[3-D Tic-Tac-Toe] File=atgames/Atari/3dTicTacToe.a26 Platform=Atari Genre=Adventure Description=Place four X's or four O's in one horizontal, vertical, or diagonal row, or through all the panes. Play against an opponent or against the computer. To win, complete a row first. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press SELECT button to cycle between single player difficulty levels 1 - 8, where 1 is the easiest, looking 1 move ahead and taking ½ second to move, and 8 is the hardest, looking 9 moves ahead and taking 20 minutes or less to move. Level 9 is for two player games and is indicated by a 2 in the upper right corner. \ \ 2. Use joystick controllers. \ Use the P1 (as X), or left, joystick for one player games, and the P2, or right, joystick for the second player (as O) in two player games. \ Push the joystick to move your X or O into position. Press the joystick button to place your X or O. \ \ 3. Difficulty switches. \ The RIGHT DIFFICULTY switch determines who begins. For one-player games, when the switch is in the A position, P1 starts, and when the switch is in the B position, the computer starts. In two-player games, the RIGHT DIFFICULTY switch determines whether P1 or P2 starts. \ The LEFT DIFFICULTY switch may be used to create a setup mode on the screen by placing the switch in the A position. You may then use the P1 joystick to place X's or O's anywhere on the screen. Press the joystick button to place markers. Hold the button down and the cursor alternates between X's, O's, and blanks on the screen. \ Whenever you place the LEFT DIFFICULTY switch in the B position, the game is ready for normal play. After using the setup mode, either X or O may play first. This is determined by the position of the RIGHT DIFFICULTY switch, the same as at the start of the game. \ \ 4. Instructions. \ Press START button to begin play. [Adventure] File=atgames/Atari/Adventure.a26 Platform=Atari Genre=Adventure Description=Rescue the Enchanted Chalice stolen by an evil magician and return it to the Golden Castle without getting eaten by evil dragons. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press SELECT button to choose between three difficulty levels, with 1 being the easiest, and 3 being the hardest.\ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Move the joystick in the same direction you want to move. To pick up an item, touch it. To drop an item, press the joystick button. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, it is more difficult to escape the dragons. With the LEFT DIFFICULTY switch in the B position, the dragons will hesitate before biting. \ \ 4. Instructions. \ Press START button to begin play. \ Each area shown on your screen will have one or more barriers or walls, through which you cannot pass. There are one or more openings that can be moved through to get to the next screen. \ Scattered throughout the Kingdom are certain objects to help you in your search for the Enchanted Chalice, including a sword that can slay dragons. To open any Castle, touch the Gate with that Castle's corresponding colored key. The Gate will slide open and you can enter the Castle by moving upward through the Gate. If you are leaving the Castle, it is advisable to push the Key out first or you may inadvertently close the Castle Gate behind you. \ You cannot pick up and carry a slain dragon. In Skill Levels 2 and 3, besides the dragons, the evil magician has created a black bat that carries objects around throughout the Kingdom and trades them for an object that you may be carrying. The black bat may trade a live dragon for the sword and leave you defenseless, or it may trade you something for the Enchanted Chalice just as you are ready to put it into the Golden Castle. \ You can catch the black bat and carry it and whatever the black bat may be carrying. However, sometimes the black bat will escape. If you have slain a dragon and he is blocking your path so you cannot get through, you can use this to your advantage by placing one or two objects in the same area and then move through the slain dragon. Finally, sometimes the black bat can be used to your advantage by getting it to swap for an object you need that may be stuck in a wall. [Adventure II] File=atgames/Atari/AdventureII.a26 Platform=Atari Genre=Adventure Description=In this remixed sequel, once again rescue the Enchanted Chalice stolen by an evil magician and place it inside the Golden Castle. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Move the joystick in the same direction you want to move. To pick up an item, touch it. To drop an item, press the joystick button. \ \ 3. Difficulty switches. \ The difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Each area shown on your screen will have one or more barriers or walls, through which you cannot pass. There are one or more openings that can be moved through to get to the next screen. \ Scattered throughout the Kingdom are certain objects to help you in your search for the Enchanted Chalice, including a sword that can slay dragons. To open any Castle, touch the Gate with that Castle's corresponding colored key. The Gate will slide open and you can enter the Castle by moving upward through the Gate. If you are leaving the Castle, it is advisable to push the Key out first or you may inadvertently close the Castle Gate behind you. \ You cannot pick up and carry a slain dragon. \ You can catch the black bat and carry it and whatever the black bat may be carrying. However, sometimes the black bat will escape. If you have slain a dragon and he is blocking your path so you cannot get through, you can use this to your advantage by placing one or two objects in the same area and then move through the slain dragon. Finally, sometimes the black bat can be used to your advantage by getting it to swap for an object you need that may be stuck in a wall. [Air-Sea Battle] File=atgames/Atari/AirSeaBattle.a26 Platform=Atari Genre=Action Description=The object of this game is to score points by hitting moving objects. Air-Sea Battle is made of six different shooting games that total 27 game variations. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press SELECT button to choose between games 1 - 6 (anti-aircraft), 7 - 12 (torpedo), 13 - 15 (shooting gallery), and 16 - 27 (polaris and bomber). Games 3, 6, 9, 12, 15, 18, 21, 24, and 27 are one player games. All other games are for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Use the P2 joystick or slot for one player games. \ Moving the joystick changes the angle of your anti-aircraft gun and also the angle of the missile flight in guided missile games; forward = 30 degrees; center or rest = 60 degrees; and back = 90 degrees (straight up). Press joystick button to fire. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, the missile is 1/4th the size it is in position B, making it harder to hit targets. \ \ 4. Instructions. \ Press START button to begin play. \ All games end after 2 minutes, 16 seconds of play, or when either player scores 99 points. During the last 16 seconds, the score will flash to show that the game is nearing the end. [Aquaventure] File=atgames/Atari/Aquaventure.a26 Platform=Atari Genre=Adventure Description=Discover what the ocean depths hide as you dive to retrieve the hidden treasure. Along the way you must avoid fish, seahorses, and other underwater creatures attempting to block your path. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Move the joystick in the same direction you want to move your diver. Press the joystick button to fire a spear. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Use your spear gun to temporarily kill a sea creature. Since each enemy you kill is soon replaced by a faster and indestructible version of itself, take care to only kill creatures that get in your way. After retrieving the treasure and returning it to the top of the cavern, a mermaid will appear. Touching the mermaid will take you to the next level, where you get to retrieve another treasure. \ At the top of the screen is a turtle, which shows how much air you have left. If the turtle reaches the air sign at the far right of the screen before you complete the level, you lose a life. [Asteroids®] File=atgames/Atari/Asteroids.a26 Platform=Atari Genre=Action Description=Destroy as many asteroids as you can to keep your ship safe. Watch out for satellites and UFOs as well! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 66. Odd numbered games feature slow asteroids, and even numbered games feature fast asteroids. \ Hyperspace is a feature offered in games 1 through 8 for one player and games 34 through 41 for two players. By moving the joystick down, hyperspace makes your spaceship disappear in space and reappear at some other place on the screen, although not always in a better location. \ Shields is a feature offered in games 9 through 16 for one player and games 42 through 49 for two players. Move the joystick down to put up shields, but don't use shields for more than two seconds or your spaceship will blow up. \ Flip is a feature offered in games 17 through 24 for one player and games 50 through 57 for two players. Move the joystick down to flip your spaceship 180 degrees, which aims it in the opposite direction, and is a fast way to attack asteroids coming from behind. \ Games 25-32 for one-player and games 58-65 for two-players have no optional features, making those variations more challenging. \ Games 33, for one player, and 66, for two players, are easy variations, featuring slow asteroids, Hyperspace, and an extra ship every 5000 points. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Push the joystick up for thrust, left to turn counterclockwise, right to turn clockwise, and down to use an applicable special feature (Hyperspace, Shields, Flip, None). Press the joystick button to fire photon torpedoes at the enemy objects. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, difficulty is increased. With switches in the B position, or normal difficulty, there are no UFOs or satellites. \ \ 4. Instructions. \ Press START button to begin play. \ Points are determined by the size of the asteroid boulders between large, medium, and small. The smaller boulders are the hardest to hit and therefore worth the most points. [Atari Climber] File=atgames/Atari/AtariClimber.a26 Platform=Atari Genre=Action Description=A home run ball has landed on top of the roof of a building and you'll need to get it back. On your way up, you'll need to avoid moving obstacles. Hurry, as time is of the essence! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press SELECT button or move the joystick to choose between Novice, Standard, or Advanced games. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Push the joystick in the same direction you want to move. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Touch the ball to move onto the next level. [Backgammon] File=atgames/Atari/Backgammon.a26 Platform=Atari Genre=Strategy Description=Backgammon has four skill levels and follows the full rules of the game. There are also four variations of the game acey-deucey. Note= \ Player Mode: Multi-player game (1-2) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1 and 3 are one player backgammon games, and games 5 and 7 are one player acey-deucey games. Games 2 and 4 are two player backgammon games, and games 6 and 8 are two player acey-deucey games. Games 1, 2, 5, and 6 feature a doubling cube. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. If using paddles, plug the paddle controller into the P1, or left, joystick port. P1 uses the left paddle, and P2 uses the right paddle. \ \ 3. Difficulty switches. \ With the RIGHT DIFFICULTY switch in the A position, the computer will roll the dice for you. When the RIGHT DIFFICULTY switch is in the B position, you can use your own dice and then dial in the numbers to the computer. Move the joystick or paddle and the number on the left die will change. When you see the number you want to enter, push the controller button. You can then dial in the second number on the right die and push the controller button. The computer will accept the roll and your moves will be made accordingly. \ \ 4. Instructions. \ Press START button to begin play. \ In one-player games, the computer plays red. \ When it is your turn to move your game pieces, a yellow cursor will appear. Move the joystick or paddle until the cursor is on the point from which you wish to move your piece. Press the controller button to pick up the piece. You can then move the piece around the board by using the joystick or paddle. To deposit the piece, press the controller button again. The computer will not allow you to place a piece on a point that does not correspond to the number shown on the dice. \ If, after your dice have been rolled, you find that there are no moves open to you, press the red controller button. The dice will appear again for your opponent. [Basketball] File=atgames/Atari/Basketball.a26 Platform=Atari Genre=Adventure Description=Get ready for a fast-paced game of one-on-one basketball! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to select between game 1, which is a two-player game, and game 2, which is a one-player game. For one player games, use the P2 or left slot joystick. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Push the joystick in the direction you want to move your player. The player with the ball will dribble automatically and always face the basket; the defending player always faces the ball. \ To shoot, press the joystick button; your player will stop dribbling and will hold the ball, waving it back and forth over his head. When the joystick button is released, the player will shoot. If the shot is made when the ball is over the player's head, it will be a long, high arching shot. If the shot is made when the ball is held low in front, it will be a short, easy shot. The shot will always go towards the basket. \ To defend against your opponent's shot, place yourself between the ball and basket. When the shooter releases the ball, press the joystick button. Your player will jump and you can block the shot and try to recover the ball. You can only block a shot when the ball is in its upward arc. \ To steal the ball, put the player's feet even with your opponent's feet. When the ball leaves your opponent's hand during the dribble, take the ball and head towards your own basket. \ \ 3. Difficulty switches. \ With the left or RIGHT DIFFICULTY switch in the B position, your player can move from basket-to-basket much more quickly than in the A position. \ \ 4. Instructions. \ Press START button to begin play. \ Each player can move in one of eight directions with the joystick; the player with the ball constantly dribbles it. Score by shooting the ball to the basket. The player with the highest score after four minutes is the winner. [Beamrider™] File=atgames/Atari/Beamrider.a26 Platform=Activision Genre=Action Description=The Restrictor Shield, 99 sectors deep, now surrounds the Earth. You are the Beamrider, on a mission to clear the Shield. There you must demolish an onslaught of aliens as you dodge from beam-to-beam. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move left and right with the joystick. Use the controller button to fire laser lariats. Push the joystick up to fire torpedoes.\ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, play an advanced game. In the B position, play the basic game. \ \ 4. Instructions. \ Press START button and move the joystick to begin. \ Points are scored each time an enemy saucer, chirper ship or Sector Sentinel is destroyed. Point values increase as you progress to higher sectors. [Blackjack] File=atgames/Atari/Blackjack.a26 Platform=Atari Genre=Simulation Description=It's real casino-style blackjack where you and up to two of your buddies can try your luck against the computer dealer. The object of the game is to obtain a hand of cards that adds up to more than the dealer's hand, without going over 21. Up to three players can compete at the same time. Note= \ Player Mode: Multi-player game (1-3) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 3, which indicate the number of human players. A player can leave the game at any time by pressing the SELECT button until that player's set-up disappears. A player can return to a game by doing the reverse. \ When you Go Broke (lose all your chips), you can still play by asking the bank for another set-up. Stop the play action and push the SELECT button to cycle through all the set-ups. When your new set-up appears along with the other player's previous set-ups, release the SELECT button. Now place your bets and continue play. \ When you have 1000 chips, you Break the Bank! Now you must start play again with 200 chips. To produce another set-up, follow the directions for Going Broke above. Your 1000 chip score will remain on the screen until you press the SELECT button. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Three player games are not supported with joysticks. If using paddles, plug the paddle controller into the P1, or left, joystick port for one or two player games. For three player games, plug a second set of paddle controllers into the right joystick port. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the B position, the computer automatically shuffles the cards after every hand. With the LEFT DIFFICULTY switch in the A position, the computer automatically shuffles the cards after dealing two-thirds, or 34 cards of the deck. \ With the RIGHT DIFFICULTY switch in the A position, casino blackjack rules apply: Computer dealer must hit a soft 17 or less; computer dealer must stay on a hard 17 (aces = 1 point). Your score is not affected by tie games between the dealer and you. A player is allowed four hits. If your hand equals 10 or 11 points, you may double your bet before the first hit, you must take one hit, and only one hit is allowed. \ With the RIGHT DIFFICULTY switch in the B position, private blackjack rules apply: Computer dealer must stay on 17 or more points. All tie games are won by the computer dealer. You may double your bet on any combination of cards before the first hit, you must take one hit, and only one hit is allowed. A player automatically wins the game when that player hits four times without going over 21. \ \ 4. Instructions. \ Press START button to begin or reset play. \ Each player starts play with a total of 200 chips. Bet from 1- 25 chips on each game. Your bet is added or subtracted from your total score depending on whether you win or lose. When you score a blackjack, you win 1.5 times your bet. A player is automatically removed from the game when that player has 1000 chips or no chips remaining in their score. \ If you are satisfied with the points of your first two cards, stay on that hand. If you want to add more points to your hand, request a hit, and the dealer will give you another card. You may continue to hit until you are satisfied with your hand (stay) or until you exceed 21 points and lose the game (bust). \ When all players have played their hands, the dealer reveals the face-down card. Like all players, the dealer will hit or stay to get as close to 21 points without busting. \ You win the game when your card hand is equal to more points than the dealer's hand without exceeding 21 points, the dealer busts and exceeds 21 points, or you score a blackjack (an ace and a face card or a 10). A tie game (push) occurs when the dealer's card points equal your card points. [Bowling] File=atgames/Atari/Bowling.a26 Platform=Atari Genre=Sports Description=It's bowling fun for one or two players. Choose between curve ball, steerable ball, and straight ball variations! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 6. For games 1 and 2, the ball stays in a steady curve pattern once the joystick is moved in either direction. The ball does not come out of this pattern until that roll is completed. \ For games 3 and 4, you can steer the ball up and/or down while it is moving down the alley. If the joystick is returned to its neutral position, the ball straightens out. \ Games 5 and 6 are straight ball games, where the ball's direction cannot be altered. \ Games 1, 3, and 5 are for one player only games. Games 2, 4, and 6 are for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick forward (away from you) or back (towards you), to position the bowler. Press the joystick button to release the ball. Depending on which game you chose, the joystick controls the direction of the ball as it moves down the alley. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, difficulty is increased. With switches in the B position, gameplay is set at normal difficulty. \ \ 4. Instructions. \ Press START button to begin play. \ You have the possibility of scoring from 0 to 30 points in each frame. However, just as in real bowling, the difference in your score depends on whether you strike, spare, or leave an open frame. [Boxing] File=atgames/Atari/Boxing.a26 Platform=Activision Genre=Sports Description=Boxing presents a top-down view of a boxing arena, pitting you one-on-one against another boxer. You have two minutes to either score 100 points and win the fight or finish with the highest score at the end of the round. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1, for one player, and 2, for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. P1 is white and P2 is black. \ Move with the joystick. When you get near enough to your opponent to throw a punch, press the controller button. \ \ 3. Difficulty switches. \ With the switch in the B position, the boxer moves at normal speed. In the A position, the boxer is slower. \ \ 4. Instructions. \ Press START button to start each 2-minute round. \ Long jabs score 1 point each. Close power punches score 2 points each. If you score 100 points, you get a knock-out. Best score at the end of a match is the winner. \ Each punch moves your opponent slightly back and away from the punch. If you move your opponent to the ropes, he can't easily duck the next punch, and you can set up a real scoring barrage. But don't get caught on the ropes yourself! [Breakout®] File=atgames/Atari/Breakout.a26 Platform=Atari Genre=Action Description=A brick wall appears at the top of the screen, and your mission is to smash it off the playfield, one brick at a time! Up to four players can compete at the same time. Note= \ Player Mode: Multi-player game (1-4) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 12. Games 1 - 4 are breakout games, with game 2 steerable, game 3 catch, and game 4, invisible. Games 5 - 8 are timed breakout, with game 6 steerable, game 7 catch, and game 8 invisible. Games 9 - 12 are breakthrough, with game 10 steerable, game 11 catch, and game 12 invisible. Press START button to lock in the game selection. After locking in the game selection, press SELECT to select the number of players, from 1 - 4. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Three and four player games are not supported with joysticks. If using paddles, plug the paddle controller into the P1, or left, joystick port for one or two player games. For three and four player games, plug a second set of paddle controllers into the right joystick port. \ Press the controller button to launch the ball. Move the joystick or paddle left or right to hit the ball. \ \ 3. Difficulty switches. \ With difficulty switches in the B position, the paddle is full-sized. With switches in the A position, the paddle is ¾ the size. When there are two players on one team, the difficulty switch affects both paddles. \ \ 4. Instructions. \ After choosing the game selection and number of players, press START button to begin play. Press the controller button to release the ball. \ Use your paddle to bounce the ball into the brick wall. Each time you hit a brick, it disappears! Once you break through, the ball will bounce around the top, knocking out blocks rapidly. Try to get rid of all of the bricks on the screen. High scoring bricks speed up your ball, and hitting the ceiling shrinks your paddle. \ For one player games, attempt to destroy the two walls using five balls, or win by scoring the maximum number of points, 864. \ For two player games, players take turns hitting the wall. Each player receives five balls and a brick wall that appears during a player's turn. One player continues to hit a ball into the wall until that player misses the ball. Upon a miss, the opponent's wall appears on the screen. The opponent then takes his turn hitting the ball into the wall. The first player to destroy two walls or score the most points after playing five balls wins the game. \ For three player games, two players act as a team and play against a one-player team. Just as in two-player games, the two teams take turns hitting the ball into the wall. Each team receives five balls and a separate brick wall. When one team misses the ball, the opposing team's wall appears and play begins. The first team to destroy a wall or score the most points after playing five balls wins the game. \ Four player games have two players on each team. These games are played just like two- and three-player games. The first team to destroy a wall or score the most points after playing five balls wins the game. When a team or player destroys the brick wall, a new brick wall automatically appears on the screen. If any bricks remain on the screen after five balls are played, begin a new game, and create a new brick wall by pressing START button. \ In games with two-players on each team, each player controls a paddle that moves across only half the playfield. \ Some games rely on speed scores instead of point scores to win. \ For invisible games, it's the same Breakout action, except this time it's in the dark! The wall is invisible until you hit a brick with the ball. When this happens, you score points and the entire wall lights up. [Bridge] File=atgames/Atari/Bridge.a26 Platform=Activision Genre=Strategy Description=This version of the classic deals you hundreds of millions of hands at random, provides a computer partner who bids by rules, and even plays as your opponents after you've established a contract. You can play the same hand over and over again until you're satisfied or keep dealing until you find a hand you want to play. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 7. If you want to bid and play, select games 1 (21 team points or more), 2 (25 team points or more), or 3 (29 team points or more). If you want to play without bidding and set the contract, select games 4 (13 team points or more), 5 (21 team points or more), 6 (25 team points or more), or 7 (29 team points or more). \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, it displays both your hand and your partner's. In the B position, it displays only your hand. \ With the RIGHT DIFFICULTY switch in the A position, the game displays East and West hands after play is complete. In the B position, East and West hands are not displayed at any time. As long as the RIGHT DIFFICULTY switch is in the A position, you cannot deal a new hand by pushing your controller button. You must push START button to deal a new hand. \ \ 4. Instructions. \ Press START button to begin play and deal a hand. Your hand will appear at the bottom of the screen. Every time you press START button, you will get a new and completely different hand with at least the minimum team point count for the game you selected. \ Point counts are based on the standard American point count system popularized by Charles Goren and represent the total combined team points of your hand and your partner's. \ You can play any hand over again as many times as you like. Just start bidding again after the last trick is cleared by following the steps outlined in Bidding. If you don't want to replay the hand, press the controller button when the "P" is flashing, and the computer will deal a completely new hand. [Checkers] File=atgames/Atari/Checkers.a26 Platform=Activision Genre=Strategy Description=It's a colorful version of the tabletop classic, complete with all rules intact. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose games 1 – 4. Games 1 – 3 are one player games against an increasingly difficulty computer opponent. Game 4 is for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. P1 plays the pieces at the bottom of the screen and P2 plays the pieces at the top of the screen. \ When it's your turn, use your joystick to move the flashing X diagonally and place it on top of the piece you want to pick up. Press the controller button and the checker will now start flashing, showing that you've picked it up. Carry the piece to its new square by moving the joystick. Put the piece down by pressing the red button again. \ Once you pick up a checker, until you press the controller button a second time to release it, you may still put it back where it was or move it to an adjacent legal square. A play is not complete until you press the controller button to put down a checker in a new spot. But once you've put it down in a new square, it's too late to change your mind. \ \ 3. Difficulty switches. \ Choose the position of the red and white pieces by using the RIGHT DIFFICULTY switch. The white pieces follow the switch position (A or B). The LEFT DIFFICULTY switch has no effect on the game. \ \ 4. Instructions. \ Press START button to begin play. \ The color of the flashing X tells you whose turn it is. White always moves first. \ When it's the computer's move, the game screen goes blank. That means he's thinking. Thinking time increases with game level. [Chopper Command™] File=atgames/Atari/ChopperCommand.a26 Platform=Activision Genre=Strategy Description=Control a powerful helicopter as you defend caravans of trucks from the enemy's aircraft. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. Games 1 and 2 are Cadet level, with the former for one player and the latter for two players. Games 3 and 4 are the more difficult Commander level, with the former for one player and the latter for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move with the joystick. Press the controller button to fire the cannons. Holding the controller button down will activate continuous fire mode. \ \ 3. Difficulty switches. \ With difficulty switches in the B position, the chopper will have fast continuous fire. In the A position, it will have slower continuous fire. \ \ 4. Instructions. \ Press START button to begin play. Action begins as soon as you move the joystick or press the controller button. \ The Long Range Scanner at the bottom of the screen will enable you to detect both approaching truck convoys (friendly) and enemy aircraft well ahead of time. The truck convoys appear as white "blips" on the very bottom of the scanner while enemy aircraft appear as white "blips" above the convoy. Your helicopter gunship is the black dot. You can calculate that the area represented on the Long Range Scanner is roughly 5 miles, while the area portrayed on the large screen is about 1 mile. \ Each time you shoot down an enemy helicopter, you earn 100 points. For every enemy jet you shoot down, you will be credited with 200 points. Should you wipe out an entire wave of hostile aircraft, you will receive a bonus calculated by multiplying the number of trucks remaining in the convoy times the wave number achieved (one through 10) times 100. \ Score 10,000 points to earn an extra life. [Cosmic Commuter™] File=atgames/Atari/CosmicCommuter.a26 Platform=Activision Genre=Action Description=Skillfully pilot your Astrobus as you pick up passengers, dodge or shoot obstacles, and try to avoid running out of fuel. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 (easy) and 2 (challenging). \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move with the joystick. To blast meteors and space mines, press the controller button. To pick up a commuter, fly over his head and quickly push the joystick down. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Land your Rocket Module. The Astrobus will instantly separate and begin the commute route. Pick up commuters when they appear at surface bus stops. Stay on schedule. When route is completed, return to the Rocket Module and reconnect. Lift-off and deliver commuters to Grand Central Space Station. \ Score 10,000 points to earn an extra life. [Canyon Bomber®] File=atgames/Atari/CanyonBomber.a26 Platform=Atari Genre=Action Description=Fly over a canyon full of colored bricks. Drop bombs on more bricks than your opponent. Note= \ Player Mode: Multi-player game (1-2) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press SELECT to choose between games 1 - 8. Games 1 - 6 are Canyon Bomber games, with games 2, 4, 5, and 6 for two players. Games 7 and 8 are Sea Bomber games. Game 7 is for one player and game 8 is for two players. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Three and four player games are not supported with joysticks. If using paddles, plug the paddle controller into the P1, or left, joystick port for one or two player games. \ For Canyon Bomber games, press the controller button to drop bombs. The joystick or paddle itself is not used. \ For Sea Bomber games, push the joystick or turn the paddle to move the dashed depth indicator up and down the playfield, which sets the depth at which the charge explodes. Press the controller button to release the bomb. