb expression sheet (cause dry delivery is an intrinsic Caleb quality that i love) but it accidentally turned out stupid horny without my intention so i had to replace it with other Calebs for propriety’s sake. i’m uploading it outside of that sheet though for the sake of authentic dirt wizard representation

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