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, you must wait until a bomb runs its course before firing again. With difficulty switches in the B position, you can recover and refire your bomb by pressing the controller button, and the computer opponent is harder to beat. \ \ 4. Instructions. \ After choosing the game selection and number of players, press START button to begin play. \ For Canyon Bomber games, a miss is recorded each time you fail to hit a target in the canyon. A miss is also recorded if your plane travels across the canyon without dropping a bomb. There are eight bars of bricks which extend across the canyon. Each brick in the first two bars is worth one point each. The bricks in the third and fourth bars are worth two points each. In the fifth and sixth bars the bricks are worth three points each, and the bricks in the last or bottom two bars are worth four points each. \ For Sea Bomber games, play ends when you, another player, or the computer score 1000 points. There are five levels at which you score points when blowing up ships. The lower the ship on the screen, the more points you score. Point values for the five levels are 20, 30, 40, 50, and 60 points. [Centipede®] File=atgames/Atari/Centipede.a26 Platform=Atari Genre=Action Description=Aim your magic wand and shoot sparks to stop the slithering Centipede, the poisonous scorpion, mischievous spider, and pesky flea in their tracks! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press SELECT button to cycle between EASY PLAY and STANDARD PLAY. A teddy bear figure appears at the bottom right side of the screen to indicate EASY PLAY. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Push the joystick in the same direction you want to move your magic wand. You can move about one-quarter of the way up the screen, as well as to the left and right edges of the screen. \ To shoot sparks, press the joystick button. You can fire sparks as long as you press the button. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. Each time START button is pressed, the game starts over. [Championship Soccer] File=atgames/Atari/ChampionshipSoccer.a26 Platform=Atari Genre=Action, Sports Description=Score more goals than your opponent in this fast-paced soccer game. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press SELECT to choose between games 1 - 54. Games 1 - 27 are for two player games, and games 28 - 54 are for single player games. Each change in game modifies team speed, penalties, goal size, and computer difficulty (in one player games). \ For one player games, no matter what level of computer difficulty you choose, if your score is higher than the computer's score, the computer becomes harder to beat. If the computer's score is higher, the computer becomes easier to beat. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick to direct the ball. Press the joystick button to pass and kick the ball. \ \ 3. Difficulty switches. \ Games are normally played with the LEFT and RIGHT DIFFICULTY switches set to B. However, if you want to give yourself a handicap, set your difficulty switch to A. This will enlarge your goal, making it harder for you to defend and easier for your opponent to penetrate. If you have the right, or P2, joystick, set the RIGHT DIFFICULTY switch to A. If you have the left, or P1, joystick, set the LEFT DIFFICULTY switch to A. \ \ 4. Instructions. \ Press START button to begin play. \ Each team consists of three fielders, including a Forward and two Backs, and a goalkeeper. The fielders always move together in whatever direction you move the joystick. \ The goalkeeper moves from side-to-side within his goal area. While the ball is in play, the computer moves the goalkeeper and keeps him in front of the ball. You can make him move faster by moving your joystick left and right. When the goalkeeper takes possession of the ball, you control his moves with the joystick. \ In one player games, sidelines and goal lines rebound the ball. [Circus Atari®] File=atgames/Atari/CircusAtari.a26 Platform=Atari Genre=Adventure Description=Bounce clowns on a seesaw to pop all the balloons. Be sure to catch the clown on his way down! Note= \ Player Mode: Multi-player game (1-2) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press SELECT to choose between games 1 - 8. Games 1 - 6 can be played by one or two players. Games 7 and 8 are two player only games. Games 1, 2, 5, 6, 7, and 8 feature Breakout Circus modes, while games 3 and 4 feature Breakthru Circus modes. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. If using paddles, plug the paddle controller into the P1, or left, joystick port. P1 uses the left paddle, and P2 uses the right paddle. \ Use your joystick or paddle to move the teeter-totter across the screen. Press the controller button to start a turn, or press the controller button to start a clown bouncing from the trampoline. Pressing the controller button while the clown is in the air changes the direction of the teeter-totter. \ \ 3. Difficulty switches. \ When the difficulty switch is in the A position, the clowns bounce faster after contact with the balloons and the teeter-totter. In the B position, you have better control of the clowns because they are not moving as fast. \ \ 4. Instructions. \ Press START button to begin play. \ For Breakout Circus games, as the clown pops balloons he rebounds from balloon-to-balloon, both horizontally and vertically. Each time a full row of balloons is popped, a new row appears and you receive bonus points. When the top row of red balloons are all popped, you receive an extra clown. \ For Breakthru Circus games, the clown does not rebound off the balloons. Instead, he continues to move in a horizontal direction off the balloons. This version is considered somewhat easier for the beginning player. [Combat®] File=atgames/Atari/Combat.a26 Platform=Atari Genre=Action Description=Arm yourself against your opponent with tanks, planes, or fighter jets in diverse stages in this two player game. Blast your opponent as many times as you can for the highest score. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 27. Games 1 - 5 are Tank games. Games 6 - 9 are Tank-Pong games. Games 10 - 11 are Invisible Tank games. Games 12 - 14 are Invisible Tank-Pong games. Games 15 - 20 are Bi-Plane games. Games 21 - 27 are Jet games. Variations applicable to specific game selections include straight missiles, guided missiles, machine guns, direct hit, billiard hit, open field, easy maze, complex maze, and clouds. \ \ 2. Use joystick controllers. \ Use the P1, or left joystick, for the first player, and the P2, or right joystick for the second player. To shoot, press the joystick button. \ For Tank games, to move forward, move the joystick up. To turn right, move the Joystick to the right. To turn left, move the joystick to the left. \ For Bi-plane games, control speed by moving your joystick from the left (slowest) to the right (fastest). To dive, move the joystick up. To climb, move the joystick down. \ For Jet games, the speed of your jet is controlled by moving your joystick from the up position (fastest) to the down position (slowest). Right and left turns are controlled by moving your joystick from left to right. \ \ 3. Difficulty switches. \ The player using the A switch difficulty in all games will have a shorter range missile than the player using the B switch difficulty. In the Bi-plane and Jet games, the player using the A switch difficulty will also fly slower than the B switch difficulty. \ \ 4. Instructions. \ Press START button to begin play. \ Tank and Jet games are viewed from the top. Bi-plane game action is viewed from the side. All games end after 2 minutes, 16 seconds. [Combat® Two] File=atgames/Atari/CombatII.a26 Platform=Atari Genre=Action Description=Battle against your opponent's tank for control of an expansive terrain in this two player game. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left joystick, for the first player, and the P2, or right joystick for the second player. To shoot, press the joystick button. \ To move forward, move the joystick up. To turn right, move the Joystick to the right. To turn left, move the joystick to the left. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play, then go to battle, using the terrain to your advantage. [Crackpots™] File=atgames/Atari/Crackpots.a26 Platform=Activision Genre=Action Description=As a gardener named Potsy, drop flower pots on the creepy crawly creatures emerging from the sewer who are trying to invade your apartment building through open windows. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 (one player) and 2 (two players). \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move left and right with the joystick. To push a pot over the ledge, press the controller button when Potsy is standing behind it. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Bugs come in waves. The first wave is black, then colors progress to blue, red and green. There are twelve bugs in each wave. When you make it through the green wave, the cycle will repeat. However, you'll then be at the next level and all the bugs will move faster. \ Six Bonus Bugs are displayed below the sewer at the beginning of each wave. Whenever a bug slithers into a window, a Bonus Bug will disappear from this display. When six bugs have crawled into the windows, all six Bonus Bugs will be gone and your controller button won't release any more flowerpots. Then, one of the crawlers will chew up a layer of your building, and you'll repeat the wave at a slower level. \ The game ends when the creepy crawlers have gobbled up six layers of the building. [Crystal Castles®] File=atgames/Atari/CrystalCastles.a26 Platform=Atari Genre=Action Description=Help Bentley Bear collect gems throughout various castle levels to escape Berthilda the Witch's evil clutches. Avoid the enemies, except when you wear the magic hat! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose a starting level between 1 and 8. Press SELECT to return to the title screen after beginning play. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Move Bentley Bear with the joystick and press the controller button to jump in the direction you're pointing. \ \ 3. Difficulty switches. \ Set the LEFT DIFFICULTY switch to the A position to play the hard version of the game or to B to play the easy version. \ \ 4. Instructions. \ Press START button to begin play. \ Pick up magic gems by running over them. Avoid the deadly touch of the evil castle inhabitants by jumping over them. \ Bentley can make himself temporarily invincible if he dons the magic hat by running or jumping over it. Wherever a witch appears, so does the magic hat. No enemy can pass through this headgear. At game level 4 and above, the hat bounces up and down; at game level 9 and above, it turns into a crystal ball if Bentley doesn't grab it immediately. [Decathlon] File=atgames/Atari/Decathlon.a26 Platform=Activision Genre=Adventure Description=Requiring discipline and sweat, stamina and speed, with muscles opposing muscles, compete in the most celebrated game of the Olympics: the ten events of the decathlon. Earn points for each event. Highest final score wins! Note= \ Player Mode: Multi-player game (1-4) \ \ 1. SELECT button. \ Press the SELECT button to choose the number of players, between 1 - 4. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick, with players taking turns using the same controller, in Long Jump, High Jump, Pole Vault, and Javelin. For 100m Dash, Shot Put, 400m Dash, 110m Hurdles, Discus, and 1500m, the P2, or right, joystick, may also be used. \ Continually move the joystick left and right to run or approach the scratch line. Press the controller button to jump, throw, hurdle, put the shot, or vault. \ Total scores may be reviewed by pressing the controller button before any event. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ The 10 decathlon events are: 100-Meter Dash, Long Jump, Shot Put, High Jump, 400-Meter Race, 110-Meter Hurdles, Discus Throw, Pole Vault, Javelin Throw, and 1500-Meter Race. \ Contestants compete separately in each event. Some events allow more than one attempt per contestant. When all contestants have completed an event, the next event automatically appears. \ All decathletes can practice any event before the Games. Hold the SELECT button down and the name of each event will appear on the screen one at a time. When the event you want to practice appears, release the SELECT button and press START button. [Demons to Diamonds™] File=atgames/Atari/DemonsToDiamonds.a26 Platform=Atari Genre=Action Description=Shoot demons whose color matches that of your gun. If successful, the demon transforms into a diamond, which can then be shot for even more points. Take care, because shooting a demon with the wrong color transforms it into a skull! Note= \ Player Mode: Multi-player game (1-2) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 6. Games 1 - 3 are standard versions, while games 4 - 6 are easier versions suitable for beginners. Games 2, 3, 5, and 6 are for two players. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. If using paddles, plug the paddle controller into the P1, or left, joystick port. P1 uses the left paddle, and P2 uses the right paddle. \ Push or turn the controller to move your laser back and forth across the top or bottom of the playfield. Press the controller button to fire at demons. The longer you hold in the controller button, the farther your laser will extend up or down the screen. The laser disappears when it hits a demon, skull, or any other object on the screen. \ \ 3. Difficulty switches. \ Difficulty switches control the speed of the skull's bullets in all games. In the A position, the bullets fire almost twice as fast as in the B position. \ \ 4. Instructions. \ Press START button to begin play. \ Every time you hit a demon of your own color, you receive 1 to 8 points, depending upon which row the demon occupies. For example, a demon in the row nearest your laser base is worth 1 point, while a demon in the third row from your laser is worth 3 points. \ Each pulsating diamond is worth 10 to 80 points, or 10 times the value of the row it occupies. \ Create skulls as far as possible from your laser base; these are more likely to hit your opponent than you. \ Try to hit the diamonds whenever you can. They are worth a lot of points and, if you can hit them consistently, your score will rise quickly. \ Spontaneous skulls usually appear at the edge of the rows. Don't spend too much time in this vicinity. The safest position is just to the right or left of the center. [Desert Falcon] File=atgames/Atari/DesertFalcon.a26 Platform=Atari Genre=Action Description=You are the royal Desert Falcon on a quest for precious gems and Egyptian hieroglyphics hidden in an endless desert. Watch out for the flying beasts, blazing firepots, and Howling Sphinxes as they guard the jewels you seek. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Choose game options by pressing the SELECT button or using the P1, or left joystick. Move the joystick handle up or down to choose one of four skills levels, from Novice (easiest), to Expert (most difficult), and to choose between a one- or two-player game. An option is selected when it lights up. \ Press SELECT to redisplay the options screen at any time. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Push the joystick down to fly and gain altitude. Push the joystick up to land, hop, or swim. Release the joystick to maintain altitude in the air or stop on land. Push the joystick left and right to move left and right. \ Press the controller button once to fire darts. Press the controller button quickly twice to activate super powers. The temporary super powers are: Air Bomb, Decoy, Hold Sphinx, Invincible, Omnicide, Points, Polywater, Roulette, Shackles, and Warp. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the controller button to start the game. \ The Pharaoh's lost treasures--enormous gems, big golden eggs, and silver ingots--are scattered among the ancient pyramids and obelisks. Fly towards the treasures, then hover or hop over them to pick them up and earn points. \ All enemies will destroy you, so protect yourself by maneuvering around them or firing darts. The end of each desert trek brings you to the Howling Sphinx. You must shoot this Sphinx in the middle of its face to get past it, all the while dodging the darts and nasty creatures it spits at you. \ Destroying the Howling Sphinx gains you entrance to the bonus round. Here your goal is to pick up as many treasures as you can in the time allowed, so be sure to go for items with the highest value. [Dodge 'Em] File=atgames/Atari/DodgeEm.a26 Platform=Atari Genre=Action, Racing / Driving Description=Steer your car at high speed around a maze to collect dots. Be sure to avoid the other car! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 3. Game 1 is for one player. Game 2 is for two players alternating, where the computer controls one car. Game 3 is for two simultaneous players who alternately control a point-scoring car and a crash car. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ To steer your car right or left, move the Joystick up or down. The joystick button acts as your gas pedal and accelerates your car. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, the computer car or cars travel at twice their normal speed after the first and third sets of bonus points are awarded. In the B position, the car or cars travel at a slower, or normal, speed. \ With the RIGHT DIFFICULTY switch in the A position, the computer car begins gameplay in different playfield positions. In the B position, the computer car always begins gameplay next to your race car. \ \ 4. Instructions. \ Press START button to begin play. \ In all games, your race car automatically moves forward around the four lane track. \ During a game, each player receives three turns or heats. Each turn or heat ends when your car crashes--three heats, three crashes! \ When you run over all the dots on the track, you score eight bonus points and another set of dots appears. However, you are allowed only five sets of dots per turn. The number of your remaining turns is displayed at the upper center of the playfield. [Dolphin™] File=atgames/Atari/Dolphin.a26 Platform=Activision Genre=Action Description=Do you hear that? An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from an elusive seagull. Hurry! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 8. Games 1, 3, 5, and 7 are for one player. Games 2, 4, 6, and 8 are for two players. Level of difficulty rises as the game number increases. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Push the joystick up to make the dolphin rise. Push the joystick down to make the dolphin dive. Push the joystick left or right to swim in that direction. \ \ 3. Difficulty switches. \ With the switches in the B position, the dolphin will have four seconds to touch the squid after intercepting a seagull. With the switches in the A position, the dolphin will only have two seconds to touch the squid after intercepting a seagull. \ \ 4. Instructions. \ Press START button to begin play. \ You will guide your dolphin through openings in the seahorse schools by listening to sonic tones and catching waves. \ Periodically, a seagull will fly overhead. You'll know he's coming when the squid changes color. Have your dolphin leap up, touch the seagull and then quickly turn and chase the squid. This is the best way to gain points. Also, the START buttons at the next difficulty level putting distance between your dolphin and the squid. \ Another great way to outsmart the squid is by giving him "the slip". If the squid is right on your tail, wait until he catches a good wave. Then, reverse your dolphin's direction and swim under him immediately. As long as the squid's good wave remains on the screen, he won't be able to reverse and catch you. \ Points are earned in a variety of ways. Every time your dolphin touches a seagull, or a squid, you score points. The number of points depends on the color of the squid. Scoring peaks at 800 per seagull and 8000 per squid. \ Also, you'll score 100 points each time your dolphin catches a good wave or each time you run the squid into a bad wave. And, when your dolphin swims through the seahorses, you'll score 0 to 50 points, depending on your degree of accuracy in getting her through the opening. \ Score 20,000 points to earn an extra life. [Double Dunk™] File=atgames/Atari/DoubleDunk.a26 Platform=Atari Genre=Sports Description=Score the most baskets in this sophisticated two-on-two, half-court basketball game. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press SELECT to display the game options screen. Move the joystick up or down to select the seven options for One or Two Players, Game Length, 3-point Shots, 10-second Clock, 3-second Lane Violation, Foul Detection, and Team Color Selection. \ During play, press SELECT to return to the options screen. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Choose your offensive or defensive play before the ball is put in motion. After a score or a turnover, select your offensive or defensive play (you don't get to select a play after a defensive foul, rebound, or a steal). OFF and DEF flash at the bottom of the screen until you choose your offensive or defensive play. To select your play, move the joystick into the appropriate position and press the controller button. \ Once the ball is in play, use the joystick to move your players. When your team is on the offense, press the controller button once to start the next part of your selected play. If you move the joystick down and press the fire button while the ball is in play, the player with the ball will ignore the play and start a jump shot. When the player jumps, press the fire button a second time and the player shoots the ball. \ If a player is very close to the basket when he shoots, he will dunk the ball. After an opponent misses a shot and you get the rebound, you must clear the ball by moving your player until both feet are behind the 3-point line before you can shoot for a basket. \ If your team is on defense, you can either attempt to steal the ball or jump to block a shot. To attempt a steal, press the controller button while your defensive player is close to the ball carrier. Make sure the ball carrier is dribbling when the attempt is made. \ To block a shot, wait until the ball carrier jumps for the shot. Time your own jump to most effectively block the shot. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the P1, or left, joystick button, to begin play. Press START button again to restart the game. \ Two teams, with two players (Mr. Inside and Mr. Outside) on each team, compete in this basketball game. You control your players with the controller. If your team has the ball, your controller moves the player who has the ball. If the other team has the ball, your controller moves your player who is guarding the man with the ball (the player with his hands raised). \ The two players of each team have different playing skills. Mr. Inside (the bigger player) is great at rebounding and blocking shots, can dunk his shots easier, and sets picks for Mr. Outside. Mr. Outside (the smaller player) is adept at stealing the ball and is great at making long shots. [Dragster] File=atgames/Atari/Dragster.a26 Platform=Activision Genre=Racing / Driving Description=Race across the finish line before your opponent. Be careful, because if you rev your engine too much, it will blow! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 2. Game 1 is straight-ahead dragster for one or two players. Game 2 is steerable dragster for one or two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. There is no computer opponent, so one player always competes against the clock. \ The joystick is both the clutch and gear shifter. The controller button is the gas pedal. To shift gears, clutch by pushing the joystick to the left and shift by letting the joystick spring back to the center. Give your dragster gas by pressing the controller button. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ The object of Dragster is to beat your opponent across the screen, or to race against the clock for best time. \ Press START button or push the joystick right to begin play. The race starts with a new countdown and both cars in neutral. \ When the countdown reaches 0, you can start. If you drop into gear too soon, before the end of the countdown, EARLY will appear on the screen and you have to wait for the next race. You can clutch during the countdown, but cannot drop into 1st until 0. \ In game option 2, not only do you have to clutch and shift your racer quickly through four gears and give it the gas without blowing your engine, you also have to steer your dragster between the grandstands and the center divider. [Enduro™] File=atgames/Atari/Enduro.a26 Platform=Activision Genre=Racing / Driving Description=Welcome to The National Enduro race! Drive through sun, snow, fog, and ice, sunrise to sunset, as fast as you can. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button is not used in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move the joystick left or right to steer. Press the controller button to accelerate. The longer you keep the controller button pressed, the faster your car will go until it reaches top speed. To coast at a constant speed, press the controller button until the desired speed is reached, then release. To slow down, release the red button and apply the brakes by pushing the joystick down. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ The number of cars you must pass is posted at the beginning of each day in the lower right corner of your instrument panel (200 on the first day, 300 on subsequent days). Each time you pass a car, this meter counts off by one. When you pass the required number of cars, green flags appear. But keep going. All additional kilometers are added to your total. You'll move on to the next day when the present day ends. If you don't pass the required number of cars by daybreak, the game ends. \ From dawn till the black of night, you'll be on the road. Pay attention to the lighting and scenery. It represents the time of day, letting you know how much time is remaining. And, use caution at night. You can only see the tail lights of the other cars. \ Weather conditions keep changing, so brace yourself. Can you hang in through ice and fog? A white, icy road means your car will be less responsive to your steering. A thick, fog-shrouded screen gives you less time to react, since it will take you longer to see the cars up ahead. [Fatal Run] File=atgames/Atari/FatalRun.a26 Platform=Atari Genre=Action, Racing / Driving Description=Drive through all 32 levels to release the life-saving satellite. Along the way you must distribute the radiation vaccine throughout the major cities and collect the pieces of a launch code. If you complete the code and all levels, the satellite launches, and you win the game! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ You may either start a new game at the beginning or resume play at a specific location. For a new game, push the joystick up or down to highlight NEW. Press the controller button. The instruction screen appears, showing a city with information running across the bottom of the screen. Press the controller button again to begin play. \ To resume a game at a specific level, push the joystick up or down to highlight RESUME. Press the controller button. The Code Selection screen appears. To identify the level code, which is shown after every fourth run during the game, position the square Character Selector next to the number or letter you want to choose (up to seven characters), then press the controller button. Select the asterick (*) character and press the controller button to start the game. \ Use the joystick to maneuver your vehicle. Push up to accelerate and down to slow down. When the joystick is in its neutral position, the car will coast. \ Press the controller button to fire your machine gun at the enemy. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. Press START button again to return to the title and options selection screen. \ As you move from city to city, you will encounter various obstacles. The black patches on the screen are oil slicks, which can damage your tires. Yellow and white striped roadblocks should be avoided at all costs; if you hit one of these, it can damage your car severely. Roadside obstacles include houses, trees, and other hazards. Hitting obstacles will damage your car and slow you down. \ You must also be on the lookout for henchmen. They will try to run you off the road, often banding together to stop your progress. \ If you run out of ammo, you can destroy the car in front of you with a power surge. To power surge, hold down the controller button and move the joystick up. If you fail to power surge the car in front, you may crash, damaging your vehicle. \ If an enemy car comes up behind you, you can destroy it by push down quickly on the joystick to brake. To survive a side attack, you must smash into the vehicle and destroy it. If the enemy car gets you first, you will receive damage. \ You can also receive 20 bonus points for permanently passing an enemy car. To do this, you must stay ahead of him until he disappears off the bottom of the radar. If he comes up from behind and passes you again, you receive no bonus points. \ Look for yellow diamonds alongside the road. You will see the diamonds after you destroy enemy vehicles. Grab one of these to restore your car's engine and armor. In addition, you can replace your fuel and ammunition by running over dots along the way. Green dots replace bullets and blue dots replace fuel. If you still have fuel remaining when you run over a blue dot, you will receive 20 bonus points. If you have run out of fuel, you receive no bonus points. \ If you arrive too late to save the city, fewer survivors appear and you receive fewer bonus points. After you receive your bonus points, press the controller button. \ A message from headquarters appears on your screen. Read the message, then press the controller button. The Vehicle Upgrade screen appears. To upgrade your vehicle or purchase fuel, move the joystick up or down until your selection highlights. Then, move your joystick right to purchase the highlighted item. After purchasing upgrades, highlight the word Go and press the controller button. \ If you arrive safely at the rocket base, the rocket will launch the world-saving satellite and you will win the game. [Fishing Derby™] File=atgames/Atari/FishingDerby.a26 Platform=Activision Genre=Action, Sports Description=Catch more sunfish than your opponent, but watch out for the shark! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 (one player) and 2 (two players). \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick left to right to move your pole out and back. To lower and raise your line, move the joystick up and down. \ \ 3. Difficulty switches. \ Difficulty switches in the A position mean the fish won't bite unless you get the end of your line under the fish's nose. With the switches in the B position, the fish will bite if you get the end of the line near its mouth. \ \ 4. Instructions. \ Press START button to begin play. \ Drop the very end of your line (that's where the bait is) down to the level you want to fish. Then move the bait to touch the mouth of the fish you want to catch. \ If you don't do anything after hooking a fish, he will swim slowly up toward the surface (and the shark might gobble him up). If you want to reel him in fast, push the controller button. Be quick, though. When both players have hooked a fish, only one can reel up at a time (the first one hooked). The other fish will swim across until the first fish has either been caught or eaten by the shark. \ First player to land 99 lbs. of fish wins. [Freeway™] File=atgames/Atari/Freeway.a26 Platform=Activision Genre=Action Description=Guide a chicken across 10 lanes of the most perilous freeway traffic imaginable! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 8. Game 1 is the easiest and game 8 is the hardest. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. P1 is the chicken on the left and P2 is the chicken on the right. \ Push the joystick up to move up and push the joystick down to move down. \ \ 3. Difficulty switches. \ With the difficulty switch in the B position, your chicken is knocked back one lane when struck by a vehicle. With the switch in the A position, your chicken will return to the curb after being struck by a vehicle. \ \ 4. Instructions. \ Press START button to being play. One or two players may play any game. \ Each time you guide your chicken successfully across the freeway, you are awarded one point. The score for each player is indicated at the top of the screen, directly above each player's chicken. There are two minutes and sixteen seconds in each game. \ When the score begins to flash, eight seconds of playing time remain. At the end of each game, the traffic comes to a stop and the final score is shown. Whoever scores the most points is a winner. [Frostbite™] File=atgames/Atari/Frostbite.a26 Platform=Activision Genre=Action Description=Help Frostbite Bailey build igloos by jumping on floating blocks of ice. Be careful to avoid these deadly hazards: clams, snow geese, Alaskan king crab, grizzly polar bears, and the rapidly dropping temperature! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. Games 1 (one player) and 2 (two players) are regular (games start at level 1). Games 3 (one player) and 4 (two players) are advanced (games start at level 5). \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move Frostbite Bailey with the joystick. To reverse direction of the ice floe you are standing on, press the controller button. Each time you do, your igloo will lose a block, unless it's completely built. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Each time Frostbite Bailey jumps onto a white ice floe, a "block" is added to the igloo. Once jumped upon, the white ice turns blue. It can still be jumped on, but it won't add points to your score or blocks to your igloo. When all four rows are blue, they turn white again. The igloo is complete when the door appears. Frostbite Bailey may then jump into it. \ Avoid contact with Alaskan King Crabs, snow geese, and killer clams, as they will push Frostbite Bailey into the fatal Arctic Sea. The Polar Grizzlies come out of hibernation at level 4 and, upon contact, will chase Frostbite Bailey off-screen. \ Fresh Fish swim by regularly. They are Frostbite Bailey's only food, and, as such, are also additives to your score. Catch 'em if you can. \ Frostbite Bailey works the day shift and the night shift. He must build four igloos per shift. \ A Magic Fish will appear near your score when you've racked up a certain high number of points. Watch for it! \ Frostbite Bailey gets lost each time he falls into the Arctic Sea, gets chased away by a Polar Grizzly, or gets caught outside when the temperature drops to zero. \ Score 5,000 points to earn an extra life. [Flag Capture] File=atgames/Atari/FlagCapture.a26 Platform=Atari Genre=Strategy Description=Find the flag hidden somewhere in a 9x6 grid of squares. Clues under each square can tell you how far you are from the flag or in which direction it lays. Watch out for the bombs! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 10. Games 1, 2, 5, and 8 feature stationary flags. Games 3, 6, and 9 feature moving flags with walls. Games 4, 7, and 10 feature moving flags with wraparound. \ Game 1 is Free-For-All for two players, and games 2 - 4 are Double for two players. Games 5 - 7 are Solo for two players. Games 8 - 9 are Timed (75 seconds) for one player. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ To move the explorer up or down the maze, move the joystick up or down. To move the explorer to the right or left, move the joystick to the right or left. Move the explorer to diagonal squares by moving the joystick in one of the four diagonal directions you want. \ When you are satisfied with the position of your explorer, press the controller button. \ \ 3. Difficulty switches. \ In Two-Player Solo games (games where players try to score the lowest number of points), a player scores one point for each flag when the difficulty is in the B position. In the A position, a player scores two points for each flag. \ In Two-Player Free-For-All games, the moving action of a player's explorer is slowed down when the difficulty switch is in the A position. \ \ 4. Instructions. \ Press START button to begin play. \ Each player controls an explorer. Your object is to find the flag using your explorer. The P1, or left joystick's explorer starts in the upper left corner square; the P2, or right joystick's explorer starts in the lower right corner square. Explorers can move from square-to-square. During your turn, you can move your explorer to any square position, except for one occupied by an opponent's explorer. \ A player scores one point for each flag he finds during Free-For-All and Double Two-Player games. The first player to score 15 points wins the game. During Two-Player Solo games, each player scores the number of turns it takes to find the flag. [Football] File=atgames/Atari/Football.a26 Platform=Atari Genre=Sports Description=This four-on-four football game focuses on high scoring touchdowns and defensive safeties. Field goals are not included, so go for the big score in this two player game! Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 3. For game 1, after programming your play, use the joystick to control your players. The offensive player controls only the ball carrier and the flight of the pass or punt. The defensive player controls his lineman or, by holding the controller button down, the defensive back. The players will randomly follow the play as programmed when not controlled by your joystick. \ For game 2, when your players are not controlled by the joystick, they will follow the play exactly as programmed. \ For game 3, program in your offensive and defensive plays and watch the computer run them out. Neither player can control the player's movements, but the offense can pass or punt the ball by pushing the controller button. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player, and the P2, or right, joystick for the second player. \ Move the joystick to control your player, or, in select games, steer the ball. Press the controller button to throw or kick the ball. \ \ 3. Difficulty switches. \ When placed in the A position your players cannot move from side-to-side as quickly as in the B position. This will give the more experienced player a handicap. \ \ 4. Instructions. \ Press START button to begin play. \ All offensive plays can be pass plays, except when a "punt" play is set. Any player (including your opponent) is an eligible receiver. \ All passes must be made behind the "line of scrimmage" or the line on which the play started. \ To punt, push the controller button to program the "punt formation." After the play starts, push the controller button again and your Quarterback will kick the ball. On a punt play, only the defensive back can catch and return the ball. If the ball is not caught, the computer will randomly select the yardage or length of your kick. \ In games 1 and 2, the path of the ball on a pass or punt can be "steered" after it leaves the Quarterback by using the joystick. You can steer the ball left or right only. \ The offensive team scores a "touchdown" (seven points) by moving the ball past the opponent's goal line. The defensive team can score a "safety" (two points) by tackling the opponent behind his goal line. In addition, the defensive team gets the ball. [Frog Pond] File=atgames/Atari/FrogPond.a26 Platform=Atari Genre=Action Description=Leap and catch as many insects as you can with your hungry frog's tongue. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. Games 1 and 3 are for one player, while games 2 and 4 are for two players. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Press the controller button to make your frog jump and shoot out its tongue. \ \ 3. Difficulty switches. \ When placed in the A position, your frog's tongue is shorter than in the B position. \ \ 4. Instructions. \ Press START button to begin play. \ If your tongue hits an insect, you score points. Flies are worth the least points (1), while dragonflies are worth the most (32). \ If you miss too many insects, the sun sets and the game ends. [Fun with Numbers] File=atgames/Atari/FunWithNumbers.a26 Platform=Atari Genre=Educational Description=Complete the equation by selecting the correct number. Pick between addition, subtraction, multiplication, and division. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1 - 4 let you select the top number you want to work with, while games 5 - 8 are random problems to solve. Games 1 and 5 are Addition, games 2 and 6 are Subtraction, games 3 and 7 are Multiplication, and games 4 and 8 are Division. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move the joystick up to cycle through numbers from 0-9. Push it back to make the numbers appear in decreasing order from 9-0. Move the joystick to the right and left to move the Answer Line to the right or left. \ Press the controller button after you have selected answers to the math problem and after you choose problem numbers. \ \ 3. Difficulty switches. \ Use the RIGHT DIFFICULTY switch to determine if each round will be timed. In the A position, the player has a time limit. In the B position, there is no time limit. \ Use the LEFT DIFFICULTY switch to determine the time limit for each round. The A position provides half the time limit that the B position does. \ \ 4. Instructions. \ Press START button to begin play. \ Musical tunes announce whether your answer is right or wrong. \ Correct answers receive a beep, then a melodic tune. The Computer Teacher automatically presents the next problem. \ Wrong answers also receive a beep and a melodic tune, but the wrong answer disappears as the right answer flashes on the Blackboard Screen. The Computer Teacher automatically presents the next problem. \ The game is completed after 10 problems. At the conclusion of the last problem, the total number of problems, 10, and the number of correct answers, flashes on the Blackboard Screen. \ Some division problems will have a Remainder. To show the Remainder, move the Answer Line two digits to the right of the Quotient. Select the Remainder number with the joystick. Now, record your entire answer by pressing the controller button. [Golf] File=atgames/Atari/Golf.a26 Platform=Atari Genre=Sports Description=It's nine holes of golf, where you control the direction and the power of your shot. Watch out for the hazards! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between a 1 or 2 player game. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move your golfer with the joystick. The golfer's club always points toward the ball. The golfer will walk in all vertical, horizontal, and diagonal directions in accordance with the joystick's position. \ To start the golfer's backswing, press the controller button. The longer you hold the button, the longer the backswing, and the farther the ball will travel when hit. When you release the controller button, the golfer starts the forward swing. If any part of the club (or the golfer) hits the ball while the forward swing is in progress, the ball will be set in motion. \ \ 3. Difficulty switches. \ The LEFT DIFFICULTY switch is used by the left player in a two-player game, or the only player in a one-player game. The RIGHT DIFFICULTY switch is for the right player in a two-player game. \ The A position for each difficulty switch corresponds to an advanced skill level. The B position represents a beginning skill level. When the switch is in the B position, the cup for each hole will be large and the ball will stop at the edge of the rough. \ In the A position, each hole will be smaller in size. Also, the ball will travel off the course and into the rough if hit too hard. \ \ 4. Instructions. \ Press START button to begin play. \ There are nine holes in which you must succeed in hitting the ball into a cup. Each time you hit the ball in an effort to reach the cup, it's called a stroke. Although the number of strokes you take to hit the ball into the cup is unlimited, each hole has a designated par. Par represents the number of strokes you are ideally supposed to take to complete the hole. \ Total par for this course is 36. The par for each hole is displayed at the top of the screen, next to the hole number. When playing a one-player game, try to match or beat par. In two player games, the player with the least amount of strokes is the winner. \ The golfer's club always points toward the ball, so, to change the angle of the club (in relation to the ball), position the tip of the club over the ball and walk the golfer around the ball using the joystick. When you find the position you want, leave the tip of the club over the ball and press the controller button to start a backswing. \ Once hit, the ball will travel in a perpendicular direction away from the club. The direction the ball travels is set the moment the backswing begins. You may not change the direction once the swing has started in motion. Move or walk the golfer away from the ball and take a practice swing to confirm the direction of the swing when in doubt about a shot. There is no penalty stroke when you take a practice swing. \ The ball loses power while traveling through the rough. When hit from the rough, the ball starts with one-half the normal amount of power. The ball is invisible when in the rough, so, when searching for the ball there, remember that the club will always point towards it. [Grand Prix™] File=atgames/Atari/GrandPrix.a26 Platform=Activision Genre=Racing / Driving Description=Nothing stands between you and victory except the clock, the road, and the other drivers out to beat you to the finish line. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 4. Game 1 (Watkins Glen) features 0 bridges, game 2 (Brands Hatch) features 1 bridge, games 3 (Le Mans) features 2 bridges, and game 4 (Monaco) features 3 bridges. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Use the controller button to accelerate. Releasing the controller button will slow down. To apply the brakes, move the joystick left. \ To steer, move the joystick up or down. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Complete a race circuit in the shortest time possible. \ On the Brands Hatch, Le Mans and Monaco courses, after each mile of the race, you'll cross a bridge over blue water. As your car enters the bridge, your elapsed time to the bridge is displayed and help. Normal time display is resumed as your race car leaves the bridge. If you scrape the side of the bridge, you'll hear it, and your car will slow down. If you crash into a bridge, your car will stop altogether, and you'll have to steer around to cross it, while the clock continues to run. [Gravitar®] File=atgames/Atari/Gravitar.a26 Platform=Atari Genre=Action Description=The evil Gravitar has conquered four galaxies, each made up of three solar systems. Fight against gravity and break Gravitar's hold on the 12 solar systems under his power by destroying all bunkers on every planet, or by setting off the reactor in the alien reactor base. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose one of five skill levels, with level 1 being the hardest and level 5 being the easiest. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move the joystick right or left to rotate your ship in that direction. Move the joystick up to thrust in the direction your ship is pointing. Move the joystick down to activate your tractor beam and to raise your protective shields. Press the controller button to release missiles. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press the controller button to begin play. Press START button to return to the title screen to make a new game selection. \ Your task is to break Gravitar's hold on the 12 solar systems under his power. You can do this by destroying all bunkers on every planet or by setting off the reactor in the alien reactor base. \ Each solar system consists of a killer sun, an alien reactor base, and three or four blockaded planets - each housing fuel deposits and enemy bunkers. \ To move from one solar system to the next, you must either visit all the planets and destroy every enemy bunker or activate the reactor at the core of the alien reactor base and escape before it explodes. \ When you complete your mission in the three solar systems of one galaxy, you are automatically transported to another galaxy, where your rescue mission will continue. \ You start the game with 6 to 100 starships, depending on the game level, and with 10,000 fuel units. Your ship consumes fuel every time you use your thrust engines, activate your shields, or extend your tractor beam. A warning beep sounds when your fuel level goes below 2,000 units. \ The game ends when you run out of fuel or lose all your spaceships. When you complete your mission, the START buttons and your points continue to accumulate. [Hangman] File=atgames/Atari/Hangman.a26 Platform=Atari Genre=Strategy Description=Complete the Hangman word before you make 11 incorrect letter guesses. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1 - 4 are one player games, and games 5 - 8 are for two players. Games 1 and 5 are first through third grade vocabulary, games 2 and 6 are first through sixth grade vocabulary, games 3 and 7 are first through ninth grade vocabulary, and games 4 and 8 are first through high school vocabulary. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Use the joystick to select the alphabet letter you wish to enter into the computer. Letters of the alphabet appear one at a time on the right of the screen. Push the Joystick forward to cycle through the alphabet letters from A to Z. Move the joystick back to cycle through the letters in reverse order from Z to A. When the letter you want appears on the screen, release the joystick and press the controller button to enter the letter you select into the computer. \ \ 3. Difficulty switches. \ When the difficulty switch is in the A position, a player has 20 seconds to select the next letter with the joystick. When the difficulty is in the B position, there is no time limit. \ \ 4. Instructions. \ Press START button to begin play. \ In one-player Hangman games, a player is allowed 11 incorrect letters. If the player has not completed the word after 11 incorrect guesses, the game is lost. You score one point for each game you win; the computer scores one point for each game you lose. \ During two-payer games, 11 incorrect letter selections are also allowed between the two players. The player who completes the last letter in the word receives one point. The first player to score five points wins the game. [Human Cannonball™] File=atgames/Atari/HumanCannonball.a26 Platform=Atari Genre=Strategy, Tactics Description=Carefully judge angle, speed, and distance to launch your human cannonball to the target. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8, and the number of players. In games 1 - 4, the water tower can be moved back and forth after the man is shot out of the cannon. Games 5 - 8 have a moving window that is positioned in front of the water tower on the screen, and the water tower cannot be moved. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick to adjust and set the game variables. Press the controller button to shoot the man out of the cannon. \ \ 3. Difficulty switches. \ In the B position, the water tower is twice as wide as it is when the difficulty switch is in the A position. \ \ 4. Instructions. \ Press START button to begin play. \ In one-player games, you score one point for each successful shot. The computer records one point against you for each miss. Your score is shown at the top, left side of the screen. The number of misses is displayed at the top, right side of the screen. The game ends after seven successful shots or seven misses. \ In two-player games, each player scores one point for a successful shot. Misses have no effect on scoring. The first player to score seven points is the winner. [Haunted House®] File=atgames/Atari/HauntedHouse.a26 Platform=Atari Genre=Action, Adventure Description=To escape the haunted house, find the pieces of a magic urn. Along the way, you'll encounter terrifying monsters like hairy tarantulas, vampire bats, and a ghost. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 9, with 1 being the easiest and 9 being the hardest. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Push the joystick in the direction you want to move. \ \ 3. Difficulty switches. \ If the LEFT DIFFICULTY switch is in the B position, periodic flashes of lightning will help you to see your way around the mansion as the creatures chase you. If in the A position, you'll have to feel your way around, listening to sounds and bumping into walls. \ \ 4. Instructions. \ Press START button to begin play. \ The object of the game is to find the three pieces of the magic urn and carry them back to the main entrance of the mansion, before losing all 9 of your lives. Your score is based on the number of matches you use during your search, and the number of lives you use. \ The pieces of the urn are randomly scattered throughout the 24 rooms in the mansion. There are four floors, and each floor has six rooms. The floors are connected by staircases. The rooms are connected by corridors and doorways. Some of the doors are locked, so find the master key which is also hidden in the mansion. \ Finding the urn wouldn't be so difficult, except that the mansion is dark. To enable you to see your way around, we have provided an unlimited supply of matches, which you light by pressing the controller button. \ Now that you know that you must use matches, we want to warn you about the creatures you'll encounter as you stumble through the mansion. Be prepared to see a vampire bat, hairy tarantulas and the ghost of old man Graves himself. Every time one of these creatures touches you, you'll be "scared to death", and consequently lose a life. \ The scepter is a magic stick used to make you invisible to all creatures in the mansion. To use the scepter you must drop any other object, and pick up (touch) the scepter. As long as you hold the scepter, you cannot be "scared to death". Like all other objects, while you are holding the scepter, it appears at the bottom, right side of the screen. \ Each stairway travels in one direction only up or down. Stairways leading down start with large steps decreasing in size. Stairways leading up start with small steps increasing in size. Each floor is numbered and color coded. The number is located at the lower left portion of the screen. [H.E.R.O.™] File=atgames/Atari/Hero.a26 Platform=Activision Genre=Action Description=Guide R. Hero through caverns filled with flying critters, tentacles, moving walls, and other dangers. He's equipped with a jetpack, laser beam, and a limited supply of dynamite, all of which will be needed to negotiate a path to his ultimate goal, the trapped miners. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 5. The higher the number, the deeper within the mine R. Hero begins and the more advanced the challenge. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move with the joystick. Press the controller button to fire the Microlaser Beam. To drop dynamite, land and move near the wall you want to destroy and place and ignite the dynamite by pushing the joystick down. Once set, move out of the way or be blown up! \ Press and hold the joystick up to fly again.\ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. Move the joystick to start. \ Rescue all miners before running out of lives. \ The power gauge fills at the start of each level. Power begins to diminish when the joystick is moved at the beginning of each level or after a reserve life appears on the screen. If power runs out and a reserve life remains, R. Hero reappears at the top of that level. \ Use the Microlaser Beam to vanquish enemies. Use the dynamite (you start with six) to get past otherwise impassable walls. \ A heat-resistant raft floats on certain stretches of the lava river. A word to the wise: Getting off isn't always easy! \ Score 20,000 points to earn an extra life. [Home Run] File=atgames/Atari/HomeRun.a26 Platform=Atari Genre=Sports Description=Play a scaled-back, fast-paced version of baseball, America's favorite pastime. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1 - 4 are for one player, and games 5 - 8 are for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ As the Batter, swing the bat by moving your Joystick from the neutral position to any other position. If, after hitting the ball, it looks as though the outfielder has a chance to make a putout if you take an extra base, push the controller button before reaching base and your runner(s) will stop at that base. \ As a Pitcher, to pitch the ball, press the controller button. Throw curves, fastballs, screwballs, or change-up pitches by moving your joystick after the ball leaves the pitcher. \ As an Outfielder, after the batter hits the ball, move with the joystick to catch the ball and make putouts. \ \ 3. Difficulty switches. \ The difficulty switches control the speed of the outfielders and batted balls. In the A position, the outfielders and batted balls will move more slowly than in the B position. \ \ 4. Instructions. \ Press START button to begin play. \ Play Home Run just as you would play baseball. The left or blue player is the "visiting team" and is the first to bat. The pitcher pitches the ball. Three strikes (either swinging or pitched) are an out; four balls (any pitch not struck at that is not over the plate) are a walk and the batter advances to first base. \ If the pitcher hits the batter (and the batter does not strike at the pitch, or the pitch does not pass over Home Plate) the batter will advance to first base. \ If the batter hits the ball, the outfielder(s) can catch the ball and make a putout by touching first base ahead of the runner or by tagging the runner. If there are other runners on base, a putout can be made by tagging any runner, or, if the runner is in a "force play", by touching the base in front of that runner. With practice, double-plays (two outs on one pitched ball) can be made with ease. [Ice Hockey] File=atgames/Atari/IceHockey.a26 Platform=Activision Genre=Action, Sports Description=It's two-on-two hockey in this fast-paced sports game. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 4. Games 1 (regular) and 3 (high speed) are for one player. Games 2 (regular) and 4 (high speed) are for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the player closest to the puck (holding the hockey stick) with the joystick. To take a shot, press the controller button. You can control the angle of your shot depending on where the puck is on your stick when you press the controller button. \ \ 3. Difficulty switches. \ With the difficulty switches in the B position, players are not handicapped. In the A position, a player is handicapped with 25% skating speed reduction. \ \ 4. Instructions. \ Press START button to begin play. Score more goals than your opponent in the three-minute time period. [Indy 500™] File=atgames/Atari/Indy500.a26 Platform=Atari Genre=Racing / Driving Description=Steer your car around one of the many tracks, racing around hairpin turns to get to the finish line before your opponent. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 14. Games 1 - 4 are Race Car games. Games 5 - 8 are Crash n' Score games. Games 9 and 10 are Tag games. Games 11 - 14 are Ice Race games. Games 2, 4, 6, 7, 8, 11, 12, and 14 are one-player time trial games. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move your joystick in the direction you want to steer and press the controller button to accelerate. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, your car travels at a higher speed than in the B position, making it harder to control. \ \ 4. Instructions. \ Press START button to begin play. \ In one-player time trial games, you race against the clock. See how many laps you can make around the tracks in 60 seconds. Race against another player in two-player racing games. The first player to complete 25 laps wins. \ In games of Crash n' Score, a player scores one point each time his race car crashes into the white square. In one-player games, a player has 60 seconds to make as many hits as possible. In two-player games, the first player to score 50 points wins. \ During two-player Tag games, you score one point for each second you avoid being tagged by your opponent. \ In all games you lose only time, not points, when you crash into any playfield boundary or barrier. [Kaboom!™] File=atgames/Atari/Kaboom.a26 Platform=Activision Genre=Adventure Description=You're about to face the world's most unpredictable and relentless "Mad Bomber." He hates losing as much as you love winning. So, to keep him frowning, grab your water buckets to catch and extinguish his falling bombs! Note= \ Player Mode: Multi-player game (1-2) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to alternate between a one player game and two players taking turns. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. If using paddles, plug the paddle controller into the P1, or left, joystick port. P1 uses the left paddle, and P2 uses the right paddle. \ Push the joystick or turn the paddle left or right to move the buckets of water in that direction to catch the falling bombs. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, water buckets are only half size. With switches in the B position, water buckets are full size. \ \ 4. Instructions. \ Press START button to begin play. Press the joystick or paddle button to start the action. \ Each time you catch a bomb in one of your buckets of water, you score points. The point value of each bomb depends on how fast that bomb is falling and which of eight successively harder groups, or levels, that the bomb is in. The object of the game is to catch as many bombs as you can and get as close as possible to the 999,999 maximum points. \ Score 1,000 points to earn an extra life. [Keystone Kapers™] File=atgames/Atari/KeystoneKapers.a26 Platform=Activision Genre=Action Description=Control Officer Keystone Kelly in hot pursuit of Harry Hooligan in this madcap dash through a department store. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move Keystone Kelley with the joystick. Press the controller button to jump. For a long, running jump, press the controller button while pushing the joystick left or right. Push the joystick down to duck. Push the joystick up to step into an open elevator and down to step out. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Points are earned each time a Krook (Harry Hooligan) is apprehended. The sooner you catch him, the more points you'll get. Krooks 1 through 8 are worth 100 times the amount left on Bonus Timer. Krooks 9 through 16 are worth 200 times the amount left on Bonus Timer. After your 16th arrest, each Krook will be worth 300 times the amount left on Bonus Timer. Also, every recovered moneybag and suitcase is worth 50 points. \ You must jump to avoid a rapid onslaught of shopping carts, beach balls, and cathedral radios. If you collide, a valuable 9 seconds will be deducted from your time. As your score rises, toy biplanes whizz by. Duck to avoid them. \ You'll lose a Keystone Kelley if you collide with a biplane, run out of time, or allow Harry Hooligan to escape off the roof. \ Score 10,000 points to earn an extra life. [Laser Blast™] File=atgames/Atari/LaserBlast.a26 Platform=Activision Genre=Action Description=Use your spaceships to blast away at the enemy bases. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 4, which represent progressive difficulty levels. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move your spacecraft with the joystick. Press the controller button to project the blaster from the bottom of your ship, then release to fire. The laser blaster can be aimed by holding the controller button down and moving the joystick left or right. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Push your joystick up to begin play. To start a new game, press START button or push your joystick up. \ Your score is kept in the upper left hand corner of the screen. You are awarded points for each attacker you destroy. As you progress through the game, attackers are worth more points, but they're also tougher to destroy. \ The ground attack forces are equipped with radar detection systems which help them aim their lasers at your ships. If you allow your ship to hover in one place too long, the enemy will quickly line up your ship in its sights, leading to disastrous results. By flying low to the ground, you can keep your craft under their radar. \ However, as the battle progresses, each new wave of enemy attackers has a stronger force field, which gradually forces your ship farther away from the ground, making it an easier target for the attackers' radar to spot. Your ship will be pushed higher and higher into space until you can't go any lower than the very top level This is when you must be very quick to avoid enemy fire. \ Score 1,000 points to earn an extra life. [Megamania™] File=atgames/Atari/Megamania.a26 Platform=Activision Genre=Action Description=Control a fleet of mobile blasters at the bottom of the screen, under constant attack by wave-after-wave of outrageous objects. Your goal is to accumulate points by knocking out as many enemy objects as possible before your fleet is destroyed. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. Games 1 (one player) and 2 (two players taking turns) let you use guided missiles and continuous fire. Games 3 (one player) and 4 (two players taking turns) only allow for straight missiles and single shots. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move left and right with the joystick. Fire missiles with the controller button. In games 1 and 2, you can also control the direction of your missile after its fired by steering with the joystick. \ \ 3. Difficulty switches. \ In the B position, missiles travel at high speed. In the A position, missiles travel at slow speed. \ \ 4. Instructions. \ Press START button to begin play. \ Your goal is to accumulate points by knocking out as many enemy objects as possible, before your fleet is destroyed. \ Score 10,000 points to earn an extra life. [Maze Craze] File=atgames/Atari/MazeCraze.a26 Platform=Atari Genre=Action Description=Control a blue or red cop and patrol a maze of robber-infested city blocks as you try to make it to the exit. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 16, visibility, and speed you wish to play. \ Although this is primarily a two player game, it may also be played by one player depending whether anything has to happen to a second player in order for you to exit the maze and end the game. \ All of the 16 games have four visibility options. Games 6 and 7 feature additional variations. Game 6 with visibility 1 is a 5 Robbers game variation. Game 6 with all other visibilities is a Player Peek game variation. Game 7 with visibility 1 combines the 5 Robbers and Terror game variations. Game 7 with all other visibilities is a Scouts game variation. All other games allow you to choose your visibility options. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move your cop with the joystick. Press the controller button to select a new maze for the game you've just complete, or use special features offered in some game variations. \ \ 3. Difficulty switches. \ In the A position, your cop moves at the same speed as the robbers. In the B position, your cop moves faster than the robbers. The left player uses the LEFT DIFFICULTY switch and the right player uses the RIGHT DIFFICULTY switch. \ \ 4. Instructions. \ Press START button to begin play, choose a different maze for the game you've selected, or to see an invisible maze before you exit. \ The first player to reach the exit on the right side of the maze wins the game. \ How fast can your cop react to danger? The number at the top left side of the playfield represents the speed at which cops and robbers travel: 1 - Medium, 2 - Fast, 3 - Slow, and 4 - Calculatingly slow. \ During some games, all or some of the city blocks may suffer blackouts. The top right number on the screen represents the amount of the maze you can see during a game: 1 - Straight forward action with all of the maze visible throughout the game, 2 - A small portion of the maze is invisible, 3 - Danger increases with a large portion of the maze invisible, and 4 - The ultimate in suspense with all of the maze invisible. [Miniature Golf] File=atgames/Atari/MiniatureGolf.a26 Platform=Atari Genre=Simulation, Sports, Strategy Description=Play a nine hole mini golf course, complete with moving obstacles. To beat the par for each hole, you'll need a good sense of timing, along with an ability to judge distance. Win by getting the lowest score. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between a 1 or 2 player game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick to position the club. Press the controller button to release the club and hit the ball. \ The club actually covers the ball at the beginning of each hole. Your first step therefore is to move the club into a hitting position away from the ball. The farther away you move the club, the longer the ball rolls or travels when hit. \ \ 3. Difficulty switches. \ The ball travels a much longer distance when the difficulty switch is in the A position than it does when it's in the B position. \ \ 4. Instructions. \ Press START button to begin play. \ There are nine holes in which you must succeed in hitting the ball into a cup. Each time you hit the ball in an effort to reach the cup, it's called a stroke. Although the number of strokes you take to hit the ball into the cup is unlimited, each hole has a designated par. Par represents the number of strokes you are ideally supposed to take to complete the hole. \ After being struck, the ball travels along the same line of trajectory already established by the club. \ You may position the club anywhere on the playfield (regardless of course boundaries), before releasing it to hit the ball. Remember however, that the ball must travel around all boundaries, including moving obstacles. [Missile Command®] File=atgames/Atari/MissileCommand.a26 Platform=Atari Genre=Action Description=Defend your cities and missile base from waves of ballistic and cruise missiles. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 34. Games 1 - 17 are for one player, and games 18 - 34 are for two players. Game selections change between Fast Target Control, Slow Target Control, Dumb Cruise Missile, Smart Cruise Missile, and First Wave combinations. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move your ABM missile cursor with the joystick. Press the controller button to launch your ABM. \ \ 3. Difficulty switches. \ When the difficulty switch is in the A position, your ABMs move at a slower pace, making it more difficult to defend your cities and missile base versus the B position. Each player may choose his or her own difficulty level. \ \ 4. Instructions. \ Press START button to begin play. \ The object of the game is to defend your cities and missile bases. The enemy fires interplanetary ballistic missiles and cruise missiles, both of which are aimed to destroy your cities and missile base. There are only two types of cruise missiles; smart cruise missiles, which try to evade your anti-ballistic missiles (ABMs), and dumb cruise missiles, which fall in a straight path. \ With each wave you have 30 ABMs for defense. Your launching missile base, (bottom, center of playfield) contains only 10 ABMs at a time. As each set of 10 ABMs is fired, you automatically receive 10 more from your underground missile dump. Once you have fired all 30 ABMs, you are defenseless until a new wave begins. [Millipede®] File=atgames/Atari/Millipede.a26 Platform=Atari Genre= Description=Blast the creepy, crawly bugs - jumping spiders, buzzing bees, bouncing beetles, mosquitoes, dragonflies, inchworms, and earwigs - that have invaded your little garden patch. But watch out, the millipedes - cousins to the famed centipede - are the most insidious insects of all! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT or controller button to select the number of points you want to begin a game with. \ In the first game of any gameplaying session, you can start with 0, 15,000, or 30,000 points. Move your joystick up to increase your score and back to decrease your score. After the first game, you can start at up to 15,000 points below your previous high score (in 15,000 point increments up to 300,000). \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Push the joystick in the same direction you want to move your magic wand. You can move about one-quarter of the way up the screen, as well as to the left and right edges of the screen. \ To shoot sparks, press the joystick button. You can fire sparks as long as you press the button. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play or the controller button and joystick to first select the starting score. Each time START button is pressed, the game starts over. \ If a millipede touches a poisonous mushroom - poisonous mushrooms are colored differently from most - watch out! The millipede will charge directly at you! \ When the insects swarm, you're in for big trouble if you're not alert. Only a spider can enter the garden while the mosquitoes, bees, or dragonflies are swarming. You get 100 extra points (above the normal point value) for the second swarming bug you destroy, 200 for the third, and so forth - up to 1000 extra points per bug. But beware! Swarming bugs fly fast and furious! [MotoRodeo] File=atgames/Atari/Motorodeo.a26 Platform=Atari Genre=Racing / Driving, Sports Description=Use your monster truck to power through death-defying jumps, car crushing, wall smashing, mud plowing, and more. To be king of the road, you'll have to outscore your competitor in this most dangerous obstacle course. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick to control your truck or blazer and press the controller button to accelerate. Move the joystick right and left to quickly get through muddy bogs. Move the joystick left or right to control spin while you jump. Move the joystick down to do a wheelie if you are on flat ground. \ If you picked up a nitro unit (an N), tap the joystick up to use the nitro for a quick burst of extra acceleration and a small jump. \ \ 3. Difficulty switches. \ Push LEFT DIFFICULTY to position A for point scoring and position B for timing. If you are in timing mode, the first player to cross the finish line wins. \ \ 4. Instructions. \ Move each connected joystick forward or backward to select player or computer. Then select the type of vehicle, truck or blazer, equipped with either tires or trax. Tires allows you to go over obstacles easier. With trax, you bounce higher, making it easier to fly over obstacles. Once satisfied with the selections, press either controller button. \ The second selection screen offers either competition or practice. For competition, you play against another player or the computer. A competition includes all obstacles. Move the controller forward or backward to highlight Easy, Medium, or Hard and press the controller button to begin the competition. \ For Practice, move the controller forward or backward to highlight Jump, Platform, Car Crush, Wall, Spring, Ramp, Mud, or Spin. Press the controller button to begin a practice run of the obstacle you selected. \ To return to the opening screen and restart the game with the currently selected options, press START button. [Night Driver™] File=atgames/Atari/NightDriver.a26 Platform=Atari Genre=Action, Racing / Driving Description=You're in the driver's seat and the track is just ahead of you. All you have to do is accelerate and steer your car through one of the four tracks. Each time you veer off the track and hit one of the pylons or hit an oncoming car, you'll crash. How far can you get before time runs out? Note= \ Player Mode: Single-player game \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1 - 4 are timed, whiles games 5 - 8 have no time limit. Games are rated from easiest (games 1 and 5) to hardest (games 3 and 7). Games 4 and 8 have random difficulties. \ \ 2. Use joystick controller or paddles. \ Use the P1 or left slot joystick for this one player game. If using paddles, plug the paddle controller into the P1, or left, joystick port. P1 uses the left paddle. \ Move the controller to steer. Use the controller button to accelerate and start the action. \ \ 3. Difficulty switches. \ The RIGHT DIFFICULTY switch controls the maximum speed that your car will travel. In the A position, the car will travel the fastest. In the B position, the maximum speed will be slower, which is good for beginners. \ The LEFT DIFFICULTY switch may or may not act as a warning device, depending on its position. In the A position, oncoming cars will not honk before they appear on the screen. In the B position, oncoming cars honk just before they appear. \ \ 4. Instructions. \ Press START button to begin play. \ The object in all of the games is to obtain a high score. Scoring is done automatically by the computer as you travel through the course. As you pass certain spots (invisible to you) on the track, the computer automatically tallies one point to your score, which is displayed at the upper left corner of the screen. [Oink!™] File=atgames/Atari/Oink.a26 Platform=Activision Genre=Action Description=Three little pigs. Three little houses. Each Pig defends its own house. Your goal is to fix the holes caused by the Big Bad Wolf who is trying to huff and puff your house down. The first house is made of straw, so it's yellow. The second is made of sticks, so it's brown. The third house is made of bricks, so it's red. Each time you lose a Pig, you move to the next house and the next Pig. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 3. Game 1 is one player controlling the Pig versus the computer Wolf. Game 2 is two players taking turns controlling the Pig versus the computer Wolf. Game 3 is two players taking turns controlling the Pig and Wolf. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Use the joystick to move the Pig. Press the controller button to grab an object and release the controller button to drop the object in place as a patch. \ When playing as the Wolf, use the joystick to move. Press the controller button to huff and puff and destroy objects. \ \ 3. Difficulty switches. \ With the difficulty switches in the A position, your Pig must walk down to the wall to drop an object in place. In the B position, the Pig can drop objects in place from any point on the screen. When playing game 3, the Wolf will huff and puff a little slower with the difficulty switch in the A position. \ \ 4. Instructions. \ Press START button to begin play. Wait for the Pig to walk to the center of its house, then move the joystick to bring out the Wolf and start the action. \ Whether your house is made of straw or sticks or bricks, the Wolf will try to blow it down to get the Pig. He'll blow a little hole here, then a little hole there. And, if you don't keep up with the Wolf, he'll turn little holes into big holes. Then he'll chase after your Pig. \ If your Pig is struck by the Wolf's breath, he will fall down to the bottom of the wall, losing precious time. And, if the hole is wide enough for the Pig to fit through, the Wolf's breath will take him right out onto the lawn. And then you've lost a Pig. \ Every time a row of objects is used up, a new row appears. With each new row, point values increase. But as they do, the Wolf gets tougher and tougher. \ You and a friend can take turns helping the Wolf in his homewrecking crusade. In game number 3, each player will alternately have 3 turns helping the Wolf and 3 turns helping the Pigs. Points are scored only while you're helping the Pigs. At the end of the game, total scores are shown for both players. [Off The Wall] File=atgames/Atari/OffTheWall.a26 Platform=Atari Genre=Action Description=Play as Kung Fu Lu in your quest to crush an ancient, evil wall guarded by a mystical dragon and cunning blackbird. Use your staff to deflect the dragon's spell balls and destroy the wall. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to select the skill level (Peasant, Student, or Master) and number of players (one or two) for the game. \ \ 2. Use joystick controller. \ Use the P1, or left, joystick for one or two player games. \ Move Kung Fu Lu left and right with the joystick. \ \ 3. Difficulty switches. \ Change the difficulty switch to increase (position A) or decrease (position B) Kung Fu Lu's speed. \ \ 4. Instructions. \ Press the controller button to begin. Press START button to start a new game. \ The objective in Off The Wall is to score the highest number of points. Play against another player or try to beat your best score. Score points by using the ball to knock bricks out of the wall, hitting the dragon beyond the bricks, or catching the Mystery Token for bonus points. When the player clears four brick waves, he automatically advances to the next skill level. \ Using the joystick, the player must position Kung Fu Lu in the path of the falling ball. Kung Fu Lu uses his staff to deflect the ball back to the brick wall to break out bricks. If Kung Fu Lu misses a ball, he loses a life. \ In each game the player starts with five lives. The number of lives remaining displays in the upper left hand corner of the screen, with one square for each remaining life. If you break out all the bricks, or hit the dragon six times, the wave finishes and you receive another life. Each time you hit the dragon, the background behind the bricks becomes lighter. \ After you hit the ball the first time, different tokens begin dropping at random. If Kung Fu Lu catches a token, he receives special powers. Each token has its own special power. Kung Fu Lu keeps these special powers until he misses a ball or the token timer (a bar graph in the upper right corner) runs out. [Outlaw™] File=atgames/Atari/Outlaw.a26 Platform=Atari Genre=Action Description=As a gunslinger, take aim to shoot targets or your opponent's gunslinger. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 16. Games 1 - 12 are two-player Gunslinger Games. Games 13 - 16 are one-player Target Shoots. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the gunslinger with the joystick. When you want to aim the gunslinger's gun, press the controller button. Hold the button down while you control the movement of the gunslinger's arm up and down and aim. After you have aimed the gunslinger's arm, release the controller button to shoot the bullet. \ In one-player games (Target Shoot), you control the movement of a gunfighter with the left, or P1, joystick controller. Practice target shooting with the moving target that appears on the screen. \ In two-player games (Gunslinger Games), each player controls the movement of a gunslinger with a joystick controller. You score points when your gunslinger shoots your opponent's gunslinger. \ \ 3. Difficulty switches. \ In A position, your bullets will disappear in flight if your gunslinger is shot before your bullets hit a target. \ In the B position, your bullets will continue in flight even if your gunslinger is hit before your bullet hits a target. \ \ 4. Instructions. \ Press START button to begin play. \ In one-player games, you score one point each time a bullet from your gunslinger's gun hits the moving target. You have 99 seconds to score a maximum of ten points. The timing clock appears in the upper right corner of the playfield; the gunslinger's score is in the upper left corner. \ In two-player games you score one point each time a bullet from your gunslinger's gun hits the opposing gunslinger. When a gunslinger is hit, it will sit down and the point appears at the top of the screen. The score of the gunslinger from the left side of the playfield appears in the upper left corner; the right playfield gunslinger's score appears in the upper right corner. The first player to score ten points wins the game. [Pitfall!™] File=atgames/Atari/Pitfall.a26 Platform=Activision Genre=Action Description=Guide Pitfall Harry through a maze of jungle scenes, jump over or avoid many deadly dangers, and grab the most treasures in the shortest possible time. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. Move the joystick left or right to run in that direction. Press the joystick button while running to the left or right to jump over obstacles. To climb up ladders, push up on the joystick, and, to climb down, push down. To grab a swinging vine, press the joystick button while running to the left or right. To let go of the vine, push down on the joystick at the end of a swing. To collect a treasure, run over it. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. The timer counts down from 20 minutes as soon as Pitfall Harry is moved. Each time START button is pressed, the game starts over. \ There are 255 jungle scenes through which Pitfall Harry can travel. Each scene covered underground is equivalent to three on the surface. Pitfall! has a circular maze, which means that, if Pitfall Harry safely goes through all 255 different scenes, he will come back to the starting point. \ Each treasure you find will add points to your score. There are eight of each type of treasure in the entire game, 32 in all, for a total of 112,000 points. A perfect score is 114,000 points, reached by collecting all treasures and without losing any points by falling down holes or tripping on logs. [Plaque Attack™] File=atgames/Atari/PlaqueAttack.a26 Platform=Activision Genre=Action Description=Plaque is spreading its invisible film, turning teeth yellow as they decompose before our very eyes. Blast this junk with toothpaste before it gets to your teeth! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 4. Games 1 (one player) and 2 (two players) are for advanced players. Games 3 (one player) and 4 (two players) are for beginner players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Use the joystick to move left and right. Push the joystick down and you'll aim towards the lower mouth. Push the joystick up and you'll aim towards the upper mouth. Press the controller button to squirt the toothpaste. \ \ 3. Difficulty switches. \ Switches in the B will position will cause fast continuous fire from your tube when the controller button is pressed. Switches in the A position will result in slower continuous fire. \ \ 4. Instructions. \ Press START button to begin play. As soon as you press START button, you'll have 35 seconds to wipe out each wave of food. Your tube will shrink as time runs out. \ When you've blasted all of the food in all eight of the waves, brace yourself for a super Plaque Attack! All eight waves will return in ferocious retaliation. And the harder you work, the harder they work, taking on hectic motion patterns and evading your moves with each new cycle. \ There's no limit to the number of shots you can fire. However, your toothpaste tube will shrink as time runs out, and eventually disappear. Careful! Without a tube in your mouth, your teeth are defenseless against the food remaining in that wave. \ Once plaque attacks a tooth, it turns yellow. But it can still be saved if you act quickly! An immediate blast of toothpaste at the food invader will wipe out the food and plaque and restore your tooth's health and whiteness. \ Score 2,000 points to earn an extra life. [Pressure Cooker™] File=atgames/Atari/PressureCooker.a26 Platform=Activision Genre=Action Description=Help Short-Order Sam fill each order with the proper combination of tomatoes, onions, lettuce, and cheese. And don't forget the bun! Be sure to rush the completed orders to the Wrapping Room as fast as you can. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1, 3, 5, and 7 are for one player. Games 2, 4, 6, and 8 are for two players. The higher the game level, the less time you have to complete each order. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move Sam with the joystick. Press and hold the controller button to reject unwanted condiments. Press the controller button to drop completed hamburgers into the wrapping chute. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, music only plays between waves. In the B position, music plays continuously. The RIGHT DIFFICULTY switch is not used. \ \ 4. Instructions. \ Press START button to begin play. \ Each time you catch a condiment you score 5 points. You score 10 points for placing any type of condiment on any hamburger for the first time. 100 points are awarded each time you drop a completed hamburger into the correct wrapping chute. Efficiency Bonus Points and Burger Bonus Points reward you and boost your score at the end of each wave. The game ends when your Performance Rating drops to zero. \ Flying condiments must collide with Sam's rather rotund stomach -- head-on, left or right sides -- to be caught. When they hit him anywhere else, splat! \ When you don't want a condiment, press the controller button and the condiments will bounce off Sam's stomach. None of the orders ever require any condiment more than once. \ Condiments are placed one at a time on the burgers. Touch the burger with the ingredient to place the ingredient on it. When every ingredient needed has been placed on a burger, the color bar on the Electronic Order Board corresponding to that order flashes. \ To complete the order, rush Sam to the bottom of the Assembly Room and enter the Wrapping Room. Drop the hamburger into the wrapping chute that is the same color as the flashing bar on the Electronic Order Board. \ Score 10,000 points to earn an extra life. [Private Eye™] File=atgames/Atari/PrivateEye.a26 Platform=Activision Genre=Action Description=Help Private Eye Touche navigate the city streets, parks, secret passages, dead-ends, and one-ways in search of Henri Le Fiend and his gang. Evidence and stolen goods are scattered about--you'll need to find these, too. Let the map and your memory be your guide. And let nothing go unnoticed! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between cases 1 - 5. Case 1 is “Safecracker Suite,” where you have three minutes to find the gun and verify it at the gunstore, find the money and return it to the bank, and find Le Fiend and book him at Police Headquarters. Case 2 is “Closed on Mondays,” where you have two minutes to find the button and verify it at the tailor shop, find the vase and return it to the museum, and find Le Fine and book him at Police Headquarters. Case 3 is “Dealing in Diamonds,” where you have four minutes to find the comb and verify it at the barbershop, find the necklace and return it to the gemstore, and find Le Fiend and book him at Police Headquarters. Case 4 is “Rare Stamp Roulette,” where you have 10 minutes to find the shoe sole and verify it att the shoe store, find the stamp and return it to the stampstore, and find Le Fiend and book him at Police Headquarters. Case 5 is “The Big Sweep,” where you have 20 minutes to find all the stolen goods and evidence in cases 1 – 4 and return them to their correct locations, after which you can find Le Fiend and book him at Police Headquarters once and for all! \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ To accelerate left or right, move the joystick left or right, respectively. To drive into an alley or park lane, push the joystick up. Press the controller button to jump. \ \ 3. Difficulty switches. \ The LEFT DIFFICULTY switch is your car's cruise control. In the A position, it maintains a fast speed. In the B position, it maintains a slow speed. \ The RIGHT DIFFICULTY switch controls the car's jumps. In the A position, the height of the jump is controlled by the length of time the controller button is held down. In the B position, the car jumps to its maximum height with a single press of the controller button. \ \ 4. Instructions. \ Press START button to begin play. As soon as you move the joystick, the in-game clock begins. \ Upon Touche's arrival, a federal attache will present him with a specially equipped 1935 Model A. Its unqiue feature is its ability to jump as high as two stories. Additionally, it can make 90 degree turns and has a cruise control. [Pong (Video Olympics)] File=atgames/Atari/VideoOlympics.a26 Platform=Atari Genre=Action Description=Compete in classic ball and paddle games like Pong, Soccer, Hockey, Handball, Volleyball, Basketball, and more! Note= \ Player Mode: Multi-player game (1-2) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 50. \ Games 1 - 8 are Pong games, with games 1 and 2 for one player, games 3 and 4 for two players, and games 5 - 8 for four players. \ Games 9 - 12 are Super Pong games, with games 9 and 10 for two players, and games 11 and 12 for four players. \ Games 13 - 22 are Foozpong games, with games 13, 14, 19, and 20, for two players, and games 15 - 18, and 21 and 22, for four players. \ Games 23 - 32 are Hockey games, with games 23 - 28 for two players, and games 29 - 32 for four players. \ Games 33 and 34 are four player Quadrapong games. \ Games 35 - 88 are Handball games, with 35 and 36 for two players, and 37 and 38 for four players. \ Games 39 - 42 are Volleyball games, with games 39 and 40 for two players, and games 41 and 432 for four players. \ Games 43 - 50 are Basketball games, with games 43 - 46 for two players, and games 47 - 50 for four players. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Four player games are not available with joysticks. \ If using paddles, plug the paddle controller into the P1, or left, joystick port. P1 uses the left paddle, and P2 uses the right paddle. For four player games, a second set of paddles must be plugged into the P2, or right, joystick port. \ Push or turn the controller to move the paddles. Press the controller button to speed hit, whammy, catch the ball, or jump the paddle depending upon the game selected. \ \ 3. Difficulty switches. \ Difficulty switch position A makes your paddle half the size it is in position B. \ \ 4. Instructions. \ Press START button to begin play. [Radar Lock™] File=atgames/Atari/RadarLock.a26 Platform=Atari Genre=Action Description=The safety of a nearby aircraft carrier is in your hands. You are the ace of a supersonic F-22, the latest, most powerful airborne weapon yet created. Your allies are nowhere in sight, so it's up to you to clear the skies of enemy interceptors, stealth fighters, and bombers! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button or move the controller left or right to choose between a one or two player game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick, and the P2, or right, joystick. In one player games, the player uses both joysticks. \ In one-player games, the pilot controls both the firing of weapons and the jet's flight. Press the controller button on the left, or P1, joystick, to fire the selected weapon. To increase your jet's speed, hold down the controller button on the right, or P2, joystick. \ In two-player games, the flight officer uses the left, or P1, joystick, to fly the ship, and the weapons officer uses the right, or P2, joystick, to control and select the weapons. \ For the P1, or left, joystick, push up to dive, down to climb, left to bank left, and right to bank right. For the P2, or right, joystick, push up to select the machine gun, push left to select the guided missiles, and push right to select the proximity missiles. \ When the currently selected weapon runs out of ammo, it will automatically change to the next available weapon. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the controller button to begin play. Press START button to restart the game. \ Your jet starts out equipped with five guided missiles and about 2550 rounds of machine gun ammunition. In Missions 3, 4 and 5, your jet also carries three proximity missiles. \ The primary function of guided missiles is to destroy enemy bombers. When an enemy jet is within range, the missile-lock radar will turn bright blue and you will hear a beeping tone. Steer your jet until the locked-on enemy jet is in the cross-hairs. The missile-lock radar will then turn deep-red, and you will hear a steady tone. Fire your missile immediately to destroy the enemy jet. \ When an enemy jet is not within range, the missile-lock radar will be light blue if the jet is in front of you and violet if the jet is behind you. \ In addition to the guided missiles, your jet is equipped with rapid-fire machine guns. You begin your missions with this weapon ready to fire. The number of rounds remaining is displayed in the bottom right-hand corner of the screen. Use the machine guns to destroy all enemy jets except for bombers; it takes 25 hits from a machine gun to destroy a bomber. \ In Missions 3, 4 and 5, your jet is equipped with proximity missiles. Press the controller button to launch the missile; release the fire button to detonate it. When you detonate the missile, all visible enemy jets other than bombers will be destroyed. \ Do not release the fire button too soon, or you will risk detonating the missile too close to your own jet and destroying it. [Realsports® Baseball] File=atgames/Atari/RealSportsBaseball.a26 Platform=Atari Genre=Action, Sports Description=Hit a home run, make a spectacular catch, or force a triple play! Here's your chance to prove your skills on the baseball diamond. You control the ballplayers and the strategy in this sophisticated, action-packed sports simulation. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. Games 1 and 2 are for two players, and games 3 and 4 are for one player. In game 1, the batter can hit every pitch. In games 2 - 4, the batter cannot hit balls. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the controller button to begin play. To start the first inning, press one of the controller buttons. \ Make the batter swing by holding down your controller button and flicking the joystick at the same time. The direction you move the joystick determines the direction and trajectory of the ball. \ Move the joystick straight up to bunt the ball; to the right to hit a ground ball in left field; to the left to hit a ground ball in right field; and straight back to hit fly balls and home runs. Fly balls and home runs can also be hit by moving the joystick diagonally to the lower left and lower right; the lower right position hits the ball to left field, and the lower left position hits to right field. \ When an outfielder catches a fly ball, the batter is automatically out. If the outfielder misses the ball, however, the ball will sail over the stadium wall and will be counted as a home run. When a home run is hit, the ball will reappear only after the batter has rounded the diamond and touched home base. \ The direction of a hit ball can be affected by the timing of your swing. Like regular baseball, swinging early will "pull" the ball to left field. Swinging late--that is, swinging when the ball is nearly past you--will tend to slice the ball towards right field. \ Once a batter has successfully hit the ball, he becomes a runner. A runner's direction is determined by holding the controller button down and pushing the joystick to either the right of the left [Right: runner advance, Left: runner retreat]. After a batter has hit the ball, let the joystick return to the neutral (center) position, then push it to the right to make him advance to first base. To continue running, keep holding the controller button down and push the joystick to the right. To make a runner retreat--if, for example, he must go back a base to avoid being tagged out--simply hold down the controller button and push the joystick to the left. \ Stealing a base is a two-step maneuver: First you transfer control from the batter to a base runner, then you make him run. To transfer control, move the joystick without holding down the controller button in the direction of the base that the runner is on. Move the joystick right to indicate first base; up to indicate second base; left to indicate third base; and down to indicate home plate. The controlled player will turn slightly brighter in color. \ Make the base stealer run by holding the controller button down and pushing the joystick to the right. If the pitcher on the opposing team has the ball and is not moving, the base runner will steal the base quickly. If any outfielder with the ball is moving, e.g., running or throwing the ball, the runner will move much more slowly towards the base. Therefore it is best to steal a base when the pitcher is motionless and "isn't looking." \ After the runner has stolen a base, transfer control back to the batter by pushing the joystick straight down. \ Pitching the ball is also done in two steps: First you program the type of pitch, then you throw the ball. As an ace pitcher, you can select a FASTBALL, a RISER, or a SINKER. You can also psych out your opponent by throwing an INTENTIONAL BALL. Push straight up to pitch a fastball; directly right to pitch a sinker; directly left pitch a riser; and straight down to pitch an intentional ball. An intentional ball will always be counted as a ball unless the batter swings, in which case it counts as a strike. \ Occasionally a batter can hit an intentional ball (just as a real batter can sometimes hit a ball outside the strike zone), but this happens less than 20% of the time. All other pitches deliver more strikes than balls. The percentage of strikes to balls is randomly controlled by the computer--some days your fastball will deliver more strikes than your sinker, other days the reverse will be true. Experiment to discover your best pitch! \ After programming the pitch, throw the ball by holding down the controller button and lightly flicking the joystick down. \ The player with the ball can throw to the pitcher or any of the four basemen. To throw to first base, hold down the controller button and push the joystick to the right. To throw to second base push straight up. To throw to third base push to the left. Throw to the catcher at home plate by pushing the joystick straight down. Leave the joystick in the neutral (center) position to throw the ball to the pitcher. \ Remember to release the controller button after the ball is thrown, or you may accidentally throw the ball again after it is caught. \ If an intended receiver of the ball misses the catch, the ball will roll and come to a stop on the field. Pick up the ball by running the controlled player over it. You'll hear the "plop" of the ball hitting the glove when it is picked up. \ You can identify a controlled player by color; controlled players are solid yellow or pink. Non-controlled players are two-toned white and blue. If you're in doubt, move the joystick to see which team member is under your control. \ Use your joystick to move a controlled player in the outfield. [Realsports® Basketball] File=atgames/Atari/RealSportsBasketball.a26 Platform=Atari Genre=Action, Sports Description=It's fast-breaking, two-on-two basketball excitement! Shoot the ball in the basket and score more points than your opponent. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 12. Games 1 - 6 are for one player, and games 7 - 12 are for two players. Game selections alternate between Fast and Slow speeds and game length. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Use the joystick to move your two players, or, in combination with the controller button, direct your shot or pass. \ \ 3. Difficulty switches. \ Use the LEFT DIFFICULTY switch to enable (A) or disable (B) foul detection. \ Use the RIGHT DIFFICULTY switch to affect the computer defense. A is intense and B is relaxed. \ \ 4. Instructions. \ Press START button or the controller button to begin play. \ The clock runs continuously during plays. \ There are no time outs, no penalties, no shot clock, no 3-point shots, no foul line shots, and no running out-of-bounds for either the player or ball. Each game consists of four quarters. [Realsports® Soccer] File=atgames/Atari/RealSportsSoccer.a26 Platform=Atari Genre=Action, Sports Description=Fast moving player-control lets you kick, pass, and dribble the ball down the field, around your opponents, and on to victory! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 14 to select between three skill levels, duration of the game of five or nine minutes, and number of players between one or two. Games 1 - 8 are for two players, and games 9 - 14 are for one player. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Use your joystick to move your controlled player, who appears brighter than their teammates, in the direction you want the player to run or to dribble the ball. To KICK or PASS, point the joystick in the direction you want the ball to go, and press the controller button. Fielders must touch the ball with their legs to have control; the ball cannot be passed or blocked with any other part of the body. \ When playing defense, you can switch control from one player to another. Press the controller button until the desired player appears brighter. Notice that the control switches from player to player in sequence. When you are ready to steal the ball, run your controlled player into the ball. \ \ 3. Difficulty switches. \ With the switch in the B position, the wraparound feature is active. The A position has no function. \ \ 4. Instructions. \ Press START button to begin play. \ At the start of the game, the ball is placed at the center of the halfway line. Blue fielders are on the left side of the line and reds on the right. \ Either team can take possession of the ball. Fielders are assigned to one of three lanes in the playing field and must dribble the ball within their lane or pass to another fielder. \ Each player controls one fielder at a time. The computer controls the rest of the team. As the offense, you control the player with the ball. As the defense, you can switch control from one player to another by pressing the controller button. \ You can use the wraparound feature in this game, if active, to run your player off one side of the screen to have him reappear on the other side of the screen. When using this feature, the controlled player must not be in possession of the ball. A controlled player can run off either side of the screen, but cannot run off the end of the field. \ Only your controlled player can score a goal. [Realsports® Volleyball] File=atgames/Atari/RealSportsVolleyball.a26 Platform=Atari Genre=Action, Sports Description=Judge the height of the ball from its shadow in this fast-paced game of volleyball. As the sun sets, the shadow disappears, and you're on your own! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. Games 1 and 3 are for one player, and games 2 and 4 are for two players. Games 1 and 2 include the setup feature. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ There are two players on each team. Use the controller to move both players around the court. The players move in the same direction as the directional control. \ The computer randomly awards the first serve to either team. To pick up the ball, move your joystick until your top player connects with the ball. Press the controller button to serve. \ Move your players to meet the ball as it comes over the net. In games 1 and 2, your team sets up the ball by passing it back and forth between themselves before hitting it over the net. In these games, a set up consists of three hits unless you spike the ball. \ To spike the ball, press the controller button as your player meets the ball. Spiking will make the ball move faster and lower over the net. A player must be at least halfway to the net in order to spike. \ \ 3. Difficulty switches. \ With switches in the A position, the players move more slowly than when in the B position. \ \ 4. Instructions. \ Press START button or the first controller's button to begin play. \ As in a traditional volleyball game, two teams hit the ball back and forth over the net. If the serving team misses the ball or hits it out of bounds, the other team is awarded the serve. If the receiving team misses the ball or hits it out of bounds, the serving team scores 1 point. \ A team must score 15 points with a 2-point lead to win the game. [Return to Haunted House] File=atgames/Atari/ReturnToHauntedHouse.a26 Platform=Atari Genre=Action, Adventure Description=Find the skull of old man Graves and return it to the crypt under the cemetery by utilizing various keys and tools to explore the house and avoid the ghosts. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose the skill level. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Push the joystick in the direction you want to move. To pick up an object, just touch it. To drop an object, press the controller button. \ \ 3. Difficulty switches. \ If the LEFT DIFFICULTY switch is in the B position, the ghosts will hesitate before trying to consume your life force. If in the A position, it will be more difficult to escape the ghosts. \ If the RIGHT DIFFICULTY switch is in the B position, all ghosts will flee from the scepter. If in the A position, not all ghosts will flee from the scepter. \ \ 4. Instructions. \ Press START button or the controller button to begin play. \ To open any locked door, touch it with that door's corresponding colored key. Some entranceways are opened with objects other than keys. The door will slide open and you can enter by moving upward through the door. \ If you are leaving through the door with the key, it is advisable to push the key out first or you may inadvertently close the door behind you. \ Various objects are scattered about to help you in your quest. For instance, the scepter will protect you from ghosts and the ladder will help you climb over walls into normally unreachable areas. [River Raid™] File=atgames/Atari/RiverRaid.a26 Platform=Activision Genre=Action Description=Your mission is to score as many points as possible by destroying enemy tankers, helicopters, fuel depots, jets, and bridges before your jet crashes or runs out of fuel. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to alternate between a one player game and two players taking turns. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick left or right to turn in that direction. Press the joystick button to fire missiles. Push the joystick up to fly faster, or down to go slower. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, missiles streak straight ahead. With switches in the B position, you can control the direction of your missiles after they have been fired by steering with your joystick. \ \ 4. Instructions. \ Press START button to begin play. Move the joystick or press the joystick button to start the action. \ Always keep an eye on your fuel gauge. Fuel is used up at a constant rate, regardless of speed. When your fuel drops below 1/4 full, a warning siren sounds to alert you--it's time to refuel! The slower you fly over a depot, the more fuel you receive. A bell will sound while you are refueling. The sound changes to a higher pitch when your fuel tank is full. The farther down the river you fly, the fewer fuel depots you'll find, so you'll have to increase your flight speed if you want to survive. \ You lose a jet when it collides with the river bank or one of the enemy objects (except fuel depots), or when you run out of fuel. If you lose a jet before destroying a bridge, you will restart at the beginning of that section. If you lose a jet after destroying a bridge, you will instead restart at that location. \ Score 10,000 points to earn an extra life. [River Raid II] File=atgames/Atari/RiverRaidII.a26 Platform=Activision Genre=Action Description=Take off and land your F-14 assault jet, use radar, and even refuel in mid-air. Your jet's altitude factors into this game, as you use missiles to attack helicopters and jets, and your torpedoes on enemy sea vessels, tanks, water towers, landing strips, buildings, and bridges. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to alternate between a one player game and two players taking turns. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move with the joystick. Press the controller button to fire and for other functions. \ \ 3. Difficulty switches. \ With the switches in the A position, or Expert, missiles and torpedoes can only shoot straight ahead. With the switches in the B position, or Novice, you can guide missiles and torpedoes with the joystick after firing. \ \ 4. Instructions. \ Press START button or the controller button to begin play. Press and hold the controller button to accelerate down the carrier runway. As you reach the end of the runway, quickly push the joystick down until you're airborne. \ Once you're airborne, your Thrust bar will be replaced by an altimeter. To increase altitude, push down on the joystick. To decrease altitude, push up on the joystick. Increasing your altitude will slow you down; decreasing your altitude will speed you up. \ Watch your altimeter. If you fly too low, you'll crash. The altimeter bar flashes red when you're dangerously low. If you fly over land when the altimeter bar is flashing, you'll crash. \ The RADAR screen pinpoints your position throughout your mission and will identify the mission target as a flashing blip. \ To refuel, fly over the gold refueling planes that are flying in your direction. These planes appear only over the ocean, so watch your fuel gauge. At the river, you can refuel by flying at low altitude and picking up the gold buoys floating in the water. A warning sound will tell you when your fuel level is dangerously low. If you run out of fuel, you'll crash. \ Avoid collisions with enemy helicopters, fighter jets, and flak bursts, or you'll be today's headline. \ To fire missiles at helicopters and jets, press the controller button. To drop torpedoes on enemy sea vessels, tanks, water towers, landing strips, buildings, or bridges, press the controller button while pulling back on the joystick. You cannot destroy enemy flak bursts. Just stay out of their way! \ When calm seas appear below, your aircraft carrier is close by. The RADAR screen will display your altitude and proximity to the ship. First, push the joystick down to maintain your altitude. Second, hold down the controller button. The Thrust bar replaces the altimeter. Third, increase your thrust until you reach the aircraft carrier. Finally, as soon as you're over the carrier, release the controller button and quickly push the joystick up to land. [Saboteur®] File=atgames/Atari/Saboteur.a26 Platform=Atari Genre= Description=Take the role of cybernetic life-form Hotot, who has discovered an alien missile base hidden on his planet. Manned by strange blue aliens, these evil intruders are using the planet as a launching site for their deadly warhead, which is poised to destroy the galaxy's power source. With the help of the bird-like Gorfons, you must destroy the warhead, and prevent the destruction of the galaxy in this multi-level shooter! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4, with 1 being normal difficulty and 4 being insane difficulty. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Use the joystick to move Hotot through the rocket complex. \ At the Launch Site, press and hold the controller button to shoot up to four shots at one time. Use the joystick to aim shots in one of eight directions. \ At the Warhead Assembly and Warhead Battle, press the controller button to shoot up to two shots at once. \ \ 3. Difficulty switches. \ Use the LEFT DIFFICULTY switch to control game difficulty. If set to A, Hotot will have 29 seconds to complete the Warhead Assembly Screen. If set to B, Hotot will have 38 seconds. \ \ 4. Instructions. \ Press START button or the controller button to begin play. \ The object of the game is to help Hotot destroy the warhead and save his galaxy from annihilation. Gameplay takes places across three different boards, each of which represents different stages of the rocket construction. [Save Mary] File=atgames/Atari/SaveMary.a26 Platform=Atari Genre= Description=Use your crane to drop blocks for Mary to climb on top of and escape the rising water level! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button or move the controller to choose between Novice, Standard, and Advanced difficulty levels. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move the crane with the joystick. Press the controller button to grab a block or power-up. Lower the crane with the joystick. Press the controller button again to drop a block or power-up. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the controller button to begin play. \ Drop blocks to build a platform for Mary to climb above the rising water level. \ Grab and drop one of the six power-ups at the top of either canyon ledge to activate them. \ When dropping blocks, the bottom portion of the pieces must be supported, or they will break. \ Two-block pieces never break. They only need the bottom block to be supported. Three-block pieces need at least two blocks to be supported. Four-block and six-block pieces need two blocks to be supported. \ Blocks will break if parts of them fall on the left and right edges of the canyon or if you try to place them above a full water level. [Secret Quest] File=atgames/Atari/SecretQuest.a26 Platform=Atari Genre=Adventure, Role-Playing (RPG) Description=Vicious creatures now occupy eight vital space stations in their effort to conquer our peaceful solar system. It is up to you to destroy these locations and their evil inhabitants in order to save the human race. It's furious, non-stop action, and you'll need speed, courage, combat skills, and a sharp sense of direction. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press SELECT+UP to bring up the Status screen. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Push the joystick in the direction you want to move. To pick up an object, walk over and touch it. You will be able to pick up all objects you find, but you can have only one active weapon or sonic key. You can change the active weapon/sonic key from the Status screen. To use an active object, press the fire button. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ Search through the rooms and find the secret destruct code on each level. Find the self-destruction mechanism and activate it by entering the secret destruct code(s). Race to the teleporter room and escape the alien station before it explodes. The teleporter automatically sends you to the next station. \ Along the way you pick up weapons and other objects and fight alien creatures such as Spinner and Dragon. Fighting aliens takes precious oxygen and energy, which you can replenish each time you destroy all aliens in a room. \ The game ends when you destroy all eight stations, run out of oxygen, or don't make it to the teleporter room in time after activating the self-destruct mechanism. When the game ends, the title screen appears with your total score. \ You can leave a game in progress and start again later at the same station with the points you've already earned. Any number of games can be left and resumed, as long as each game is started with a different set of initials. \ To leave a game you wish to restart later, follow these steps: \ A. Note the initials you entered when you started the game. \ B. Display the Status screen. \ C. Write down the re-entry code sequence that appears at the bottom of the screen. \ Follow these steps to restart a game: \ A. Start a new game. \ B. Enter your initials. You must enter the initials you used when you started the game you want to resume. \ C. When the game screen appears (the first room of station 1), display the Status screen. You can only restart the game from the first room of station 1. \ D. Push the SELECT button to begin changing codes (the first code will flash.) \ E. Move the joystick up or down to change codes and left or right to move between the codes. Be sure to enter the codes in the correct sequence. \ F. Return to the game screen at the previous level by pressing SELECT+UP. [Sky Diver] File=atgames/Atari/SkyDiver.a26 Platform=Atari Genre=Action Description=You're ready for the big jump! The longer you can wait to open your parachute, the more points you score. Steer your parachute against the wind to guide yourself towards the bull's-eye. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 5. In game 2, the landing pads are placed in different spots for each jump. In games 3 and 4, the landing pads move back and forth. In game 5, there's only one landing pad for both sky divers, so first one to land gets all of the points. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player, and the P2, or right, joystick for the second player in this two player game. \ Push the controller button to release the sky diver from the plane. Push down on the joystick to open the parachute. Move the joystick left or right to steer the sky diver against the wind. \ \ 3. Difficulty switches. \ In the A position, the planes fly significant faster across the screen than they do in the B position. \ \ 4. Instructions. \ Press START button to begin play. \ To score points, you must release the sky diver from the airplane, open the parachute, control his downward drift, and then land squarely on the pad at the bottom of the screen. \ The longer you wait to open the parachute, the more points you score. [Slot Machine] File=atgames/Atari/SlotMachine.a26 Platform=Atari Genre=Simulation Description=Standard slot machine rules apply in this Atari video adaptation. Choose from a traditional jackpot type, in which you win based on which three symbols show up in the center, or a payoff game, in which additional coins allow a payoff if a winning combination shows up in the top, bottom, or diagonal lines. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1, 3, 5, and 7 are for one player, and games 2, 4, 6, and 8 are for two players. Each machine playfield features a specific number of paylines. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Use the controller button to place your bet. You can bet up to five coins each time. Games 3, 4, 7, and 8 have a maximum of five paylines. Each bet of one coin increases the chances of adding to your bank. \ After placing your bet, pull back on your joystick to spin the reels of the slot machine. In two-player games, both players must do this to spin the reels. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ The game ends when one player's bank is broke. [Slot Racers] File=atgames/Atari/SlotRacers.a26 Platform=Atari Genre=Action Description=The goal of this game is to drive a slot car around a maze and shoot your opponent more times than they shoot you. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 9. Games 1 - 4 have missiles that travel faster than the cars. Games 5 - 7 make the cars faster than the missiles. Games 8 and 9 do not automatically make missiles turn corners, which may cause them to become trapped in front of a wall. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player, and the P2, or right, joystick for the second player in this two player game. \ Push the joystick up to accelerate, back to brake, and left and right to steer. You can only turn the car when it's moving. \ To fire a missile, press the controller button. After you fire a missile, there are three ways the missile can travel. Control the way the missile travels with your joystick. \ If you want the missile to turn left or right after firing, move the joystick to the left or right and press the controller button. Except in games 8 and 9, the missile will automatically turn at every corner when you press the controller button without moving the joystick. \ \ 3. Difficulty switches. \ In the B position, you can shoot consecutive missiles. If a previously fired missile is still on the screen when you fire a new missile, the old missile will disappear. \ In A position, you cannot fire another missile if you already have a missile on the screen. \ \ 4. Instructions. \ Press START button to being play. \ There are four chase mazes. Each player steers one car through the maze. Chase your opponent and attempt to hit him with one of the secret missiles fired from your car headlights. You score a point each time you hit your opponent with a missile. First player to 25 points wins. [Solaris] File=atgames/Atari/Solaris.a26 Platform=Atari Genre=Action Description=Save the brave Solaris Pioneers from the vicious Zylon fleet! Speed your StarCruiser through the galaxy, firing photon torpedoes to show them you mean business. Blast Cobra Ships, Star Pirates, and Mechnoids before they blast you! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left joystick for this one player game. Use of the P2, or right joystick's controller button is optional for viewing the Galactic Scanner at will. Move with the joystick and fire with the controller button. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the controller button to begin play. Press the controller button to launch your StarCruiser into hyperspace. \ To attack a Zylon force or defend a Federation Planet, move to its sector and press the controller button. You immediately hyperwarp to that sector. Watch your Targeting Computer during hyperwarp. It shows your StarCruiser hyperwarping in and out of focus, while the number on the right of the Computer displays your hyperwarp focus value (0 is a perfect warp, 3 is terrible). Move the joystick left or right to keep your fighter in focus. \ Once you land in an enemy sector, start blasting. Watch your Targeting Computer to find unseen Zylon ships. The number on the left of the Computer tells their left/right distance from you; the number on the right tells their up/down distance. Zero means they're straight ahead. \ When your Targeting Computer is damaged it will flash bright white. Use the left/right, up/down numbers to track the enemy until you can dock at a Federation Planet for repairs. \ When you've destroyed all Zylons in a sector, the Galactic Scanner reappears. To hyperwarp to another quadrant, move the StarCruiser to a sector with an Exit and press the controller button. Choose an enemy sector from that quadrant and get going! \ An alarm will ring when Zylons are attacking a Federation Planet in your quadrant, or you'll spot the attack on your Galactic Scanner (the planet will flash). You've got 40 seconds to save the planet. If you fail, the whole quadrant regresses into a Red Zone, and joystick control is reversed. Watch it! \ When your fuel gets critically low, another alarm buzzes. Hyperwarp to a Federation Planet as soon as you can for refueling. Dock in a Docking Bay, by flying into it, to refuel and repair any damage to your StarCruiser. If you run out of fuel, your StarCruiser explodes. \ Battle gets increasingly fast and furious as the game goes on. You must continue to search for Solaris while destroying all enemy ships. You'll know Solaris when you find it -- it's the only blinking planet in the galaxy. \ The game ends when all your ships are destroyed or you can reach Solaris. [Seaquest™] File=atgames/Atari/Seaquest.a26 Platform=Activision Genre=Action Description=Retrieve as many treasure divers as you can, while dodging and blasting enemy subs and killer sharks, all before your oxygen runs out! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 for one player, and 2 for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move with the joystick. Press the controller button to fire torpedoes. Hold the controller button down for continuous fire. \ \ 3. Difficulty switches. \ Difficulty switches in the B position will cause fast continuous fire from your submarine. Switches in the A position will cause slower continuous fire. \ \ 4. Instructions. \ Press START button to begin play. This will position your sub on the waves, place three reserve subs on the horizon and fill your oxygen tank. The action begins as soon as you submerge. \ Rescue divers by cruising into them with your sub. As soon as you have retrieved your sixth diver, you'll hear a quick beep. Now surface and listen to six gold ingots, worth valuable points, plunk onto your deck. \ When the game begins, every killer shark and enemy sub is worth 20 points. Every time you surface with six divers, the value of enemy subs and killer sharks increases by 10, up to a maximum of 90 points each. Rescued divers start at 50 points each. Then, their point value increases by 50, every time you surface, up to a maximum of 1000 points each. Also, you'll be further rewarded with bonus points for all the oxygen you have remaining the moment you surface. The more oxygen you have left, the more bonus points you're given.\ Your Oxygen Gauge is at the bottom of the screen. Whenever your sub is underwater you'll be using up oxygen at a constant rate. When the oxygen tank is almost empty, a continuous beep alarm will sound and the alarm light will flash. \ You have 8 seconds to surface for air! If you don't surface in time, your sub will blow up and you'll lose one diver. Each time you're forced to surface, with less than six divers, you lose one diver. And, if you surface with no divers on board, you'll lose your sub. \ Killer Sharks and Enemy Subs are deadly. If your sub collides with anything except your own divers, your sub will explode. And, the longer you're out in the ocean, the rougher the seas become. So after each round, take a breath - enemy subs and sharks will increase in speed. \ The Enemy Patrol Sub will appear on the surface when you've rescued your second group of six divers. Avoid it. If you collide, your sub will explode, and you'll lose one diver. While you are refilling your oxygen tank, the Patrol Sub will move in on you. Your sub cannot move away until its oxygen tank is full. So when you surface, do so as far from the Patrol Sub as possible! \ You Have Reinforcement Submarines. You start the game with four subs in your fleet--one ready at sea-level and three waiting on the horizon. Each time you increase your score by 10,000 points, an extra sub will be delivered to your base. You can only have six reserve subs on the screen at one time. \ Score 10,000 points to earn an extra life. [Skiing] File=atgames/Atari/Skiing.a26 Platform=Activision Genre=Sports Description=Ski a wide variety of slalom and downhill runs. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 10. Games 1 – 5 are Slalom Runs, and games 6 – 10 are Downhill Runs. Games 1 – 4, and 6 – 9, are progressively more difficult runs. Game 5, features game 3 difficulty and a new run every time. Game 10 features game 9 difficulty, and a new hill every time. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ The joystick controls the position of your skis. The longer you hold the joystick in either direction, the farther your skis will go, until they reach horizontal. \ The controller button is only used when the RIGHT DIFFICULTY switch is set to A. Press the controller button to make your skier jump any moguls in your path. \ \ 3. Difficulty switches. \ With the RIGHT DIFFICULTY switch in the A position, you must push the controller button to make your skier jump any moguls in your path (they are the grey patches in the snow). The timing of your jumps is critical; if you're off, your skier will hit the mogul and fall on his face. If trying to dodge trees and jump moguls gets a bit too tricky, just push your RIGHT DIFFICULTY switch to B and your skier will jump each mogul automatically. \ With the LEFT DIFFICULTY switch in the B position, the ski run passes by vertically, but does not change horizontally, so your skier cannot ski off the course. When he reaches the edge, he stops moving horizontally. With the LEFT DIFFICULTY switch in the A position, you can direct your skier off the trail and through the woods--even ski all the way around the mountain, if you wish. It is suggested that you try this option on downhill runs only (games 6 - 10), as an interesting and creative variation on the normal ski run. \ \ 4. Instructions. \ Press START button to begin play. Move the joystick to start skiing. \ Your skier will go in the direction your skis are pointed and will reach maximum downhill speed when the skis are pointed directly downhill. \ For Slalom Runs games, run through all the gates between the poles in the fastest time. \ For Downhill Runs, reach the bottom of the hill in the fastest time. [Sky Jinks™] File=atgames/Atari/SkyJinks.a26 Platform=Activision Genre=Racing / Driving Description=Fly your plane in the World Championship of Air Races to get The Thomson Trophy. Watch out for the obstacles set by your mortal enemy, dastardly Dumont Doolittle! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 5. Game 1 is Polo Grounds (25 pylons), game 2 is Aero Race (50 pylons), game 3 is Love Field (75 pylons), game 4 is Speedway Meadows (99 pylons), and game 5 is Thompson Tourney (99 pylons and a new course each time). \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move your joystick left and right to bank left and right. Press the controller button to accelerate and release the button to slow down. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, trees are randomly placed directly in your flight path along the course. In the B position, trees are removed from the direct flight path. The RIGHT DIFFICULTY switch is not used. \ \ 4. Instructions. \ Press START button to begin play. Move the joystick or press the controller button to begin a new race. \ You must fly to the right of the red pylons and to the left of the blue pylons. There is a 3 second penalty each time you fly on the wrong side of a pylon. Your pylon count is shown above the timer on the screen and counts down each time you either successfully pass or crash into a pylon. So, at the end of the race, the count remaining on the screen indicates the number of missed pylons for that race. \ You'll not only have to properly bank around the pylons to make the best time, but you'll also have to deal with (and dodge) other obstacles as well. Trees and hot air balloons have been strategically placed along the course to really keep you on your toes and keep you from flying the fastest, most direct path. [Space Shuttle - A Journey into Space™] File=atgames/Atari/SpaceShuttle.a26 Platform=Activision Genre=Action Description=Fly a full space shuttle mission in this detailed simulation. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Refer to Instructions for use of the SELECT button. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move the joystick forward (up) and back (down) to move the shuttle forward or back (X axis). Left and right controls your plane (left/right) movement (Y axis.). With the controller button depressed, forward or back stick movement moves the shuttle up or down (Z axis). The controller button also has other uses in launch, orbit, and entry phases. \ \ 3. Difficulty switches. \ Refer to Instructions for use of the difficulty switches. \ \ 4. Instructions. \ PART ONE - Flight Preparations \ A. Mission Profile \ It is the 101st Shuttle mission of the Space Transportation System. You are at the helm of the Space Shuttle Discovery. Approximately 210 nautical miles above the Earth is your target: an orbiting satellite with intentionally programmed gyroscope problems. \ \ Your mission is to launch, rendezvous, and dock with the satellite as many times as you can, using the minimum of fuel, then return safely to Earth. A word of caution: Each time you successfully dock, the satellite has been programmed to become even more erratic. \ \ This is a total test of your piloting capabilities. You will be evaluated at the end of your flight. \ Press SELECT+UP (color/B&W) for the Primary Engines. \ Press LEFT DIFFICULTY for Backup Engines. \ Press RIGHT DIFFICULTY for Cargo Doors/Landing Gear. \ Press the SELECT button for Status. \ Press START button to Activate Countdown (start the game). \ \ B. Equipment Check \ Status Switch - Your Flight Indicator. Hold it down to make your Flight Selection and to check the following important information: speed, altitude, fuel, MET (mission elapsed time), and stats (see "Stat Messages" for descriptions). Also, hold down for two seconds during flight to re-start flight. \ Primary Engines - Your access switch to all Shuttle engines: Main Engines, Orbital Maneuvering System, and Reaction Control System. \ Backup Engines - Used only on game systems where Primary Engines (color/B&W) is inaccessible. Otherwise always keep in shutdown mode. \ Cargo Doors/Landing Gear - A dual function switch used to open and close your Cargo Bay Doors, and to lower your Landing Gear. More on this in later sections. \ \ Joystick Controller - A realistic directional hand controller. Forward and back moves Shuttle forward or back (X axis). Left and right controls your "plane" (left/right) movement (Y axis.). With red button depressed, forward or back stick movement moves shuttle up or down (Z axis). See "Maneuvering in Space" for further explanation. Also, the red button has other uses in launch, orbit, and entry phases as described in those sections. \ \ C. Flight Selection \ There are three separate flight modes. Spend time with training flights: #1 and #2 before taking on all the challenge of a real, unassisted Shuttle mission (flt #3). Flight mode can only be selected before countdown is activated. \ \ Flight #1 Autosimulator - flight mode #1 is a combination demonstrating flight and autosimulator. The Shuttle flies an abbreviated mission. You do not use any of the console controls. In this flight mode, most aborts (see "Abort indicator") are ignored. Whenever you touch your Joystick, you take control from that point on. However, you will only need to use your Joystick Controller to correct your Y axis, and land. \ \ Flight #2 Simulator - All astronauts spend thousands of hours practicing in ground-based simulators before flying an actual Shuttle mission. In this mode, experience the challenge and demands of a real mission with a couple of important exceptions: You will never use any fuel units, so take your time to complete a mission. Also, your onboard computers will greatly assist you during flight by compensating for less than perfect piloting skills. Most aborts are overridden, but your flight indicator (stat message) will alert you when you've erred. \ \ Flight #3 STS 101 - A full-fledged Shuttle Flight. All aborts are operative and flight conditions are quite realistic. Good luck! \ \ D. Flight Evaluation\ \ Abort Indicator - If critical problems occur anytime during a flight, you may receive a "Launch Scrub" or "Mission Abort" signal. If this happens, your flight has ended, and you must check your Status to find out what went wrong. \ \ Ranking - If you safely land your Shuttle at Edwards Air Force Base, in flight #3, your performance will be computer-evaluated. Your ranking will be determined by the number of successful dockings and the exact number of fuel units you have remaining at the end of your flight in order of qualifications from lowest to highest: Payload Specialist, Mission Specialist, Pilot, and Commander. \ \ PART TWO - Launch: Dawn, Cape Canaveral \ \ A. Objective \ Launch your Space Shuttle and attain an altitude and orbit as close to the satellite's orbit as possible. \ \ B. Launch Checklist \ Launch Phase - As you fire your enormous main engines and liftoff from the pad, you'll be going through 3 separate phases. The numbers 1,2,3 on you initial computer screen refer to: (1), firing of the SRB's (solid rocket boosters), which really shakes the shuttle, (2), maximum acceleration, and (3), approaching engine shut down. The X indicates MECO, (Main Engine Cut-Out). \ Thrust - Notice the two, long horizontal bars on the control panel on your screen. "T" stands for thrust, "C" stands for computer. The "C" arrow represents a signal from the onboard computer indicating the proper thrust needed during each phase of liftoff. You control "T" (thrust) using the red button on you Joystick. Always keep both "T" and "C" arrows aligned. Whenever the "T" arrow flashes, you are wasting fuel and should immediately increase or decrease thrust. \ Hold Down Bolts - Though your engines are firing, you won't leave the ground until MET +3. The "Hold Down Bolts" will keep your Shuttle on the ground until MET +3 to compensate for the mechanical strain on the Shuttle from firing your engines. \ Trajectory/Plane - In addition to regulating thrust, you'll need to also follow the proper trajectory (forward-back on Joystick), and constantly correct your "plane" (left-right on Joystick). \ Line Horn - If you stray from the correct launch trajectory, you will waste fuel. To alert you when this is happening, a warning horn will sound. You'll find this feature helpful in avoiding an abort situation. \ Separation - A yellow flash at about 65 nautical miles will indicate Solid Rocket Booster separation (SRP SEP). Another flash shortly after MECO, (Main Engine Cut-Out), will alert you that the main External Tank has fallen away into the Indian Ocean (ET SEP). \ \ B. Launch Sequence \ 1. Internal Power on. \ 2. Primary and Backup Engines Shutdown. \ 3. Cargo Door closed/Landing Gear up. \ 4. Activate Countdown. \ 5. At MET-015 activate Primary Engines. \ 6. At MET-004 ignite Engines by pressing red button on Joystick. Match "T" arrow with "C" arrow during launch. \ 7. As Shuttle rises, watch both dots on the computer screen. You must follow the indicated launch trajectory AND continually correct your "plane" by keeping your Shuttle centered in the small box at right: \ Move Joystick forward to move dot left, backward to move dot right. \ Move Joystick left or right to correct plane. \ 8. At about 205 nautical miles, quickly shutdown engines. The closer you come to the 210 altitude, the closer you'll be to the satellite's orbit. \ \ Launch & Ascent Summary - Flying the Shuttle into orbit is an extremely challenging task. Following a roller coaster path, you must match your thrust with the computer indicator, stay on the proper trajectory as plotted on the altitude display, and correct your plane as indicated in the small green box. Each area is critical. Incorrect trajectory will cost precious fuel and may abort your mission. A great elevation in the plane setting at MECO will make satellite docking difficult. \ \ PART THREE - Stabilizing Orbit \ A. Objective - Establish a stable orbit by adjusting Shuttle pitch to enable visual contact, and by opening Cargo Bay Doors for heat release. \ B. Stable Orbit Checklist \ Nose Down Maneuver - When the Shuttle first achieves orbit, the nose of the craft is pointed up out of the line of sight of the satellite. In order to dock, you must see the satellite. So it's necessary to bring the nose down, which is done by adjusting pitch (the up-down movement of the nose of the Shuttle). \ Cargo Bar Doors - One of your first tasks in orbit will be to open the Cargo Bay Doors. This is vital and must be accomplished within first orbit. The radiators that shed excess heat generated by the Shuttle are on the inner surfaces of these doors. If the doors remain closed, heat builds up within the vehicle, and a warning horn will sound. You then have 30 seconds left to open Cargo Bay Doors. If the doors aren't quickly opened, the mission will have to be aborted. \ C. Sequence to Stabilize Orbit \ 1. Activate Primary Engines. \ 2. Push Joystick forward to set -28 pitch. \ 3. Shutdown Primary Engines. \ 4. Open Cargo Bay Doors. \ D. Stable Orbit Summary - Nose pitch down and Cargo Bay Door events must be performed on the first orbit revolution before any on-orbit operations can be attempted. \ \ PART FOUR - Docking: 210 Nautical Miles in Space \ A. Objective - Properly correct the speed and position (Z,Y,X axes) of your Shuttle to successfully rendezvous with the satellite. \ B. Docking Checklist \ \ Maneuvering in Space - There are two separate ways to maneuver your Shuttle in space. For major maneuvers (30 nautical miles or more) the Orbital Maneuvering System (OMS) can be used. This system (explained in a later section) takes a good deal of understanding and experience to use effectively. So, when first starting out, use the Reaction Control System (RCS). These clusters of rocket engines in the Shuttle's nose and tail can move the Shuttle about its three major axes X,Y,Z (called transitional) or about its yaw or pitch (rotational). \ Shuttle Speed and Position - Speed is just as important as position. Never allow your speed to drop below Mach 17.0, or your altitude to fall below 195 nautical miles, or you'll burn up in the atmosphere! Your X motion to satellite is dependent upon your speed, not the RCS engines. To move toward satellite you must increase speed to greater than Mach 23.9 (the satellite's speed). When you make your final approach to satellite, keep your speed close to Mach 23.9. \ Drifting - As you move closer to the satellite, constantly go back and forth to check all axes. Settings continually shift, and the satellite movement is erratic. \ \ Part FIVE - Docking; 210 Nautical Miles in Space \ "S" Curve - On computer screen #2, the "S" line indicates both the Shuttle's and the satellite's ground track around the Earth. The flashing dot is your Shuttle, the solid dot is the satellite. Notice as you track the satellite, your X axis will suddenly change significantly as the satellite "wraps around" the tracking line. This is because the orbital tracking line wraps around the display as a real orbit would wrap around the Earth. \ Docking Screen - You'll use the "S" curve screen until you get fairly close to the satellite. Then, two smaller radar screens will appear. The left screen shows your Z axis, (up-down), and a wide view of your Y axis, (left-right). The right screen, which you'll use more, shows the X axis (left-right) and micro (close in) Y axis (up-down). \ Multiple Dockings - Every time you dock, you receive a "Rendezvous" sign and a certain number of fuel units. However, each docking becomes more and more difficult. So, for each successive docking, you receive more fuel. After each docking, the satellite has been programmed to sail a good distance away from your Shuttle. Wait until it settles (x= +128 or -128) before beginning another docking procedure. \ \ DOCKING SEQUENCE: Match the position of your Shuttle with that of the satellite's by correcting your Z, Y and X axes preferably IN THAT ORDER. \ 1. Correct Z axis to 0: Hold down red button and tap Joystick forward. A negative number means the satellite is below you, so push the Joystick forward to dive. A positive number means the satellite is above you, so pull the Joystick back to climb. \ 2. Correct Y axis to 0: Tap the Joystick to the right. A positive number means the satellite is right of you, so push your stick right to line up with it. A negative number means it is left of you. Push Joystick left to line up with satellite. \ 3. Correct X axis: Tap the Joystick back. A positive number means the Satellite is ahead of you. A negative number means it is behind you. To increase Shuttle speed, push Joystick forward. To decrease speed, pull Joystick back. Use Status switch to check Shuttle speed. \ 4. Dock: All axes must be adjusted to 0, and stabilized for 2 seconds, then you will receive a "Rendezvous" signal, indicating you've docked. \ \ DOCKING SUMMARY: You are attempting to dock with a satellite that is traveling at Mach 23.9 and 210 nautical miles above the Earth. You will either need to slow down or speed up to rendezvous (X axis). Also, you will need to be at the same altitude (Z axis), and position (Y axis). All of these maneuvers are interrelated - changing one can affect the others. And, in flight #3, the longer you take to dock, the more fuel you'll use! It is also better to tap the Joystick than hold it down (saves fuel). \ \ PART SIX - Deorbit Burn \ A. Objective: To turn the Shuttle around, fire the engines, and decelerate to the proper speed. \ B. Deorbit Checklist \ 1. Deorbit Burn Maneuver: You must first turn the Shuttle around so that it is traveling tail-first. Then, in order to maintain the proper altitude, set your Z axis and pitch. Once completed, fire the engines to decelerate. (If he Z axis and pitch are not set properly, firing the engines will make your Shuttle climb or dive). After the deorbit burn, the Shuttle must then be reoriented nose-forward to the proper attitude for reentry. Entering the atmosphere backwards will cause the Shuttle to burn-up. \ 2. Yaw: Left-right rotation of the nose of the craft. \ 3. Satellite Interference: Before attempting a deorbit burn, you must allow the satellite to pull a safe 128 nautical miles away from the shuttle. If you don't, your deorbit burn will be unsuccessful, and you'll never leave orbit! \ C. Sequence for Deorbit Burn \ 1. Check X axis by tapping Joystick back. Wait until x=128 miles BEFORE proceeding (x=+128 or -128). \ 2. Using Status switch, check your speed. Pull Joystick back or push Joystick forward to set speed at Mach 23.9. \ 3. Correct Z axis to 0. \ 4. Activate Primary Engines. \ 5. Turn Shuttle around by pushing Joystick left to set yaw at -128. \ 6. Pull back or push Joystick forward to set pitch at -004. \ 7. Display speed (SP/m), speed in Mach, using Status switch. \ 8. Ignite engines by pressing red fire button. Hold down button until speed = 19.0. \ 9. Reset yaw to exactly 0.\ D. Deorbit Summary - Deorbit is one of the most critical phases of your flight. Following completion of orbital operations, the Shuttle is oriented to a tail-first attitude, then decelerated to a necessary speed for reentry. The orientation of the Shuttle is established by the RCS engines, and deceleration is provided by the larger OMS engines. You begin to lose altitude once you've slowed the Shuttle down below the actual velocity needed to sustain your 210 mile orbit. \ \ PART SEVEN - Reentry \ A. Objective: to establish and maintain the correct pitch, yaw and speed; follow the correct trajectory; and properly manage heat build-up during reentry. \ B. Reentry Checklist \ 1. Entry Interface: This is the point in your flight where atmospheric entry officially begins. As the Shuttle descends, atmospheric drag dissipates tremendous energy, generating a great deal of heat. This heat quickly builds up (portions of the vehicle's exterior reach 1540 degrees Celsius). Pitch and speed must be correct to properly utilize the Shuttle's Thermal Protection System. \ 2. Terminal Area Energy Management: After entry interface, you must closely follow the proper descent trajectory in order to maintain enough altitude and speed to reach the final touchdown point. This process of conserving your energy by maintaining the correct position, altitude, velocity and heading is called Terminal Area Energy Management (TAEM). \ 3. Loss of Signal: During reentry, the Shuttle superheats the gas of the upper atmosphere, creating flashes of color outside your window. Heat strips electrons from the air around the Shuttle, enveloping it in a sheath of ionized air that blocks all communication with the ground. So, at 160 miles, you will experience a temporary partial loss of signal (LOS). Keep a close eye on you radar at this point. You will receive intermittent signals which you need to use to correct your course and plane. \ 4. Descent Screens: On your reentry screen, "X" indicates cut-off of your OMS engines (deorbit burn). "T" indicates the Terminal Area Energy Management Phase. "L" indicates your transition to final landing approach. The small box at left is your plane indicator. \ B. Reentry Sequence \ 1. Pull back Joystick to set +24 pitch for proper reentry attitude. \ 2. Close Cargo Bay Doors. \ 3. Follow reentry course on computer screen. Pull stick back to go right; push forward to go left. Left and right on stick centers plane. \ C. Reentry Summary - There are three important stages to Reentry: Entry Interface, TAEM, and LOS. Position, altitude, velocity and heading must all be exact to both properly manage the tremendous heat buildup and correctly position your shuttle for the Final Approach. [Spider Fighter™] File=atgames/Atari/SpiderFighter.a26 Platform=Activision Genre=Action Description=Protect your fruit orchard from insect fruit thieves, scoring points by exterminating the attackers. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move with the joystick. Fire point pellet volleys by repeatedly depressing the controller button. \ \ 3. Difficulty switches. \ For the LEFT DIFFICULTY switch, the A position is a regular game, and the B position is an expert game. For the RIGHT DIFFICULTY switch, the A position is straight pellets and the B position is guided pellets. \ \ 4. Instructions. \ Press START button to begin play. \ Your fruit orchard is growing oranges, grapes, strawberries, and bananas. You must protect each variety of fruit from waves of insects. Four waves attack oranges, grapes and strawberries. Then, unlimited waves of insects attack your bananas. Each wave starts out with three fruit and four Master Nests. \ Each time you exterminate an attacking insect, you score points. \ If you manage to save all three fruit in a wave, and you also have four bug blasters in reserve, then you will receive 500 bonus points. [Space War] File=atgames/Atari/SpaceWar.a26 Platform=Atari Genre=Action, Simulation Description=Blast off into space with 17 game variations for one or two players. Take control of your starship and penetrate the boundaries of strange galaxies. Drift invisibly through hyperspace, but beware of the gravity of a strange sun. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 17. Games 1 - 13 are for two players, and games 14 - 17 are for one player. Games 1 - 7 are Space War games, and games 8 - 17 are Space Shuttle games. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the joystick up to thrust and back for hyperspace. Left and right turns the ship. Press the controller button to fire missiles. \ \ 3. Difficulty switches. \ The LEFT and RIGHT DIFFICULTY switches must be in the B position during all Space War games. In Space Shuttle games, with the A difficulty, you must exactly match your Star Ship's velocity to the Space Module's velocity. In B position, your Star Ship does not have to travel at the same speed to dock with the Space Module. \ \ 4. Instructions. \ Press START button to begin play. \ In Space War games, the object is to score points by shooting your opponent's Star Ship with missiles. Space War games last ten minutes or until one player scores ten points. \ Each player begins with eight missiles. Once the arsenal is depleted, the game will automatically reset each player with eight more missiles only when both players are out of missiles. In most Space War games, fuel cannot be resupplied. In games 6 and 7, players can refuel and resupply missiles by docking with the Starbase. Fuel is used by adding thrust to your Star Ship or by putting your Ship into Hyperspace. \ In Space Shuttle games, connect your Star Ship with the Space Module to score. \ During Space Shuttle games the Star Ships have an unlimited supply of fuel. In one-player games, you have 10 minutes to score a maximum 10 points. During two-player games each player maneuvers his or her Star Ship to score. \ In two-player games with two Space Modules, the target Space Module will be the same color as your Star Ship. First player to score 10 points or the most points in 10 minutes wins. [Sprintmaster] File=atgames/Atari/SprintMaster.a26 Platform=Atari Genre=Action, Racing / Driving Description=Choose your track, from practice-caliber squares to the curvaceous championship courses. Rev up at the starting line, and take off! You'll need a delicate touch and a cool head to avoid sliding into the wall on those sharp turns. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button or move the joystick in any direction to choose a one or two player game. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Steer with the joystick and accelerate with the controller button. Push the joystick back for an emergency brake. Release the joystick to slow down. \ \ 3. Difficulty switches. \ Use the LEFT DIFFICULTY switch to change your steering. Use the A position for less traction and the B position for more. \ \ 4. Instructions. \ Press START button or the controller button to begin play. The currently selected track appears, with a grid of all track selections above it. \ Press the SELECT button or move the joystick in any direction to see each track selection. When the track you want is on screen, press START button or the controller button. \ Press the SELECT button or move the joystick in any direction to choose a blacktop, dirt, or ice track. Press START button or the controller button to begin play. \ Drive over the blue box on the track to gain traction. Drive over the red box for a spurt of speed. Hitting an unpredictable tar slick makes you speed up or slow down. Colliding into a wall costs you time, so move back into position and get going! The race car that completes the required laps in the fastest time wins! [Starmaster™] File=atgames/Atari/Starmaster.a26 Platform=Activision Genre=Action Description=Your mission is simply to defend all of the starbases in the area by destroying the attacking enemy ships. Repair your ship's damage and refuel your ship by docking with a local starbase. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games E (Ensign, easy), L (Leader), W (Wing Commander), and S (StarMaster, hardest). \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move with the joystick. Fire and select by pressing the controller button. \ \ 3. Difficulty switches. \ Press difficulty switches to bring up the Galactic Chart. \ \ 4. Instructions. \ Press START button to begin play. Your ship will be cruising through an empty sector of the galaxy. Now, you must seek out the enemy and race at warp speed to meet and destroy them. \ During the course of your mission, you will make use of four distinct modes of operation: Galactic Chart/Sector Analysis, Warp Travel, Engaging the Enemy, and Docking with a Starbase. \ In Galactic Chart/Sector Analysis your object is to locate enemy starfighters--or your starbases. After consulting Mission/Attack Control Computer (MACC), select a sector of the galaxy to which to warp, to either engage the enemy or dock with a starbase for refueling and repairs. \ Select a sector of the galaxy by moving joystick, which controls a cross on the Galactic Chart display. Place the + in the sector of the galaxy to which you wish to travel. Press the controller button on the joystick to begin Warp travel to the sector selected. \ In Warp Travel segment of your mission, you will be traveling at warp speed from one sector of the galaxy to another. Be alert to meteors which enter your path. Use your joystick to steer around them or destroy them with your laser cannons. Each meteor that hits your ship drains 100-500 units of energy from your shields, and could result in even greater damage to your ship. During warp travel, MACC will provide only Energy and Damage Control Status. \ When Engaging the Enemy, your ship's laser gunsight will begin to flash, indicating the presence of enemy starfighters. Your objective is to destroy all enemy starfighters in the sector, in the fastest time, using the least amount of energy and avoiding damage to your ship. \ When all the enemy ships in a sector have been destroyed, your control console will turn from red to green. You should then refer to your Galactic Chart to seek out more enemies or locate your starbases. \ When Docking with a Starbase, use the joystick to pilot your ship until your ship's sights connect with the orbiting space station at its closest approach. Once Docked, your ship's energy will be completely replenished and all damage will be repaired. You will then be prepared to continue your mission to destroy the enemy. \ Enemy starfighters are constantly trying to surround and destroy your starbases. Only you can prevent this from occurring. When the enemy succeeds in destroying a starbase, an explosion is heard (no matter where your ship happens to be at the time), and the starbase disappears from the Galactic Chart. \ When all enemy ships are destroyed or your ship is destroyed or your ship runs out of energy, your mission is over. Call up the Galactic Chart and review your Mission Evaluation (score). \ While engaging the enemy in battle, MACC will display only Energy and Damage Control Status. Monitor Damage Control to determine when damage occurs, as follows: \ Damage Control Status (D: LSWR) \ L: Laser cannons destroyed. You cannot fire at the enemy or meteors. \ S: Shields destroyed. You ship is defenseless. One more hit from enemy fire or collision with a meteor during warp travel will destroy your ship and end the game. \ W: Warp engines are damaged. You ship will use twice as much energy during warp travel. Watch energy reserves. \ R: Radar destroyed. You can no longer spot enemy fighters on the Galactic Chart. Your starbases will continue to appear. \ \ Whenever damage occurs, you will hear an explosion, whether you are monitoring your Galactic Chart or viewing the space around you. \ \ Energy Reserves \ MACC will activate the energy reserve alarm (a yellow hazard light on the control panel) when energy drops below 1000 units. If your ship runs out of fuel, your mission cannot be continued, and the game is over. To repair damage and/or refuel, you must reach one of your starbases and dock. \ To reach a starbase for docking, call up your Galactic Chart, select a sector of the galaxy in which a starbase is located, and press the red button on your Joystick to warp to the starbase sector. \ To dock, use the joystick to pilot your ship until your ship's sights connect with the orbitting starbase at its closest approach. \ Once Docked, your ship's energy will be completely replenished and all damage will be repaired. You will then be prepared to continue your mission to destroy the enemy. [Stampede™] File=atgames/Atari/Stampede.a26 Platform=Activision Genre=Action Description=Play as a cowboy who must rope as many dogie calves as he can. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. The higher the game number, the more difficult the game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, it shortens the rope. In the B position, it lengthens the rope. The RIGHT DIFFICULTY switch has no effect. \ Move with the joystick. Use the controller button to throw your rope. \ \ 4. Instructions. \ Press START button to begin play. \ Score as many points as possible by roping as many dogie calves as you can before too many stray behind you. \ To rope, position your horse directly behind the dogie you wish to lasso. The rope will always be thrown directly in front of your horse, and the loop must touch a dogie in order to rope him. If you attempt to rope a steer which is too far away or too close, you'll come up empty. When you get more at home on the range, you'll know the right time to throw your rope. It's impossible to score well if you can't keep the game going long enough to rope a passel of dogies. The only way to do that successfully is to keep the cattle in a herd in front of you. Herding is as important as roping in helping you run up your score. \ When you ride just behind one of the dogies, you'll notice he'll speed up and run further out in front of your horse. Since all dogies do not run at the same speed, you will have your work cut out for you to keep them all together and ahead of you. \ Score 1,000 points to earn an extra life. [Star Ship] File=atgames/Atari/StarShip.a26 Platform=Atari Genre=Action Description=Destroy as many spacecraft and robots as possible within the time limit, all while avoiding asteroids and other objects as you try to cover the greatest distance possible in one of three included game variations. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 17. Games 1 - 9 are Star Ship. Games 10 -11 are Warp Drive. Games 12 - 17 are Lunar Lander. Games 1 - 4 and 12 - 17 are one player games, although games 12 - 17 can also be joined by a second player. All other games are for two players. \ \ 2. Use joystick controller. \ Use the P2, or right, joystick for one player games, and the P1, or left, joystick for the second player in two player games. \ Move the joystick up to climb and down to dive. Left and right turns left and right. \ Destroy enemy space objects with laser beams by pressing the controller button. In Lunar Lander games, press the controller button to fire your retro rockets as you land. \ \ 3. Difficulty switches. \ Use the A position during Star Ship games to make your laser missiles weaker. Use the A position during Lunar Lander games to require landing exactly on target to score points. \ \ 4. Instructions. \ Press START button to begin play. [Steeplechase] File=atgames/Atari/Steeplechase.a26 Platform=Atari Genre=Action, Sports Description=Ride your horse against up to three other friends in racing and hurdle games. Note= \ Player Mode: Multi-player game (1-4) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 6. Games 1 - 3 feature increasing difficulty levels, while games 4 - 6 feature increasingly difficult random hurdles. All six games can be played by 1 - 4 players. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. If using joysticks, you cannot play three or four player games with human opponents. If using paddles, plug the paddle controller into the P1, or left, joystick port. P1 uses the left paddle, and P2 uses the right paddle. For three and four player games, plug in a second set of paddles into the P2, or right, joystick port. Player three uses the left paddle, and player four uses the right paddle. \ Before each race begins, each player has four seconds to press their controller button. This will place your horse in the race. Otherwise, the computer will control the horse. Notice that when you press the controller button your horse changes from a sitting position to a standing position. \ After the race begins, press the controller button to jump your horse. Move the joystick or turn the paddle to select one of four height settings of the height indicator bar. To clear the widest hurdles, you must use the highest height setting. Use lower height settings to clear the small hurdles. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ The object of Steeplechase is to be the first player to advance your horse to the right side of the screen display. Each horse gallops at a given speed from left to right. While the horse gallops, hurdles of different sizes approach the horse from right to left. Your task is to jump and clear the hurdles, and get your horse to the right side first. \ As you are jumping each hurdle, your horse actually has no motion from left to right. Whenever you hit a hurdle your horse loses some horizontal position (distance) while it falls to the ground and gets up. The higher you jump your horse, the easier it is to clear all hurdles. However, the more time it takes to clear the hurdles, and the more time it takes to reach the right side of the screen. \ The height of a jump can be set by adjusting your height indicator bar. There are four height settings. Each horse has its own height indicator bar. [Stellar Track™] File=atgames/Atari/StellarTrack.a26 Platform=Atari Genre=Simulation, Strategy Description=Destroy the alien menace before time or energy runs out in this classic game of strategy. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Pressing the SELECT button or START button serves the same function, which is to randomly select the size of a new mission. There are two factors which vary with each mission. One is the number of STARDATES you have and the other is the number of Aliens you must destroy to win. Press either button to change and/or select the size of each mission. Continue depressing either button until you select the size mission you want. \ The best missions to start out with are those with approximately 25 to 35 Aliens, and the most STARDATES you can find. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move the joystick to select options, then the controller button to confirm. \ \ 3. Difficulty switches. \ The RIGHT DIFFICULTY switch controls your shield strength of damage probability. In the B position, the probability of damage is lower. In the A position, the probability is twice as high. \ The LEFT DIFFICULTY switch controls your phasor strength. In the B position, your PHASORS, or energy units, are twice as powerful as the Alien phasor strength. In the A position, your PHASORS are equal in strength. \ \ 4. Instructions. \ Press the controller button to begin play. \ The GALAXY MAP command will appear (flashing) toward the bottom of the screen. In total, there are seven commands available. These commands are selected with the joystick, then entered with the controller button. Each command is displayed (flashing) on the screen as you move the joystick right or left. \ Remember to press the controller button whenever you are finished reading a particular display and are ready to continue with another command. \ The galaxy is divided into 36 quadrants, and each quadrant is divided into 64 sectors. The color of the screen tells you who or what is in the quadrant you are currently occupying: Green = empty, Red = aliens, and Grey = starbase. \ If you destroy all the Aliens, you mission is successful and you receive a ranking (CADET, ENSIGN, LIUTENANT, CAPTAIN, COMMODORE, or ADMIRAL). Ranking is based on how much time and energy it takes you to destroy the enemy. The less you use, the higher your ranking. You're ranked at the end of a mission regardless of how it ended. \ If you run out of time (STARDATES) or fuel (ENERGY), the Terrans must surrender to the Aliens. \ The LR SCAN does not use energy or startime. However, when you are in a quadrant with Aliens, they will fire at you (one by one) after you use the LR SCAN. \ You must use the SR SCAN to find out exactly where the enemy is, or where a starbase is. It does not use energy or startime, but like the LR SCAN, any Aliens in your quadrant will fire at you (one by one) after you use it. \ The Warp command is used to move your ship from one quadrant to another, or from one sector to another. Using the WARP command is expensive - it uses STARTIME and ENERGY. \ Your PHOTON Torpedoes are one of two weapons you have to destroy Aliens. The other weapon is your PHASORS. \ Using your PHOTON Torpedoes requires no ENERGY or STARDATES. The Alien is always destroyed when hit by a PHOTON Torpedo. Any undestroyed Aliens in the quadrant will fire back after you use a PHOTON Torpedo. \ Your PHASORS are an energy weapon. A PHASOR blast can cause damage, or destroy an Alien if strong enough. You must hit an Alien with more energy than he has to destroy him. All Aliens start with 99 energy units. \ Aliens in your quadrant will fire on you only after they detect a maneuver on your part. Their sensors are unable to detect when you use the STATUS or GALAXY MAP, so these are the only "free" moves. All other actions antagonize the Aliens to return fire, which can damage one of five ship functions. \ Your Engines are a special case when it comes to damage, limiting your movement options. Calling up the STATUS Report does not use any ENERGY or STARDATES. \ Docking at a starbase repairs all damage to your ship. This procedure provides you with a new supply of ENERGY (3000 units). It also replaces all 9 of your PHOTON Torpedoes. To dock at a starbase, WARP to the same quadrant and sector as the starbase. This places you virtually on top of the starbase. [Street Racer] File=atgames/Atari/StreetRacer.a26 Platform=Atari Genre=Racing / Driving Description=Street Racer features car racing, slalom skiing, jet shooting, number crunching, and scoop ball games for up to four players! Note= \ Player Mode: Multi-player game (1-4) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 27. Games 1 - 6 are Street Racer games. Games 7 - 12 are Slalom games. Games 13 - 16 are Dodgem games. Games 17 - 20 are Jet Shooter games. Games 21 - 24 are Number Cruncher games. Games 25 - 27 are Scoop Ball games. \ One player games are games 1, 7, 13, 15, 17, 19, and 21. Two player games are games 2, 5, 8, 9, 11, 14, 16, 18, 20, 22, and 25. Three player games are games 3, 23, and 26. Four player games are games 4, 6, 10, .12, 24, and 27. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Three and four player games are not supported with joysticks. If using paddles, plug the paddle controller into the P1, or left, joystick port for one or two player games. For three and four player games, plug a second set of paddle controllers into the right joystick port. \ Use the joystick or paddle to steer in all racing games. The controller button is the accelerator. For Dodgem games, the controller button is forward thrust, and in Jet Shooter games, the controller button fires bullets. \ \ 3. Difficulty switches. \ If the difficulty switch is set to A, you lose one point for each collision that occurs. \ \ 4. Instructions. \ Press START button to begin play. \ In one-player games you race against the clock as you try to make points within 2 minutes and 16 seconds. During two, three, and four player games, you compete against opponents to score the most points within 2 minutes and 16 seconds. Your score will flash on and off the screen during the final 16 seconds of game time. [Submarine Commander®] File=atgames/Atari/SubmarineCommander.a26 Platform=Atari Genre=Simulation Description=You are at the helm of a submarine equipped with radar, sonar depth charge indicators, torpedoes, and fuel and temperature gauges. As commander of the submarine, you must sink the enemy ships before running out of fuel! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. Games 1 and 2 are the easiest games, where enemy ships do not shoot depth charges. Games 3 and 4, only the destroyers attack with depth charges. Games 5 and 6, you have to avoid the depth charges of both destroyers and PT boats. Games 7 and 9, you have to avoid the depth charges from destroyers, PT boats, and tankers. \ Odd numbered games are for one player, and even numbered games are for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ What you see on the screen is your view through a periscope. Moving the joystick up and down allows you to see close up or far away to the horizon. You can also use the joystick to maneuver the sub right and left. This will help you catch up to an enemy ship or move away from a dangerous depth charge. The direction in which you move your sub is indicated by the broken black line, just below the temperature gauge. When you move the joystick right, the black lines move right indicating that the sub is moving right. When you move the joystick left, the black lines move left and your sub is moving left. When your sub is moving right or left, any torpedoes launched will travel with a slight curve in the opposite direction. \ To shoot a torpedo, press the controller button. The torpedoes launch from the side where the torpedo status indicator is green. The torpedo launcher changes sides with every other launch. You will see the green light change sides each time you launch a torpedo. \ \ 3. Difficulty switches. \ Set the difficulty switch to A for the expert level, or B for the novice level. The expert level is more challenging because every time your sub is hit by a depth charge, you incur damage that could cause the loss of one of your gauges. \ \ 4. Instructions. \ Press START button or the controller button to begin play. \ The object of the game is to sink as many enemy ships as possible. As you sink ships, you score points. Some of the ships can drop depth charges, which might damage your submarine. \ Depth charges are indicated on the depth charge detector gauge. The gauge alerts you to the closeness and the seriousness of a depth charge. Because your sub is equipped with sonar detection you can identify the location of enemy ships before they are sighted through the periscope. This allows you to shoot a torpedo before the enemy drops a depth charge. \ Your sub also carries 3000 units of fuel and two torpedo launchers. The fuel level is proportional to the engine temperature. Watch the engine temperature gauge at the top center of the screen. \ The more maneuvers you make, the hotter the engine gets. Every torpedo launched uses three units of fuel, but every depth charge hit costs 300-377 units of fuel. Some fuel is also used just to run the submarine engines. When all the fuel runs out, the temperature gauge turns black, and the game is over. [Super Baseball] File=atgames/Atari/SuperBaseball.a26 Platform=Atari Genre=Action, Sports Description=Take to the field and outscore the other team in this sophisticated baseball game. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button or push the joystick up or down to choose between a one-player/first up, one-player/second up, or two-player game. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ To hit the ball, press and hold the controller button while moving the joystick. The direction in which the joystick is moved determines the type of swing (bunt = up, right field = up/left, left field = up/right, fly/right = down/left, and fly/left = down/right). \ To have a runner steal a base, push the joystick handle towards the base the runner is on. To return the action to the batter, pull the joystick down. \ When your team is in the field, first select your pitch by moving the joystick. The direction of the joystick determines the type of pitch (fastball = up, intentional ball = down, riser = left, sinker = right, curve/left = up/left, and curve/right = up/right). Once you have selected the pitch, hold the controller button down and move the joystick down quickly to release the pitch. \ To throw the ball from one player to another, move the joystick to select the direction of the throw; then press the controller button to release the ball (home plate = down, pitcher = center position, 1st base = right, 2nd base = up, and 3rd base = left). \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the controller button to begin play. \ The fielder closest to the ball automatically makes the play. Begin moving the fielder into position, using the joystick, as soon as the ball is hit. \ If the ball is thrown away, the runners don't advance. Play is delayed until the appropriate fielder picks up the ball and throws it back to the pitcher. [Super Breakout®] File=atgames/Atari/SuperBreakout.a26 Platform=Atari Genre=Action Description=It's super-powered brick-breaking fun! Try your hand at Breakout, Cavity, Double, Progressive, or Children's Versions. Note= \ Player Mode: Multi-player game (1-2) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 9. Games 1 and 2 are regular Breakout. Games 3 and 4 are Double Breakout. Games 5 and 6 are Cavity Breakout. Games 7 is Progressive Breakout. Games 8 and 9 are Children's Versions of regular Breakout. \ Games 1, 3, 5, 7, and 8 are one-player games. Games 2, 4, 6, and 9 are two-player games. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. If using paddles, plug the paddle controller into the P1, or left, joystick port for one or two player games. \ Press the controller button to launch the ball. Move the joystick or paddle left or right to hit the ball. \ \ 3. Difficulty switches. \ With difficulty switches in the A position, the paddle is half-sized. With switches in the B position, the paddle is twice the size. \ \ 4. Instructions. \ After choosing the game selection and number of players, press START button to begin play. Press the controller button to release the ball. \ The object in all of the games is to keep the ball in play (as you knock out bricks) to score the highest amount of points possible, or to score more points than your opponent. [Super Football] File=atgames/Atari/SuperFootball.a26 Platform=Atari Genre=Sports Description=It's five-on-five action in this sophisticated football game. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button or move the joystick in any direction to see the selection screen. On the scoreboard at the top, the game level is displayed in the top row on the left and the number of players is displayed on the right. You can choose a game level from 1 to 4, where the higher the number, the games are more difficult and last longer. \ During a game, you can press SELECT to return to the selection screen. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button or the controller button to begin play. \ Once the action starts, the man currently under joystick control on each team will have a slightly different-colored jersey. \ The defensive (red) team faces you. The green team kicks off to the red team, and the red team's receiver catches the ball. \ The red receiver is now under P1's joystick control. Move your joystick in any direction to maneuver him up the field toward the end zone, while avoiding the green team's players. When the receiver is tackled, the two teams take their positions on the scrimmage line, with the offensive team at the bottom of the screen. \ With both teams at the scrimmage line, you have an opportunity to choose your plays. \ With both teams at the scrimmage line and the plays selected, the offense can press the controller button to hike the ball (the ball will automatically be hiked after about four seconds if the controller button is not pressed). \ Once the ball is hiked to the quarterback, both teams carry out their plays. The defensive rusher will rush the quarterback, the offensive receiver will run the selected pattern, the halfback (or tight end) will try to block the rusher, the linemen will block, and the cornerback and safety will try to cover the receiver. When the quarterback has the ball, he is under joystick control. The quarterback can either run with the ball or pass to the receiver, depending on the play selected. \ When passing, wait until the receiver is “open” before throwing the ball with the controller button. The quarterback cannot pass the ball once he crosses the line of scrimmage. \ When running, you can decide to either make the quarterback run with the ball or pass to a receiver, depending on the play selected. Once the ball is thrown, joystick control switches to the receiver. \ The offensive team has four "downs" to advance the ball 10 yards. If it is the fourth down, you can punt the ball or try for a field goal (if you are within 50 yards of the goal line). If the offense misses a field goal, the defense takes the ball. If a punt is kicked into the end zone, the defense takes over at the 20-yard line. \ The offense can select both a formation and a pattern (the route the receiver will run). The formation number appears as the left digit of your score and the pattern number as the right digit. Move the joystick left or right to choose a formation (from 1 to 9). Move the joystick handle forward or back to choose a pattern (from 1 to 4). \ For defensive plays, once the offense selects a formation, and the formation number appears at the left digit of your score, move the joystick left or right to choose a formation (from 1 to 9). Once the play is under way, use the joystick to control the cornerback. [Surround] File=atgames/Atari/Surround.a26 Platform=Atari Genre=Action Description=Control a moving wall to trap your opponent before they trap you. Watch out, because you can crash into your own wall! And if drawing is more your speed, try out the video graffiti mode. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 14. Games 1 - 12 are Surround games. Games 13 and 14 are Video Graffiti (drawing) games. Games 1, 3, and 5 - 14 are for two players. Games 2, 4, 13, and 14 are for one player. \ Games 3, 4, 6, 7, and 9 - 12 feature Speed Up. Games 5 - 7 and 10 -12 feature Diagonal Movement. Games 7 and 12 - 14 feature Erase. Games 8 - 14 feature Wraparound. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Use the P2 joystick or slot for one player games. \ Move your joystick in the direction you want your leader block to move. Press the controller button to erase in Erase games. \ \ 3. Difficulty switches. \ With difficulty switches in the B position, the player can't back into their previous track block. In the A position, the player can, raising the difficulty. \ \ 4. Instructions. \ Press START button to begin play. \ Your basic objective is to surround your opponent, causing him to run out of space in which to move, and at the same time not running into anything yourself. You can set up a blockade, force him into a corner or wander off by yourself and hope that he runs into something on his own. \ Video Graffiti games let you draw on the screen. [Swordquest: Earthworld™] File=atgames/Atari/SwordQuestEarthworld.a26 Platform=Atari Genre=Action, Adventure Description=As you explore EarthWorld, you will traverse 12 rooms, each named after a sign of the zodiac. You will encounter danger such as the horns of a charging Taurus bull, and you will be called upon to demonstrate your skill and ingenuity. A variety of magical objects will assist you in the challenging journey ahead. By leaving the right combination of objects in the right zodiac chamber, you'll discover illuminating clues. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Use the joystick to move your explorer through the maze of rooms. To pick up treasure, position your cursor over an object and press the controller button. The object will appear on the bottom of the screen and will move with you through the maze until you deliberately leave it somewhere. Once you have 6 items in your inventory, you must drop one to pick up an additional item. To leave an object in a room, go to the bottom of the screen, position your cursor over the object, and press the controller button. The object will stay in the room until you retrieve it. You must be in a room that has the sign of the zodiac on its wall in order to leave or retrieve a magical object. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press the controller button to begin play. You will be instantly transported from the first display into a doorway. Press the controller button again and you'll be in a zodiac chamber. \ To move out of the zodiac rooms, position your cursor on the door located next to the zodiac sign and press the controller button. You will then be in the doorway of the zodiac room; note that it is the same color as the zodiac chamber. \ To move out of the doorway and into another zodiac room, walk through any of the four exits. You will be sent down a corridor into another doorway. Press the controller button and you'll be in a zodiac room or a skill and action test which you must pass in order to get to a zodiac room. \ You will need to carry a magic object to move out of the right and left exits of the doorways. [Swordquest: Fireworld™] File=atgames/Atari/SwordQuestFireworld.a26 Platform=Atari Genre=Adventure Description=In this second game in the SwordQuest series, you enter FireWorld as a mighty warrior. Your skill and courage will be tested with dangerous trials and obstacles. The object of the game is to solve the puzzle. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Use the joystick to move your explorer. To pick up an object, position your cursor over an object and press the controller button. The object will appear on the bottom of the screen and will move with you until you deliberately leave it somewhere. Once you have 6 items in your inventory, you must drop one to pick up an additional item. To leave an object in a room, go to the bottom of the screen, position your cursor over the object, and press the controller button. The object will stay in the room until you retrieve it. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press the controller button to begin play. \ The FireWorld puzzle is based on the Tree of Life, with 10 rooms linked together by 10 rooms with doorways. FireWorld has ten treasure chest rooms, some containing different magical objects. These objects will help you on your journey through FireWorld. Carrying particular objects will help you find clues. Before you can explore these rooms, you'll be called on to demonstrate certain skills. \ There are 16 objects randomly located throughout the 10 rooms, but you can only take 6 objects at a time. As you leave the right objects(s) in the correct room(s), you will reveal clues that will help you solve the puzzle. \ Some doors are locked, which means they are invisible. However, certain objects will allow you to unlock these doors. \ If you press the controller button while in a room with doorways, you will move into a skill and action sequence. After you have completed the skill, the program automatically moves you into another room with doorways or into a treasure chest room with objects. If you find yourself in a treasure chest room, you may pick up or drop off any object. To leave a treasure chest room, move the cursor to the small open door in the lower left corner of the room, and press the controller button. [Swordquest: Waterworld™] File=atgames/Atari/SwordQuestWaterworld.a26 Platform=Atari Genre=Adventure Description=In this third game in the SwordQuest series, there are seven puzzle-based rooms. Scattered throughout these rooms are 16 magical objects that are related to each other and the seven rooms. Isolating the rooms from each other are three skill-and-action tests that you'll need to master in order to successfully enter a room and correctly manipulate all of its objects. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Use your joystick to travel from room to room and to transfer objects from the room to your pouch and back. To transfer an object, move your playing figure directly over the object and press the controller button. \ To transfer objects back into the room you must first enter the carrying pouch. To do this, move your playing figure over the carrying pouch symbol at the top of the screen and press the controller button. To emerge from the pouch, simply move your joystick up toward the room. \ Pressing the controller button while a hint is being displayed at the bottom of the screen will immediately return you to gameplay. Doing this will eliminate the time it usually takes to cycle through each hint display. \ Pressing the controller button while you are in the midst of a skill-and-action test is a sign of surrender. You will be transported directly into the desired room, but without the power to see or successfully manipulate all the objects in that room. \ In the ice floes sill-and-action test: Push the joystick up to jump to the next floe. Pull the Joystick down to jump back. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press the controller button to begin play. \ Scattered throughout seven rooms are 16 magical objects that are related to each other and the rooms. Isolating the rooms from each other are three skill-and-action tests that you'll need to master in order to successfully enter a room and manipulate all the objects in that room. \ Your task is to travel successfully from room to room; discover the relationships of the objects to each other and to the rooms; and then place a correct combination of objects in the appropriate room to get a numerical clue. \ Each room needs a unique set of seven objects to trigger a clue. If you correctly place at least four of the seven objects designated for a specific room, a numerical clue will momentarily be revealed to you at the bottom of the screen. \ You can carry a total of six objects in your carrying pouch. You gain information about the objects and their interrelationships by transferring the objects back and forth from the room to the carrying pouch in each of the seven rooms. Interrelationships between the objects and the rooms will be displayed as "hints" at the bottom of the screen. [Tempest®] File=atgames/Atari/Tempest.a26 Platform=Atari Genre= Description=Clear the screen of enemies on closed tubes or open playfields. Move freely along the edges of the playfield to target and shoot each enemy. If you're in a tight spot, use your Superzapper to clear the screen! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ \ Push the joystick left or right to move. Press the controller button to fire. Push the joystick up and press the controller button to use your Superzapper to clear the screen of enemies. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. [Tennis] File=atgames/Atari/Tennis.a26 Platform=Activision Genre=Sports Description=Play an authentic tennis match in this fast-paced game. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 – 4. Games 1 (one player) and 2 (two players) are full speed. Games 3 (one player) and 4 (two players) are slow motion. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move with the joystick. Before each serve, you can only move to the right or left. \ After positioning your player, push the controller button to serve. After serving, players will swing automatically if they are in position to return a shot. \ \ 3. Difficulty switches. \ With difficulty switches in the B position, players can hit shots a wide variety of angles. With the switches in the A position, the widest-angle shots are eliminated. \ \ 4. Instructions. \ Press START button to begin play. \ You can serve to any part of the court and your first serve is always "in". Also, you can never hit the ball too long (beyond your opponent's baseline or sidelines) or too short (into the net). Just like in real tennis, when you're volleying at the net, you'll notice that your shots don't travel as far as they do when you hit them from the baseline. Also, you'll be able to hit your most sharply-angled shots while playing at the net. \ Scoring is the same as in real tennis: 15-30-40, "deuce" at 40-all, and "ad in" or "ad out" following "deuce". The first player to win at least 6 games and be ahead by two games wins the set. If players tie in games at 6-6, the score returns to 0-0, and the first player to go two games ahead wins the set. One bell sounds after each point, three after each game, and six at the end of each set. Each player has his own bell tone. \ Just as in real tennis, you can aim and "place" the ball depending on how you hit it. The angle of your shot is controlled by where you hit the ball on your racket. If you hit the ball in the center of the racket, your shot will go straight forward. The closer you hit the ball to the edge of the racket, the sharper the angle will be in the direction your racket is facing. But you'll need to be careful. It's easy to attempt a sharply-angled shot and miss the ball entirely. There are a wide variety of angles to hit the ball. Experiment with them and you'll soon be able to precisely aim your shots and hit them out of reach of your opponent. [Video Checkers] File=atgames/Atari/VideoCheckers.a26 Platform=Atari Genre=Strategy Description=Compete against another player or the computer in regular, or give away, checkers. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 19. Game 1 - 9 follow the standard rules of checkers for one player. Game 10 is for two players. Games 11 - 19 are one player giveaway checkers, where the object is to be the first player to be unable to move by losing all of your pieces or by being blocked. The higher the game number, the more time the computer takes to think about its next move. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move the cursor and/or checkers around the board with the joystick. Use the controller button to confirm actions. \ \ 3. Difficulty switches. \ For the LEFT DIFFICULTY switch, use the B position for normal play. Use the A position to set up the board. In this setup mode, use the P1, or left, joystick to place piece on the board wherever you want. Press the controller button and the pieces of each color will flash in that square. When the piece you want is flashing in the square, release the controller button. To continue gameplay, return the switch to the B position. \ For the RIGHT DIFFICULTY switch, in the B position, the left player in the two-player game, or a single player in a one-player game is black and starts the game. In the A position, the right player in a two-player game or the computer player in a one-player game is black and starts. \ \ 4. Instructions. \ Press START button to begin play. \ To move one of your checkers, push the controller button when the cursor is in the same square as the piece you wish to move. This "picks up" the piece. Then, move the checker to the square you wish to occupy. To complete the move, push the controller button again. This "drops" the piece. Before you have dropped the piece, the computer will allow you to return it to the square it came from and move a different piece. After you have made your move, the computer will make its move. You can use the setup mode to take back moves or rearrange the board while it is your move. \ To make a jump, pick up the piece to be moved, as described. Then, move the piece over the piece being jumped to the next empty square and push the controller button. For a multiple jump, continue jumping by moving to the appropriate square and pushing the button again. \ The computer will not allow you to pick up a piece which cannot make a legal move or to move a piece to the wrong square. Instead, it will make a buzzing or "razzing" sound. If you must jump, the letters "JP" for JUMP will flash at the top of the screen. [Video Chess] File=atgames/Atari/VideoChess.a26 Platform=Atari Genre=Strategy Description=Compete against the computer in this classic game of chess. Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 8. The higher the game number, up to 7, the more time the computer will take to think about its next move. Game number 8 is for beginners, with the computer only taking 10 seconds to think between moves. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move around the board with the joystick. Use the controller button to confirm actions. \ \ 3. Difficulty switches. \ For the LEFT DIFFICULTY switch, in the A position, it allows you to set up the board any way you want for a particular problem or situation. Move the cursor to the square where you wish to place a particular piece. Each time you press the controller button, the computer puts a different piece on that square, starting with the computer's king and cycling through the player's pawn. When you have placed the piece you want on the board, move the cursor to the next position and repeat the process. \ To remove a piece from the board, place the cursor over that piece and cycle through past the player's pawn. An X will appear and that piece will be removed from the board. When you have the board set up the way you want it, set the switch in the B position and begin play. At this point you must move first, whether or not the RIGHT DIFFICULTY switch is in the A or B position. \ For the RIGHT DIFFICULTY switch, in the A position, the computer plays the white pieces, and moves first. In the B position you play the white pieces and move first. The color of the number at the top of the playfield (also denoting skill level) will tell you which color you're playing. \ \ 4. Instructions. \ Press START button to begin play. \ There are two "double moves" allowed in the game of chess. One is known as "castling," the other is known as "en passant." The computer may use either or both during the course of a game, and you can also. [Video Pinball] File=atgames/Atari/VideoPinball.a26 Platform=Atari Genre= Description=Hit bumpers, spinners, targets, and rollovers to rack up points! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 4. Games 1 and 3 are for one player, and games 2 and 4 are for two players. \ \ 2. Use joystick controllers. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Push your joystick left or right to move each flipper, or up to move both flippers at the same time. Once the ball is in play, you can “nudge” or “body English” the table by moving the joystick. \ To launch the ball, press the controller button to release the spring. \ \ 3. Difficulty switches. \ The A position is for expert players, and the B position is for novices. Difficulty levels may be changed at any time during gameplay. \ \ 4. Instructions. \ Press START button to begin play. \ Each player starts with three balls. Every time you hit the ATARI rollover four times, you get an extra ball. The extra ball is indicated by a large X at the bottom of the screen. \ Playing pinball requires skillful control of the flippers, which are located at the bottom, center of the screen. When the ball drops to the bottom of the screen, you send it back into the playfield by using the flippers. The flippers are controlled with your joystick. It's your job to guide the ball within the playfield hitting bumpers, spinners, targets, and rollovers to score points. \ Use your joystick controller to "nudge" the ball, but don't "nudge" too much, or you'll cause a "tilt". If you "tilt" the game, your ball scores no more points and any extra balls are lost. [Wizard] File=atgames/Atari/Wizard.a26 Platform=Atari Genre=Action Description=Control a wizard as you attempt to destroy an enemy imp. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1, for a one player game, and 2, for a two player game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. The second player takes control of the enemy imp. \ Move with the joystick. Fire with the controller button. \ \ 3. Difficulty switches. \ With the difficulty switch in the A position, then the wizard must also defend a flame from the enemy imp. In the B position, the flame has no effect on the game. \ \ 4. Instructions. \ Press START button to begin play. \ Both you as the wizard and the enemy imp have “damage points” that keep track of how good your health is, denoted by the counters at the far right and far left of the screen, respectively. Get hit by an imp's magical bolt or touched by an imp and your damage goes up by 2 points. Hit an imp with your own magical bolt and their damage goes up by 2. If your counter goes up to 100, it's game over! If the imp's counter goes up to 100, its curtains for them. \ If a second player is controlling the imp, they must move the imp within range of the wizard before the imp will automatically attack. [Warlords®] File=atgames/Atari/Warlords.a26 Platform=Atari Genre=Action Description=Destroy the other three warlords before your warlord is destroyed by moving your catapult around your castle and catching or blocking the boulder to return fire. Note= \ Player Mode: Multi-player game (1-4) \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 23. Warlords has three main variations. The first, is the number of players, between one, two, three, four, or doubles. In doubles games, two players control two shields each, with the computer operating any unused shields. The second is ball speed, which is either slow (fireball) or fast (lightning ball). The third is shields, either ricochet or catch, with the ricochet selection disabling the use of the catch feature. \ Games 4, 9, 14, and 19 are for one player. Games 3, 8, 13, 18, and 23 are for two players. Games 2, 7, 12, 17, and 22 are for three players. Games 1, 6, 11, 16, and 21 are for four players. Games 5, 10, 15, and 20 are doubles games. \ Games 21 - 23 are special easier versions for young children. \ \ 2. Use joystick controllers or paddles. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. Three and four player games are not supported with joysticks. If using paddles, plug the paddle controller into the P1, or left, joystick port for one or two player games. For three and four player games, plug a second set of paddle controllers into the right joystick port. \ Use the controller to move your shield and block the ball. To use the catch feature, press and hold the controller button before the ball makes contact with your shield. Release the button to send the ball back toward your opponents at high speed. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. \ The object of the battle is to destroy the other three warlords before your warlord is destroyed. [Yars' Return] File=atgames/Atari/YarsReturn.a26 Platform=Atari Genre=Action Description=Once again take to your Yar fly simulator to break a path through the shield and destroy the Qotile with a blast from the Zorlon Cannon! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 7. One player games are the odd numbers, and two player games are the even numbers. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move with the joystick. To fire, press the controller button. \ \ 3. Difficulty switches. \ The B position is for normal gameplay, and the A position is more difficult. In the A position, the Swirl will be propelled faster and if the Zorlon Cannon and the Destroyer Missile touch, they will destroy each other. \ \ 4. Instructions. \ Press START button to begin play. To start the game over again, either press START button or the controller button. \ The primary objective of the game is to break a path through the shield, and destroy the Qotile with a blast from the Zorlon Cannon. The secondary objective is to score as many points as possible. \ The shield is the red area in front of the Qotile base. The shield is made up of cells. The Yar scout can destroy these cells by firing at them with energy missiles, from any location on the playfield, or by devouring them on direct contact. The Zorlon Cannon can also be used to destroy the cells, but this is a waste of a powerful weapon. \ Once a path has been cleared through the shield, the Zorlon Cannon must be used to destroy the Qotile. To call up the cannon, the Yar can either eat a cell, or run over the Qotile. The Zorlon Cannon appears on the left side of the playfield, and moves in a direct line with the Yar. This means the Yar is in its line of fire. It is important therefore, to aim the cannon at the Qotile, fire it, and fly out of the way fast! \ When you destroy the Qotile, or a Swirl, there will be an explosion, during which the Yar stays on the screen. Use this opportunity to make up your own victory dance. And watch out for the Ghost of Yars! You'll see his mean streak, so stay off it! [Yars' Revenge®] File=atgames/Atari/YarsRevenge.a26 Platform=Atari Genre=Action Description=Use your Yar fly simulator to break a path through the shield and destroy the Qotile with a blast from the Zorlon Cannon! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between games 1 - 7. One player games are the odd numbers, and two player games are the even numbers. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move with the joystick. To fire, press the controller button. \ \ 3. Difficulty switches. \ The B position is for normal gameplay, and the A position is more difficult. In the A position, the Swirl will be propelled faster and if the Zorlon Cannon and the Destroyer Missile touch, they will destroy each other. \ \ 4. Instructions. \ Press START button to begin play. To start the game over again, either press START button or the controller button. \ The primary objective of the game is to break a path through the shield, and destroy the Qotile with a blast from the Zorlon Cannon. The secondary objective is to score as many points as possible. \ The shield is the red area in front of the Qotile base. The shield is made up of cells. The Yar scout can destroy these cells by firing at them with energy missiles, from any location on the playfield, or by devouring them on direct contact. The Zorlon Cannon can also be used to destroy the cells, but this is a waste of a powerful weapon. \ Once a path has been cleared through the shield, the Zorlon Cannon must be used to destroy the Qotile. To call up the cannon, the Yar can either eat a cell, or run over the Qotile. The Zorlon Cannon appears on the left side of the playfield, and moves in a direct line with the Yar. This means the Yar is in its line of fire. It is important therefore, to aim the cannon at the Qotile, fire it, and fly out of the way fast! \ When you destroy the Qotile, or a Swirl, there will be an explosion, during which the Yar stays on the screen. Use this opportunity to make up your own victory dance. And watch out for the Ghost of Yars! You'll see his mean streak, so stay off it! [Air Raiders] File=atgames/Atari/AirRaiders.a26 Platform=MNET Genre=Action Description=Blast enemy aircraft out of the sky and dodge ground missiles. Watch your elevation and keep track of your fuel. Run out of ammo, land and refuel, then take off again! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move your joystick down to make the plane climb, up to make the plane dive, and left or right to make the plane bank left or right, respectively. Press the controller button to take off and shoot enemies. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, the game is much harder than in the B position. \ \ 4. Instructions. \ Press the controller button to begin play. \ When you start a game, and after you refuel, press the controller button. The runway lights appear to move as your plane starts to move. When you gain speed after about four seconds, pull back on the joystick to take off. Once airborne, keep clear of enemy flak and be on the alert for enemy planes. \ You can land at any time, but you must shoot down at least 10 planes before you can land to refuel and then take off again. The game ends when you run out of ammo completely or when you crash. \ To land, fly down to 00 altitude and wait for the runway to appear after approximately four seconds. Push forward on the joystick until the horizon is all the way up, then release the joystick. You've landed. Once you land to refuel, you lose some ammo. [Armor Ambush] File=atgames/Atari/ArmorAmbush.a26 Platform=MNET Genre=Action Description=Knock out the enemy tanks, while avoiding hits on your tanks. Ambush the enemy, swing into position, and fire! Each round takes place on a different battlefield in this two player only game. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player, and the P2, or right, joystick for the second player. \ Move with the joystick. Push forward to move the tank forward, right to turn the tank clockwise, left to turn the tank counter-clockwise, and back to switch to your other tank. Note that tanks will not back up, but slide around buildings and continue in a forward direction. To reverse direction, move in a circle. \ Press the controller button to fire your tank's weapon. Every time you fire, your own tank will recoil, so you'll need to maneuver yourself into position again for the next shot. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, shots bounce off terrain objects. In the B position, shots do not bounce off terrain objects. \ \ 4. Instructions. \ Press the controller button to begin a new round. \ You and your opponent are rival tank commanders who each have two tanks per round, with a total of 25 in the game. Switch command from tank-to-tank. Keep your opponent on the run. Remember that your other tank is vulnerable while you are fighting with the second tank! The battlefields you fight over will change again and again. Trees, buildings, and water hazards will all be in different positions every new round after either player has lost both tanks to enemy fire. Battle goes on until one side has lost all 25 tanks. [Astroblast] File=atgames/Atari/Astroblast.a26 Platform=MNET Genre=Action Description=Hit as many falling, fast-moving targets as you can. Move your laser base to avoid being hit yourself. Keep shooting as long as your bases last, and try for a high score! Note= \ Player Mode: Single-player game \ Note: Paddle-based game. It might not control well with a joystick. \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller or paddles. \ Use the P1 or left slot joystick for this one player game. If using paddles, plug the paddle controller into the P1, or left, joystick port. Use the left paddle. \ Move the joystick or paddle left or right to move left or right, respectively. Press the controller button to shoot. Hold the controller button for repeat firing. \ \ 3. Difficulty switches. \ With the RIGHT DIFFICULTY switch in the A position, the game is faster than in the B position. \ With the LEFT DIFFICULTY switch in the A position, firing is automatic. In the B position, firing is manual. \ Either switch can be changed during the game. \ \ 4. Instructions. \ Press the controller button to begin play. \ Move your active laser base to get directly under a target, then fire your laser. Avoid being hit by any falling object. \ The number at the lower right shows how many laser bases you have. You get a new base whenever your peak score increases 1,000 points. [Dark Cavern] File=atgames/Atari/DarkCavern.a26 Platform=MNET Genre=Action Description=Avoid the blobs, spiders, and robots, destroying as many as you can along the way! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move with the joystick and press the controller button to fire. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, the game is harder than in the B position. \ \ 4. Instructions. \ Push the joystick up to begin play. \ You start with 20 bullets. Every few seconds a gun flashes on the screen. Land on it before it disappears and you'll get 10 more bullets. Watch out for the blob. If you run into him, he'll steal your bullets! [International Soccer™] File=atgames/Atari/IntlSoccer.a26 Platform=MNET Genre=Action Description=Score more goals than your opponent in this two player only soccer game. Each player has a four man team playing in two simulated 45-minute periods. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player (yellow team), and the P2, or right, joystick for the second player (blue team). \ Move with the joystick. To pass or kick the ball, press the controller button. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ To steal the ball, overrun or intercept your opponent so that your man touches the ball. Move quickly away or your opponent's man will steal it back! \ \ 4. Instructions. \ Move the joystick to begin play. [Super Challenge Baseball] File=atgames/Atari/ChallBaseball.a26 Platform=MNET Genre=Action Description=Score the most runs in 9 innings or extra innings in this two player only baseball game. Each player controls an eight man team. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player (blue home team), and the P2, or right, joystick for the second player (red visitor team). \ Move with the joystick. To swing the bat, press the controller button. \ For an inside pitch, move the joystick left. For a straight pitch, push the joystick down. For an outside pitch, push the joystick right. For a fast pitch, push the joystick down. For a slow pitch, push the joystick up. To return the ball to the pitcher, press the controller button. \ To field, hold the controller button down while you push the joystick up, down, left, or, right. Push the joystick once for an infielder or twice for an outfielder. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, you control the lead baserunner. In the B position, running is automatic. \ \ 4. Instructions. \ Move the joystick to begin play. \ When your team is up to bat, you control the batter. When the pitch looks hittable, swing away. All hits are grounders, so the batter cannot fly out (not even on fouls). If you play the more difficult game, you control the lead baserunner, so you can steal bases (you can only steal bases on Difficulty Level A). \ When your team is in the field, you control any one man at a time -- pitcher, baseman, or fielder (no shortstop). Pitch inside or outside, or lay the ball right over the plate. Move a fielder to catch your opponent's hit, then throw the ball to a baseman or tag the runner for the put-out! [Super Challenge Football] File=atgames/Atari/ChallFootball.a26 Platform=MNET Genre=Action Description=Outscore your opponent in this two player only football game. Set both offense and defense as you take control of both the quarterback and linebacker in simulated 15 minute quarters. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player (home team), and the P2, or right, joystick for the second player (visitor team). \ Move with the joystick. \ For offensive play calling, before each play, when the teams are lined up on the field, program the four linemen. Before being programmed, each lineman faces the quarterback. After being programmed, each lineman faces the opposing team. Now choose one of five running patterns, and program all four linemen. Here's how: Push the controller button without moving the joystick to designate the actual pass reviewer (only one), push the joystick up and the offensive player will block upward, push the joystick down and the offensive player will block downward, push the joystick towards the quarterback and the offensive player will block straight ahead, and push toward the other team and the offensive player will go out for a pass as a decoy receiver. \ For defensive play calling, before each play, when the teams are lined up on the field, program the four defensive linemen. Before being programmed, each lineman faces the linebacker. After being programmed, he faces the opposing team. Now choose one of four defensive moves, and program all four defensive linemen. Here's how: Push the joystick up and the defensive player will rush up and go for the quarterback, push the joystick down and the defensive player will rush down and go for the quarterback, push the joystick toward the other team and the defensive player will rush the offensive player and then rush the quarterback, and push the joystick toward the linebacker and the defensive player will cover his offensive counterpart going out for a pass. \ To hike, press the controller button. \ To run, move the joystick. \ To pass towards the receiver, press the controller button after the ball is hiked. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Move the joystick to begin play. \ There's passing, rushing, tackling, interceptions, and incompletes. No kicks or out of bounds. Touchdowns count seven points (point after touchdown is automatic), with two points for a safety. \ Check out all the stats during the huddle. [Space Attack™] File=atgames/Atari/SpaceAttack.a26 Platform=MNET Genre=Action Description=The object of the game is to defend your Mother Ship from attacking aliens. You have 3 squadrons, with 3 ships in each squadron. Aliens have 6 fleets of varying sizes, although only 3 fleets appear at a time on the Radar Screen. Destroy all alien fleets and you win. If your squadrons are destroyed first, the aliens move in and annihilate the hidden Mother Ship! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick, or the P2, or right, joystick, for this one player game. \ Move with the joystick and press the controller button to fire. \ \ 3. Difficulty switches. \ With the LEFT DIFFICULTY switch in the A position, the aliens put up a better fight than in the B position. \ With the RIGHT DIFFICULTY switch in the B position, there is no activity on the Radar Screen while in Battle Mode. In the A position, all activity on the Radar Screen continues when you are in Battle Mode, but at one quarter the normal rate. If any other dispatched squadron reaches its target fleet, battle begins and the computer fights for you, losing roughly one of your ships for every four alien ships destroyed. \ Note that both difficulty switches should be set to the same difficulty level. \ \ 4. Instructions. \ Push down on the P1, or left joystick, to begin play. \ Establish strategy in Radar Mode; you see a radar view of space, with alien fleets moving toward the inner rectangle where your Mother ship is hidden. Select an alien fleet to attack, then dispatch one of your squadrons - blue, white or gold - after it. Dispatch one, two, or all three squadrons, but only one squadron per alien fleet at a time. Your squadrons appear in the center of the screen only after you dispatch them. \ When your squadron reaches its target fleet and starts blinking, you're in Battle Mode. In Battle Mode, you look out into space through your laser gunsight as alien ships engage you in a space dogfight. Move your gunsight ahead of an alien ship and fire! Your lasers come from the bottom of the screen and converge at the point where your gunsight was when you fired. Watch out for return fire. Alien photon blasts are fired from the alien ships at your gunsight. If they turn red and hit your gunsight, they destroy one of your ships. \ You automatically return to Radar Mode when you shoot down an entire alien fleet or lose your squadron. If your squadron survived the battle, it remains in place until you dispatch it again. Go after the next alien fleet, until all are destroyed. \ A siren warns you when the mother ship is under attack. The siren gets faster as the Mother Ship sustains more damage. The game ends if the Mother Ship is destroyed. [Star Strike™] File=atgames/Atari/StarStrike.a26 Platform=MNET Genre=Action Description=Destroy the alien space station by bombing eight missile silos before Earth passes directly over the launch trench. If you fail, Earth is destroyed in spectacular fashion! Note= \ Player Mode: Single-player game \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for this one player game. \ Move with the joystick. Press the controller button to shoot lasers at the enemy ships when you are above the Launch Trench or drop bombs when you are inside the Launch Trench. Lasers travel toward the center (vanishing point) of the screen. You cannot move your spaceship left or right while a bomb is falling or exploding. \ \ 3. Difficulty switches. \ With LEFT DIFFICULTY in the B position and RIGHT DIFFICULTY in the B position, the level is slow speed with aimed enemy meteor-missiles. \ With LEFT DIFFICULTY in the A position and RIGHT DIFFICULTY in the B position, the level is medium speed with aimed meteor-missiles. \ With LEFT DIFFICULTY in the B position and RIGHT DIFFICULTY in the A position, the level is medium speed with slow, guided meteor-missiles. \ With LEFT DIFFICULTY in the A position and RIGHT DIFFICULTY in the A position, the level is fast speed with fast, guided meteor-missiles. \ \ 4. Instructions. \ Play begins as soon as the game is selected. Press START button to restart play. \ If your bomb hits a silo, the picture shakes from the concussion and that silo turn solid. When you bomb the eighth silo, you destroy the enemy space station completely and save the Earth. [Frogs and Flies] File=atgames/Atari/Frogs&Flies.a26 Platform=MNET Genre=Action Description=Make your frog jump to catch more flies than your opponent! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controller. \ Use the P1 or left slot joystick for one player games, and the P2 or right slot joystick for the second player in two player games. \ Move with the joystick Press the controller button to flash the frog's tongue. \ \ 3. Difficulty switches. \ With a difficulty switch in the B position, the game is easier than in the A position. \ In the B position, moving the joystick will cause the frog to jump in a fixed arc and it will not fall in the water. In addition, as soon as the frog gets close enough, its tongue will automatically flash and catch the fly. You can also press the controller button to flash the tongue. \ In the A position, the joystick will control how the frog jump - high or low, left or right, with no fixed arc. The controller button must be pressed to make the frog's tongue flash. \ \ 4. Instructions. \ Move the joystick or press the controller button for either player to begin play. \ As the action starts, different color frogs sit on side-by-side lily pads. Use the joystick to make your frog jump up and catch flies by touching them with his flashing tongue. Two points for each catch! As the game continues, day will gradually turn into night. Game time lasts about three minutes. At the finish, the frogs leap off the screen! \ Whenever either joystick controller is not used for 15 seconds, the computer will take over and jump the frog automatically. Automatically controlled frog will jump every couple of seconds and the tongue flash is automatic. [Sea Battle™] File=atgames/Atari/SeaBattle.a26 Platform=MNET Genre=Action Description=Employ a clever battle strategy to engage and sink enemy ships in this two player only game. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player, and the P2, or right, joystick for the second player. \ Move with the joystick. Press the controller button to select options and fire. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Push down on the joystick and press the controller button to begin play. \ Pilot ships into your enemy's harbor, which will capture it and end the battle. Initially, the only two ships that are capable of capturing the harbors are the aircraft carrier and the troop transport. However, if both sides lose these ships, then any ship is eligible for capturing the harbor. \ The game opens in the strategy phase with a map of the battlefield, which is an ocean littered with islands. A constant sonar beep will sound off to indicate the passage of time. Each side's ships begin docked at their harbor, and to start, both sides must begin to form fleets. \ When two opposing fleets come within combat range of each other, they will begin to flash quickly, and the sonar sound will pause. At this point, either side has roughly five seconds to elect to engage the enemy, sending the battle into the combat phase. In the unlikely event neither side chooses to engage after about five seconds, the strategy phase will continue, but if the fleets remain within combat range after a few seconds, they will be offered the opportunity to engage in combat again. When more than one fleet is within combat range, the game will cycle through all possible engagements, giving a player with multiple fleets in range the option of choosing which fleet, if any, they would prefer for combat. \ Once one side decides to engage an enemy fleet, the combat phase begins. [Sword Fight™] File=atgames/Atari/SwordFight.a26 Platform=MNET Genre=Action Description=Take control of a brave knight in this two player only one-on-one fighting game. Note= \ Player Mode: Multi-player game (2) \ \ 1. SELECT button. \ The SELECT button has no function in this game. \ \ 2. Use joystick controllers. \ Use the P1, or left, joystick for the first player, and the P2, or right, joystick for the second player. \ Move with the joystick to control three offensive swings and three defensive blocks. On offense, move the joystick to the upper left for a left swing, up for an overhead swing, and upper right for a right swing. On defense, move the joystick left for a left block, down for an overhead block, and right for a right block. \ Press the controller button to advance and retreat. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press the controller button on both joysticks to raise your sword and begin play. \ At the beginning of a game, each fighter stands on four energy platforms. With every three hits to a fighter, one of that fighter's energy platforms disappears. After 12 hits, the fighter fades away and the remaining fighter is victorious. [Atlantis™] File=atgames/Atari/Atlantis.a26 Platform=Activision Genre=Action Description=Atlantis, fabled city of antiquity, lies in peaceful waters. The major districts of the city - the Aqua Plain, the Domed Palace, and the Bridged Bazaar - murmur with activity while vital generators whirl. Three defense posts guard the skies over the metropolis. An ominous sound penetrates the sea surrounding the city. The Gorgon Fleet, fierce warriors intent on demolishing Atlantis, attack in force. How long can you help the city withstand the assault? Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between one of four game variations. Game 1 is the standard one player game. Game 2 is similar to Game 1, but the center Acropolis Command Post is disabled and cannot fire. Game 3 is a special two player team variation where the Acropolis Command Post is disabled. Game 4 is a easy version of Game 1. \ \ 2. Use joystick controller. \ Use the P1, or left, joystick for one player games. Move the joystick left or right to control the left or right sentry post, respectively. Press the joystick button to fire. To fire the Acropolis Command Post in the center of Atlantis, center the joystick and press the joystick button. \ For two player games, the P1, or left joystick, fires the left sentry post, and the P2, or right joystick, fires the right sentry post. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. Blast Gorgon vessels before they come close enough to demolish Atlantis with the deathray. Score big and you can replace parts of the city the Gorgons have hit. The game ends when all seven of Atlantis' installations have been levelled and none are left in reserve. [Demon Attack™] File=atgames/Atari/DemonAttack.a26 Platform=Activision Genre=Action Description=Destroy demons and accumulate points before you and your laser cannon meet with oblivion. Keep reserve bunkers intact and increase their number by avoiding your foes' fire. When the last bunker disintegrates, the next enemy hit will pulverize you! Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between one of 10 games variations. Games 1, 3, 5, and 7 are one player games. Games 2, 4, 6, 8, 9, and 10 are two player games. Games 1 and 2 are standard Demon Attack. Games 3 and 4 are Tracer Shot. Games 5 and 6 are Advanced. Games 7 and 8 are Advanced Tracer. Game 9 is a special co-op version. Game 10 is a special Advanced co-op version. \ \ 2. Use joystick controller. \ Use the P1, or left, joystick for one player games and the P2, or right, joystick for the second player in two player games. \ Move the joystick left or right to move in that direction. Press the joystick button to fire. \ \ 3. Difficulty switches. \ Difficulty switches determine how aggressively the demons attack. In the A position, the demons are more aggressive than in the B position. \ \ 4. Instructions. \ Press START button to begin play. Dodge left or right to avoid enemy fire as you shoot back at the pursuing aliens. Every hit you absorb destroys a bunker. When all bunkers disappear, another alien barrage will vaporize you. \ Survive an attack wave untoched to earn an extra life. [Dragonfire™] File=atgames/Atari/DragonFire.a26 Platform=Activision Genre=Action Description=As a Prince, you must run across an obstacle-laden bridge and dragon-guarded storeroom to claim all of the King's treasures. Note= \ Player Mode: Multi-player game (1-2) \ \ 1. SELECT button. \ Press the SELECT button to choose between one of four game variations, and between one or two players for each variation. Each successive variation is harder than the last. \ \ 2. Use joystick controller. \ Use the P1, or left, joystick for one player games and the P2, or right, joystick for two player games. \ Move the joystick left or right to run in that direction. Move the joystick down to duck. Press the joystick button to jump. To jump while squatting, move the joystick down and press the joystick button at the same time. \ \ 3. Difficulty switches. \ Difficulty switches have no function in this game. \ \ 4. Instructions. \ Press START button to begin play. After making it to the storeroom, touch each treasure to pick it up. When the storeroom is cleared of treasures, make it to the exit to begin your quest again. If defeated, to play again at the same level, press the joystick button.